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Forum > Position Talk > D Line Club > DT SAs... which ones do you find valuable, which ones are a waste? What attributes/skills trigger them or are boosted by them?
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starfoxis
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Originally posted by Darren McFadden
why would you think absorb pain would have anything to do with strong base?


 
x21times20
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just because your player sucks doesn't mean something is broken
 
Barnsie
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Originally posted by x21times20
just because your player sucks doesn't mean something is broken


x21, you've clearly had a pretty good season, but I don't see you confirming/suggesting anything. Back to the OP, which SAs do you find valuable?
 
x21times20
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don't worry, i'm not an expert like jbrown or mad max, my opinion is meaningless, they said all the DT SAs are worthless so it clearly doesn't matter which ones you put points in
 
tautology
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There are definitely some good SAs. The key to making them work is to understand that they complement your physical abilities and skills rather than supplement them.

Just to be clear, here is an example:

A common tactic with WRs is to have very high speed, moderate agility, and lots of Quick Cut. This is an example of supplementing your agility with an SA (and it works to some extent). The same with Route Run, it can supplement your moderate to low speed and agility, with some degree of success.

The DT SAs are not a good substitute for basic skills. However, if you have the basic skills, the SAs can definitely push you to the next level of performance. Where that level lies depends on the competition against whom you are playing.
Last edited Oct 24, 2008 18:08:09
 
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my NT, who starts for West Scranton Invaders of the Oceania Pro League, was part of a defense that had the #3 rushing defense in the league. i think he improved once getting wall to 7 and break thru to 5.
 
Edonidd
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Originally posted by Darren McFadden
why would you think absorb pain would have anything to do with strong base?


Sorry, I actually meant Foundation, which gives OG's the bonus to not being pushed around, although absorb pain is what should help them from not losing stamina and morale when my clearly stronger DT should at least occasionally overwhelm them.
 
Edonidd
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Originally posted by x21times20
just because your player sucks doesn't mean something is broken


Ok so if Strong Base isn't broken what does it do?

Because from what I can see it says it should give my player a bonus to pushing a blocker out of his way, and works best when used by a player with high strength, and when I get the skill high it should work more often and give a higher bonus to pushing blockers away.

Having high strength, and an often double, and somethimes large double digit advantage in strength, paired with this non-broken SA should show me some resutlts correct? It doesn't. And hasn;t since the changes to blocking went live near the begining of last season.

Hence IMO that SA is broken. Unless you can show some evidence that it isn't broken for your player then maybe it isn't the SA itself that is broken, maybe Bort screwed something up and having 11 points into an SA suddenly makes it work less than having 10 points, or maybe passing a certain strength threshhod is what does it, Or maybe a lot of other variables are at play. What I do know is that my player has 95ish strength and 11 levels of Strong Base, and it doesn't do him a bit of good.
 
Rage Kinard
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Originally posted by x21times20


either way, my DT put up some pretty good numbers this year, i think it's somewhat foolish of you to "guarantee" that you will put up better stats, no matter how confident you are in your build.



Your DT is about 10 levels higher than all of your opponents O-linemen. A bunch of DTs could put up great numbers playing opponents like that.

 
Rage Kinard
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There is actually an entire thread in the bugs section about how Strong Base was completely nerfed after season 3. That is also when strength based DEs were completely nerfed as well. Find a DT or DE who had huge sack totals the first 2 seasons then took a nose dive in sacks afterwards and you will find the high strength DEs and the high strength DTs with a bunch in strong base.

Strong Base is a complete waste of SP at this point and time.

Shed Block works if your agility and speed are high enough. You need 70+ agility and 60+ speed around level 30 though. If LOG start putting a lot in agility like OTs are now doing it may lose some of its effectiveness as well.

Many people swear by D-line general. While this doesn't usually help the NT himself, I feel the D-lines as a whole have played better since I got D-line general up to 9 for 2 of my NTs. Is it worth all the sp I put into the SA tree to get it there? Maybe, maybe not. I do know I won't put anything into SAs for my newer DTs until after level 24 for NT and after level 30 for DT.
 
x21times20
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Originally posted by Rage Kinard

Your DT is about 10 levels higher than all of your opponents O-linemen. A bunch of DTs could put up great numbers playing opponents like that.


i don't think this word means what you think it means
 
cyclone crazy
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The idea behind SA's is to give a random and unknown amount of boost to certain attibutes. I'm really beginning to think the SA's are a black hole - a total waste. Instead of a temporary and random boost, why not put those points directly towards that attribute? Then your getting a known return for your xp and a benefit on every play. The SA's just seam to be a gamble on your investment and the payoff, in the best case scanario's, still doesnt seam to me to be better than a direct investment in the attribute.
Last edited Oct 25, 2008 07:41:03
 
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Many people swear by D-line general. While this doesn't usually help the NT himself, I feel the D-lines as a whole have played better since I got D-line general up to 9 for 2 of my NTs. Is it worth all the sp I put into the SA tree to get it there? Maybe, maybe not. I do know I won't put anything into SAs for my newer DTs until after level 24 for NT and after level 30 for DT.

Dline general confuses me. i know what it does, but i don't feel like it would have a HUGE affect on the defensive line. anyway, my owner told me to get it up to 8-9 by next season, so hopefully it will do some good. what are some people's opinions on here about it? for it or against it?
 
Billy Corman
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There's a thread somewhere which contains posts of a guy raving about it. He took the SA to 10 and saw a huge boost for the line. As has been discussed, he "took one for the team" and didn't see results for his player, just everyone else.
 
Dudly
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Originally posted by Billy Corman
There's a thread somewhere which contains posts of a guy raving about it. He took the SA to 10 and saw a huge boost for the line. As has been discussed, he "took one for the team" and didn't see results for his player, just everyone else.


Seems like that would be in line with the real game, the best D-lineman gets double teamed but opens up oportunities for his teammates by demanding so much attention.

It's why I'm looking forward to getting on a team that puts sticking together and winning over individule stats. Assuming it exists.
 
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