Originally posted by AnTiNiNjA
Defensive End
Containment Abilities: Fail in general, doesn't make a good DE.
- SWAT BALL: Fail
- WALL: Fail
- STRONG BASE: Fail
- DIVING TACKLE: Fail
- MONSTER HIT: Fail
Pass Rusher Abilities: BEst thing to load up on for a DE
- FIRST STEP: Pass
- CHANGE DIRECTION: Pass
- SHED BLOCK: Excellent
- TUNNEL VISION: Excellent
- BIG SACK: Fail
Defensive Tackle
Pass Rusher Abilities: Good for DT
- THE GLARE: Pass
- SHED BLOCK: Excellent
- SWAT BALL: Fail
- STRONG BASE: Fail
- BIG SACK: Fail
Run Stuffer Abilities: Good for NT
- WALL: Pass
- BREAK THRU: Pass
- SNARL: Pass
- BIG HIT: Fail
- D-LINE GENERAL: Excellent
Agree with this. For my NT, I have loaded up on D-Line General, for my DT, I am building up shed block, and for my DEs, tunnel vision.
Defensive End
Containment Abilities: Fail in general, doesn't make a good DE.
- SWAT BALL: Fail
- WALL: Fail
- STRONG BASE: Fail
- DIVING TACKLE: Fail
- MONSTER HIT: Fail
Pass Rusher Abilities: BEst thing to load up on for a DE
- FIRST STEP: Pass
- CHANGE DIRECTION: Pass
- SHED BLOCK: Excellent
- TUNNEL VISION: Excellent
- BIG SACK: Fail
Defensive Tackle
Pass Rusher Abilities: Good for DT
- THE GLARE: Pass
- SHED BLOCK: Excellent
- SWAT BALL: Fail
- STRONG BASE: Fail
- BIG SACK: Fail
Run Stuffer Abilities: Good for NT
- WALL: Pass
- BREAK THRU: Pass
- SNARL: Pass
- BIG HIT: Fail
- D-LINE GENERAL: Excellent
Agree with this. For my NT, I have loaded up on D-Line General, for my DT, I am building up shed block, and for my DEs, tunnel vision.






























