Originally posted by Blamo
Discount the benefits, if you want, but you're being completely ignorant. The amount of SP you save by maxing out main stats asap is significant, and it's a gap you'll never be able to close.
With a position like safety with a lot of primaries, the benefit of this form of slow building (soft-cap focus) is small. It is there, but it's small enough to be insignificant. For instance, an OT (with 5 primary skills as well) only gains about 5 SP over the course of season 1, 10 by season 2. Feel free to peruse my proof of this here
http://www.glbwiki.com/index.php?title=Build_Strategies_Comparison
Note that much of it still uses the old training system (I'm working on updating) but the data is still relevant.
If you think about it you can see why. Getting 3 attributes to the softcap (which you can do 1 by level 4, 2 by level 9-10 and 3 by level 14-15) means you're getting the following bonuses by level 22:
Skill 1 capped at level 4: 18*0.4 = 7.2
Skill 2 capped at level 10: 12*0.4 = 4.8
Skill 3 capped at level 15: 7*0.4 = 2.8
which is equivalent to 14.8 "bonus" SPs
However, a distributed build that might follow this route (spending 2/2 in the main skills and distributing the extra 1 over other skills at every level):
Skills 1 & 2 capped at level 12: 10*2*0.4 = 8
Skill 3 capped at level 20: 2*0.4 = 0.8
Which is 8.8 "bonus" SPs, a difference of 6 SPs by level 22.
Not something to blow off, but certainly not enough to make a significant difference in a build. Obviously this is dumbed down as it doesn't consider training.
Discount the benefits, if you want, but you're being completely ignorant. The amount of SP you save by maxing out main stats asap is significant, and it's a gap you'll never be able to close.
With a position like safety with a lot of primaries, the benefit of this form of slow building (soft-cap focus) is small. It is there, but it's small enough to be insignificant. For instance, an OT (with 5 primary skills as well) only gains about 5 SP over the course of season 1, 10 by season 2. Feel free to peruse my proof of this here
http://www.glbwiki.com/index.php?title=Build_Strategies_Comparison
Note that much of it still uses the old training system (I'm working on updating) but the data is still relevant.
If you think about it you can see why. Getting 3 attributes to the softcap (which you can do 1 by level 4, 2 by level 9-10 and 3 by level 14-15) means you're getting the following bonuses by level 22:
Skill 1 capped at level 4: 18*0.4 = 7.2
Skill 2 capped at level 10: 12*0.4 = 4.8
Skill 3 capped at level 15: 7*0.4 = 2.8
which is equivalent to 14.8 "bonus" SPs
However, a distributed build that might follow this route (spending 2/2 in the main skills and distributing the extra 1 over other skills at every level):
Skills 1 & 2 capped at level 12: 10*2*0.4 = 8
Skill 3 capped at level 20: 2*0.4 = 0.8
Which is 8.8 "bonus" SPs, a difference of 6 SPs by level 22.
Not something to blow off, but certainly not enough to make a significant difference in a build. Obviously this is dumbed down as it doesn't consider training.






























