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Bukowski
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I agree, it was overpowered..

But now, its completely under-powered.

Why can't there be a happy medium in this game? Everything is to an extreme point.

My point is that its unfair to people that build players based on success of others. I put a ton of SPs into my 2 RBs Elusive SA's, only to realize that they're completely useless now.

Bort let HeadFake work wonders for 3 seasons, then took it away from everyone that based a RB off of this SA.

That is completely fucked.

Like I said, it was over-powered, but he didn't tell people that he was going to tune it down, now did he?

Of course he didn't.

He let all of us build these elusive RBs, only to find out too late that it was a waste of time, and more importantly money.

So everyone went out and bought another flex point package, built a different style RB, and double the money in Bort's pocket.
 
Bukowski
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Originally posted by taurran
Originally posted by Bukowski

Think about it for a minute..

I watched those replays for two seasons, amazed at what a bunch of points into HeadFake can get you.

I then create 2 RBs, to emulate this type of build.

Now HeadFake is basically useless.

How is that fair?

Bort sees people having fun, excelling with certain builds, he then takes them away - along with all of their wasted skill points.

That's the main thing, the wasted money and skill points. When we are building a player, we should be able to count on something working from one season to the next. We shouldn't have to worry about some certain SA/Attribute being rendered completely useless, just because some people had success with it.


Its a joke, hopefully you can now see where I'm coming from.

Look at those set of plays, now compare them to what the other poster showed us from this year.

There is no comparison.

And before you say that the defense has just built themselves up, my response to that is so have the RBs. In season 2, Tea Baggins was still pretty slow, so I'm guessing he didn't have a million points invested into Agility/HeadFake.

But now here I am, in Season 5, with over 60 Agility and 7 in HeadFake, and I can't do anything even resembling any of those plays. And yeah, I'm pretty sure that Tea Baggins did not have 60 Agility quite yet in Season 2, as he's not close to being as quick as my RB is.

Bort nerfed it - a lot. If this doesn't prove it, I don't know what will.


Well, it really should be something that's expected. Anytime something is too good to be true, or could be considered "unbalanced", it will get balanced. I don't think that in this case, head fake is necessarily nerfed to uselessness. It still serves its purpose. It's just more subtle and realistic than it was before.

I imagine a high head fake with high agility/speed/juke would still be a nasty combo.


Ok.. But don't you think that I should reap SOME kind of results with over 60 Agility and 7 Headfake?

Shouldn't I be able to actually see this special ability help me on the field?

Because I can't.

Besides, its not like HeadFake was powerful for just one season. This went on for 3 seasons - then he took it away.

If it was too effective, he should have removed it right away, not let 3 seasons worth of new players, come in and waste a bunch of money. That's my biggest problem with this whole thing, everything seems to come down to the bottom-line, which a lot of people around here fail to recognize.
 
taurran
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Well if there's one thing I've learned in ever MMO I've played, it's that if a build seems to good to be true, it probably is. I've never based any of my builds off of a flavor of the month combo, and they've seemed to turn out great for the most part.

I'll just say in a non-flaming manner that it probably wasn't the smartest idea to build two HB's totally off a head fake build, especially with all of the buzz around Tea Baggins.

I think this thread now is just turning into a complaint session. Nothing's going to change with nerfs, they're things that need to happen to keep balance in the game.

I don't think that the head fake change has made it unusable, it just needs to be used combined with other SA's and high stats.
 
taurran
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Originally posted by Bukowski
Ok.. But don't you think that I should reap SOME kind of results with over 60 Agility and 7 Headfake?

Shouldn't I be able to actually see this special ability help me on the field?

Because I can't.

Besides, its not like HeadFake was powerful for just one season. This went on for 3 seasons - then he took it away.

If it was too effective, he should have removed it right away, not let 3 seasons worth of new players, come in and waste a bunch of money. That's my biggest problem with this whole thing, everything seems to come down to the bottom-line, which a lot of people around here fail to recognize.


I have a player with about that same build. Rather than dwelling on how he may be useful I'm planning to raise his other SA's as well. He seems to do fine for his level.
 
Bukowski
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Originally posted by taurran
Originally posted by Bukowski

Ok.. But don't you think that I should reap SOME kind of results with over 60 Agility and 7 Headfake?

Shouldn't I be able to actually see this special ability help me on the field?

Because I can't.

Besides, its not like HeadFake was powerful for just one season. This went on for 3 seasons - then he took it away.

If it was too effective, he should have removed it right away, not let 3 seasons worth of new players, come in and waste a bunch of money. That's my biggest problem with this whole thing, everything seems to come down to the bottom-line, which a lot of people around here fail to recognize.


I have a player with about that same build. Rather than dwelling on how he may be useful I'm planning to raise his other SA's as well. He seems to do fine for his level.


Yeah, I'm raising Quick Cut..

But how do I know that QC isn't next?

I'm not a rich person, I can't afford to make new players every season, just because they decided they wanted to change things up..

You know?

 
xyakks
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Originally posted by Bukowski
Originally posted by taurran

Originally posted by Bukowski


Ok.. But don't you think that I should reap SOME kind of results with over 60 Agility and 7 Headfake?

Shouldn't I be able to actually see this special ability help me on the field?

Because I can't.

Besides, its not like HeadFake was powerful for just one season. This went on for 3 seasons - then he took it away.

If it was too effective, he should have removed it right away, not let 3 seasons worth of new players, come in and waste a bunch of money. That's my biggest problem with this whole thing, everything seems to come down to the bottom-line, which a lot of people around here fail to recognize.


I have a player with about that same build. Rather than dwelling on how he may be useful I'm planning to raise his other SA's as well. He seems to do fine for his level.


Yeah, I'm raising Quick Cut..

But how do I know that QC isn't next?

I'm not a rich person, I can't afford to make new players every season, just because they decided they wanted to change things up..

You know?



Good thing you don't need to be rich to play this game. On the other hand if you want to throw away 100's of dollars, then you should go out and get a better job to support your addiction. Stop eating take away food. Stop going to the movies. Stop buying new clothes. Sell your house. Stop driving and sell your car. Sell your children.

Stop by the GLB Addicts thread and I'm sure some people there will have more handy hints
 
taurran
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Originally posted by Bukowski
Yeah, I'm raising Quick Cut..

But how do I know that QC isn't next?

I'm not a rich person, I can't afford to make new players every season, just because they decided they wanted to change things up..

You know?


My guess is don't put all your eggs in the same basket. You're going to eventually have a lot of those SA's filled, like you said. At a point in the near future I plan to stop adding to attributes altogether and go all SA's. By level 40 they should all be pretty high.
 
Gambit26
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First of all, Bort didn't "warp" head fake. You have to keep caught up with the trends of the game. It was frustrating for defensive players when they kept getting head faked, so in time, the defensive players learned to add more vision to their players so this doesn't happen as much. **That is why head fake is less effective**If you expect to consistantly fake out LB's and especially secondary players, you will need to get into the 60's in agility and more juke later in you career. It explains on the "juke SA" that juke is more effective than head fake, it just takes more agility to pull off successfully.
 
JSSynister
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I think you went a little overboard with the 11 in quick cut. That alot of points you could spread to vision, carrying, other SAs. Personally I dont think any particuliar SA as important as a sound attribute build. No matter whats nerfed or buffed, solid attribute ratios should always be effective at some level. Wheres having 5,10,0,0,0? That will be effective as long as head fake, one single thing is effective. Once they nerf that, good bye effective build. But the guy with 3,6,4,4,2? Hes still looking pretty good.

And no, thats not my HBs SA tree.
Last edited Sep 26, 2008 11:14:09
 
Bukowski
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Originally posted by Gambit26
First of all, Bort didn't "warp" head fake. You have to keep caught up with the trends of the game. It was frustrating for defensive players when they kept getting head faked, so in time, the defensive players learned to add more vision to their players so this doesn't happen as much. **That is why head fake is less effective**If you expect to consistantly fake out LB's and especially secondary players, you will need to get into the 60's in agility and more juke later in you career. It explains on the "juke SA" that juke is more effective than head fake, it just takes more agility to pull off successfully.


You don't understand.

This is ONLY Season 5.

No defensive player has High Agility or Vision quite yet, Head Fake should still work as well as it did before.

How do you know that Bort didn't turn Head Fake down? Does he tell you every adjustment he makes?

Just watch the replays in Season 3 and compare them to now.

You can put up a Level 28 RB with 70 Agility/11 Head fake against a Level 10 Defensive unit, and that RB will still not be able to HeadFake those LBs like they did in Season 3.

The point is, again, that they tuned it down without telling anyone. I'm tired of them making serious adjustments within the game SIM, without letting anyone knw.
 
Viscount
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Originally posted by Bukowski
Originally posted by Gambit26

First of all, Bort didn't "warp" head fake. You have to keep caught up with the trends of the game. It was frustrating for defensive players when they kept getting head faked, so in time, the defensive players learned to add more vision to their players so this doesn't happen as much. **That is why head fake is less effective**If you expect to consistantly fake out LB's and especially secondary players, you will need to get into the 60's in agility and more juke later in you career. It explains on the "juke SA" that juke is more effective than head fake, it just takes more agility to pull off successfully.


You don't understand.

This is ONLY Season 5.

No defensive player has High Agility or Vision quite yet, Head Fake should still work as well as it did before.

How do you know that Bort didn't turn Head Fake down? Does he tell you every adjustment he makes?

Just watch the replays in Season 3 and compare them to now.

You can put up a Level 28 RB with 70 Agility/11 Head fake against a Level 10 Defensive unit, and that RB will still not be able to HeadFake those LBs like they did in Season 3.

The point is, again, that they tuned it down without telling anyone. I'm tired of them making serious adjustments within the game SIM, without letting anyone knw.


If no defensive player has high agility, then no HB has high agility either. And since agility is key for head fake it shouldn't be that effective.


Also, Bort did update Head Fake, but he actually increased the effect of it and told everyone.

Originally posted by Bort
Agile WR's don't have a way to fake out equally agile CB's and get open. I'm increasing the effect of the head fake and juke SA's, and adding some reduced reaction time for defenders based on vision and agility and coverage distance. The result is that on some plays the CB will stay with the WR and on others he will not make the turn with the receiver until a split second too late. This effect also comes into play when receivers make quick cuts.


http://goallineblitz.com/game/forum_thread.pl?thread_id=2262&page=6
 
Bukowski
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Originally posted by Viscount
Originally posted by Bukowski

Originally posted by Gambit26


First of all, Bort didn't "warp" head fake. You have to keep caught up with the trends of the game. It was frustrating for defensive players when they kept getting head faked, so in time, the defensive players learned to add more vision to their players so this doesn't happen as much. **That is why head fake is less effective**If you expect to consistantly fake out LB's and especially secondary players, you will need to get into the 60's in agility and more juke later in you career. It explains on the "juke SA" that juke is more effective than head fake, it just takes more agility to pull off successfully.


You don't understand.

This is ONLY Season 5.

No defensive player has High Agility or Vision quite yet, Head Fake should still work as well as it did before.

How do you know that Bort didn't turn Head Fake down? Does he tell you every adjustment he makes?

Just watch the replays in Season 3 and compare them to now.

You can put up a Level 28 RB with 70 Agility/11 Head fake against a Level 10 Defensive unit, and that RB will still not be able to HeadFake those LBs like they did in Season 3.

The point is, again, that they tuned it down without telling anyone. I'm tired of them making serious adjustments within the game SIM, without letting anyone knw.


If no defensive player has high agility, then no HB has high agility either. And since agility is key for head fake it shouldn't be that effective.


Also, Bort did update Head Fake, but he actually increased the effect of it and told everyone.

Originally posted by Bort

Agile WR's don't have a way to fake out equally agile CB's and get open. I'm increasing the effect of the head fake and juke SA's, and adding some reduced reaction time for defenders based on vision and agility and coverage distance. The result is that on some plays the CB will stay with the WR and on others he will not make the turn with the receiver until a split second too late. This effect also comes into play when receivers make quick cuts.


http://goallineblitz.com/game/forum_thread.pl?thread_id=2262&page=6


Yeah.. If no LB has high agility, then neither does a RB - that's correct.

But if it worked in Season 3, when they neither had high agility/vision, then it should work effectively in Season 5 - when they still don't have the high attributes.

And no, he did NOT turn up Head Fake for RBs. He only turned it up for WRs, so that they had something extra to help them get open. The only thing that was adjusted, was that he made it activate when they were running routes, because it only activated after the catch was made - before the adjustment.

There is nothing in that thread that says anything about turning it up for RBs, but I'm pretty sure you knew that.

Honestly.. What is your deal? Why are you trying so hard to try and prove me wrong?
Last edited Sep 26, 2008 13:51:55
 
Viscount
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Bort said he increased the effect of Head Fake AND Juke, if as you say it was only for WRs, how does Juke help a WR run a route?!
Where does it actually say or even imply that only the WRs SAs were increased, he said he increased the effect of those SA's period.

This isn't anything personal, I just disagree with your opinion on this. I also don't get why you're so adamant that something's changed with HBs Head Fake when you have no personal experience of it.
 
Bukowski
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What do you mean I have no personal experience with it?

I have 2 Elusive RBs.. With Head Fake.

How is that not personal experience?

I will find you the quote about the HeadFake and Juke thing, being something he tuned up for WRs.

He announced it.. He said that he was finding that WRs were having problems getting open, after he did some kind of adjustment with CBs, so he said that he gave Head Fake and Juke the ability to help WRs get open, instead of those SAs being just for after the catch.
 
Bukowski
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Originally posted by Viscount
Bort said he increased the effect of Head Fake AND Juke, if as you say it was only for WRs, how does Juke help a WR run a route?!
Where does it actually say or even imply that only the WRs SAs were increased, he said he increased the effect of those SA's period.

This isn't anything personal, I just disagree with your opinion on this. I also don't get why you're so adamant that something's changed with HBs Head Fake when you have no personal experience of it.


Here it is:

http://goallineblitz.com/game/forum_thread.pl?thread_id=2262&page=6

Originally posted by Bort


- WR/CB/QB passing and coverage updates uploaded tonight:

Ok, I've been testing, tweaking, and adding using live data for the last couple days and it seems everything is looking good with this, so it's going in tonight for tomorrow's games. If you're not aware of what I'm talking about, there's been some discussion in the bug forum about it.

Here's what I'm updating:

Fast CB's back up too fast compared to slow WR's on streak routes, due to the fact their their acceleration is a constant. I've made them match acceleration in this case and it seems to work so far. I've put a 20 speed 20 agility guy against a 70 speed 50 agility CB and the CB is all over him in general.

Agile WR's don't have a way to fake out equally agile CB's and get open. I'm increasing the effect of the head fake and juke SA's, and adding some reduced reaction time for defenders based on vision and agility and coverage distance. The result is that on some plays the CB will stay with the WR and on others he will not make the turn with the receiver until a split second too late. This effect also comes into play when receivers make quick cuts.

CB's were basically getting an immediate jump on the ball when thrown. I'm adding a delay on the jump based on vision agility and coverage distance. The result is that sometimes the CB gets a great jump on the ball and knocks it down while other times he waits a split second too long and doesn't get there in time. Combined with the above = botched coverage, basically.

Fast CB's with poor agility playing on close vs Fast WR's often dash forward at the snap to get within the "close" cushion and are then unable to turn around quick enough to keep up with the speedy WR. I've made them back up a little at the snap instead and wait for the WR to make his move.

QB's with good vision (50+) hardly ever miss an open man on a checkdown, which means they will ALWAYS take advantage of the situation and basically never make a mistake at all. I'm making them slightly more likely to miss the open guy, since everybody's human even if you have 100 vision.

Risk calculations did not take the catching ability of the receiver into account as a very big part of the calculation. Being open is the major part. I'm tweaking that a little to be willing to pass to a guy if he's just way better than his defender, even if he's not wide open.
 
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