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Forum > Position Talk > WR Club > Another WR with too many dropped passes, 4 last game!
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TtD
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Will throw up a few thoughts from my own build.

Currently had 3 drops this season for 54 receptions. Seem to be catching about 9 of every 10 passes thrown my way (counting incompletions as well) so consider my build a good catching build, is the seperation where i'm still having issues.

I had issues with drops early on, and focused on getting my catching right before focusing on getting seperation.

Things that have improved my catching;

Strength > 30 Drops down about 50% at the time
Catching > 40 Drops down about 20% was after the strength training so should be more
Confidence > 30 Much slighter improvement but significant enough to be noticeable (went on a no drop streak after pumping 15 points into the stat)


I would note however that i've never had lots of drops, my worst season was 12 drops. I'm guessing, based on builds, that drops increase with speed, as it becomes harder for the QB to pick you out. Count this as a hypothesis, not a statement of fact, but i'd guess if you have a speed build a little catching would give you the better improvement in drop reduction on a point per basis, simply because you'll have good seperation and the strength and confidence will play secondary factors (strength would lessen the late hit deflections by CB).

Other things that may have an effect I have always had in abundance so can't comment on would include agility, and the jumping SAs. I'd assume they'd have some advantages but can't give accurate data on how much.
 
PackMan97
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http://goallineblitz.com/game/player.pl?player_id=500091

My guy has 3 drops, 17 catches out of 28 targets. So, he's catching 61% of his targets and getting a drop 11% of the targets and roughly one drop for every 6 catches. With a 51 catching bar...well, you figure out what the problem is

Of course, he is average averaging a touchdown every other catch, so I guess I can't complain too much. Every reciever is built with a different purpose. Eddie has one a teammate that catches 90% of his targets!!! Of course, that receiver has only 7 career touchdowns halfway through his 5th season.

Don't expect to make a big play receiver that never has drops.
 
TtD
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Would question the only 7 TDs in 5 seasons somewhat, as it does seem stupidly low for now even for a short gain WR, but I guess if you have a couple of deep threat WR, and a decent short run game I can see a place where a short gains guy would struggle for TD. Odd thing is i'd consider the red zone value of such a guy pretty high. Are your speedsters fairly agile pack, as most struggle to get open in anything under 20yds of backfield?
 
PackMan97
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LOL! The short possesion WR is getting better...let's just say for his first three seasons I'm not even sure he trained speed and agility! Can we say fast CB exploit, I knew we could. It don't care who you are, with 18 speed and 20 agility, you aren't scoring many TD's He's adapting though as Bort shifts the game sim.

Ya, most of the WR's are fairly agile. I'd probably say my guy, Eddie is the least agile of all of them. He's also the fastest and lowest leveled. Pick your poison.
 
Mob-6
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Originally posted by PackMan97
He's adapting though as Bort shifts the game sim.


I'd be real interested to know how many changes effecting WRs are implemented during the season. The first few games of this season, I'd catch a long ball and be gone. Then a few games into the season every wide-open long ball I'd catch would result in a diving tackle despite plugging speed every time I got skill points. Sure this could be chalked up to chance, but I never got diving tackled before and now any time I get the ball I get diving tackled.
 
PackMan97
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Mob-6, there was a change to Pump Fake to start the season and then a re-change to damp it down a bit. That would likely explain your first few games. In addition your guys are facing more well rounded defensive players. It's likely they are just improving. It's dang tough at higher levels to break open a pass without getting tackled.
 
Sik Wit It
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Originally posted by Mob-6
It's true, as your catching radius expands, the amount of balls that become catchable increase, but so do the amount of balls you should catch thus the drop radius increases as well so technically if you increase catching and dropping, you aren't reducing drops.


Not necessarily. It increases your radius so it's POSSIBLE to drop more passes because you will make a play on balls you wouldn't normally have done. So it has the potential to make you drop more, but it's ridiculous to say it's not worth working on catching. I added 3 points into it and haven't dropped a ball since. I've been making receptions on routes where I'd continuously drop the ball in the past.

Before:

http://goallineblitz.com/game/replay.pl?game_id=147694&pbp_id=4787311
http://goallineblitz.com/game/replay.pl?game_id=147694&pbp_id=4789732

After:

http://goallineblitz.com/game/replay.pl?game_id=195320&pbp_id=5628331
http://goallineblitz.com/game/replay.pl?game_id=147695&pbp_id=5329814
http://goallineblitz.com/game/replay.pl?game_id=147695&pbp_id=5332470

Also, I have a WR with almost 60 catching, and he has no drops this season.
 
Mob-6
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Originally posted by Sik Wit It
I added 3 points into it and haven't dropped a ball since. I've been making receptions on routes where I'd continuously drop the ball in the past.



You're right, the 3 points you just added into catching must have instantly fixed your drops. Here I was thinking with all the other variables to take into account: defenders stats/levels, play of the QB, O-line, etc., that they must have had something to do with it, but I guess 3 points in catching should solve it. Thanks!
 
Mob-6
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Originally posted by Sik Wit It

Also, I have a WR with almost 60 catching, and he has no drops this season.



Each player on that team averages less than a drop a game so unless each of them have +60 catching I think your QB, competition, line have more to do with that than the catching.

 
Sik Wit It
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Alright man, I'm just trying to give some quality input here, but if you wanna doubt everything I say, be my guest.
 
TtD
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Let's just say i'd be surprised if only 3 points in catching were the sole difference Sik.
 
Sik Wit It
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I'm not trying to say my WR is like some sort of all-star all of the sudden because I added 3 points in catching. I'm just saying most people soft-cap catching with their WR then just ignore it like that's all they'll ever need. I mean...you're a wide RECEIVER. Catching should be one of your highest attributes. All I'm saying is I've seen improvement in my WRs after I added catching. Sure, it could be other things such as the level of competition, competition's builds, whatever, but honestly, there's no way to tell, and everything on GLB is that way. It's all speculation. So what I'm saying is I've seen catching improve my ability to catch the ball, which makes sense.

Take that for what it's worth.

Also, my WR on the Las Vegas Aces is playing against teams that outlevel him by 5, sometimes even more.

Roman Marko (WR with 60 catching):
0 drops on 23 receptions

The other WRs on the team (Same O-line, QB, offense, etc):
-5 drops on 27 receptions
-4 drops on 15 receptions (TE)
-4 drops on 31 receptions
Last edited Oct 7, 2008 17:34:31
 
Djinnt
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Build doesn't have enough focus for the level in my opinion.
 
Djinnt
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Originally posted by knudlen
actually its just as bad as an incompletion. Probably worse since the vast majority of WR dont even understand what a drop is, let alone anyone who DOESNT have a WR. How is it going to help a player when a GM sees them dropping 1 or 2 passes every game and then drops them to WR4, or when youre a FA and someone sees 80 receptions and 23 drops instead of 76 receptions and 11 drops? cause without the jumping and vision to back it up, thats about how much catching helps eliminate drops.


I think most team owners decide WR #s either by level or stat distribution (I do the latter).

You get drops for many reasons, and it's a fact that if you try to make longer passes vs more competent defenses you will get more drops as well as more incompletions. So play calling has much to do with drops. The type of build you have can make it more difficult for the QB to hit you dead on, but changing your build type to accommodate a QB that simply doesn't have enough strength, throwing, or vision isn't wise I think. QB errors also more frequently result in incomplete passes than drops. Both are equally bad, because you didn't make any yards, but a WR that drops might fumble and a QB who throws incomplete passes might be intercepted.. Interceptions are definitely worse than fumbles, because a fumble can be recovered by your own team.
The shorter the pass the more likely it will be completed, though it will gain you less yards and look less impressive on the oh so precious WR score sheet. I've done many experiments with my team's passing game, and I can tell you that before a certain point WRs aren't capable of catching longer passes at a decent frequency (I gauge readiness by attribute distribution, not level), and it only gets harder when the opponent's pass defense is good.
 
knudlen
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Originally posted by Sik Wit It
Originally posted by Mob-6

It's true, as your catching radius expands, the amount of balls that become catchable increase, but so do the amount of balls you should catch thus the drop radius increases as well so technically if you increase catching and dropping, you aren't reducing drops.


Not necessarily. It increases your radius so it's POSSIBLE to drop more passes because you will make a play on balls you wouldn't normally have done. So it has the potential to make you drop more, but it's ridiculous to say it's not worth working on catching. I added 3 points into it and haven't dropped a ball since. I've been making receptions on routes where I'd continuously drop the ball in the past.

Before:

http://goallineblitz.com/game/replay.pl?game_id=147694&pbp_id=4787311
http://goallineblitz.com/game/replay.pl?game_id=147694&pbp_id=4789732

After:

http://goallineblitz.com/game/replay.pl?game_id=195320&pbp_id=5628331
http://goallineblitz.com/game/replay.pl?game_id=147695&pbp_id=5329814
http://goallineblitz.com/game/replay.pl?game_id=147695&pbp_id=5332470

Also, I have a WR with almost 60 catching, and he has no drops this season.



if only someone compiled 5 games worth of stats for 60 different builds and analyzed which skills reduced drops the most overall! and then that person posted the spreadsheet all over the place 2 months ago and the evidence for catching reducing drops was absolutely not there. if only that would have happened, you'd look like such a chump right now. oh well.
 
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