I agree with confidence being very important in a QBs build. The reason I have 3 main attributes for throwing instead of 4 is purely on the fact that throwing, vision and strength matter every time a QB throws the ball, whereas confidence seems to only come into play while a QB is being hurried or has been sacked or thrown an interception. I tried my hardest to some how prove confidence played a factor in a QBs confidence in a WR to throw into tight coverage, but it was inconclusive. A QB completes passes to the open man under good circumstances no matter how low or high his confidence is. Also it seems that QBs on very very good teams don't need as high of confidence, as I saw in plenty of build examples.
I also agree with the specialization part, and that is the exact reason I made the distinction. There are different ways to build a QB, which should always coincide with the overall scheme the team runs. You can be a successful low strength QB or game manager, but you won't be as successful as a low strength game manager if 60% of the passes are long passes. Owners and OCs should be aware of the different types of QBs when recruiting one, or game planning around the QB they have. This guide doesn't really help established QBs as much as newer QBs as established QBs already know what attributes are more important in the system they run.
As for the bad team comments, did you read the freaking second paragraph of the thing? I'll post it for you.
"Team plays a major role in a quarterback’s performance and most of a quarterback’s struggles can be traced back to the team around him. There are ways for a quarterback to alleviate a problem in a team’s dynamic through his build, but there is no cure for a bad team."
You deserve a big "No Shit" comment for your "insight" on how if you take a successful QB off a good team and stick him on a bad team then his numbers will be bad.
Is your next comment going to be, "If you replace the QB off a good team with a QB with a bad build, the team will get worse."
Thank you for stating the obvious.
I also agree with the specialization part, and that is the exact reason I made the distinction. There are different ways to build a QB, which should always coincide with the overall scheme the team runs. You can be a successful low strength QB or game manager, but you won't be as successful as a low strength game manager if 60% of the passes are long passes. Owners and OCs should be aware of the different types of QBs when recruiting one, or game planning around the QB they have. This guide doesn't really help established QBs as much as newer QBs as established QBs already know what attributes are more important in the system they run.
As for the bad team comments, did you read the freaking second paragraph of the thing? I'll post it for you.
"Team plays a major role in a quarterback’s performance and most of a quarterback’s struggles can be traced back to the team around him. There are ways for a quarterback to alleviate a problem in a team’s dynamic through his build, but there is no cure for a bad team."
You deserve a big "No Shit" comment for your "insight" on how if you take a successful QB off a good team and stick him on a bad team then his numbers will be bad.
Is your next comment going to be, "If you replace the QB off a good team with a QB with a bad build, the team will get worse."
Thank you for stating the obvious.
Last edited Oct 19, 2008 01:12:58






























