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Forum > Position Talk > WR Club > Speedster SA's vs attributes required to fire em off...
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PackMan97
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Nope, those are the guys I'm talking about, at least some of them. I also have a great kicker and some awesome linemen.

The LBer never has a good game against gutted teams because the DL either make the play, or the CB's. Against decent teams he has good days. He had a huge 9 tackle game to get his team to the conference championship last season.

Ditto for the FS, besides as the DC for that team, I'm not really using the FS for much right now (a lot of C1 that doesn't put him in a position). A huge 8 tackle, 2 PD game to win the coference title last season and earn promotion.

The WR is #4 on the DC and gets 20 plays a game mostly due to his stamina. However, he's making clutch plays and has been ever since last season despite being greatly out leveled by most of the guys covering him. He had two huge games last season in the playoffs that keyed their championship run.

So, you can look at the stats and say they suck, but when the competition gets tough, they have their best games. I'm building them for a need the teams have and they make the teams successful. If you aren't happy with their performance, so what? They aren't on your team and aren't run by you.
 
Bukowski
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Originally posted by PackMan97
It's funny, I feel like my players (offensively and defensively) are playing better than ever.


Originally posted by PackMan97


The LBer never has a good game against gutted teams because the DL either make the play, or the CB's.


Originally posted by PackMan97


Ditto for the FS, besides as the DC for that team, I'm not really using the FS for much right now (a lot of C1 that doesn't put him in a position). A huge 8 tackle, 2 PD game to win the coference title last season and earn promotion.


Originally posted by PackMan97

So, you can look at the stats and say they suck, but when the competition gets tough, they have their best games.


Originally posted by PackMan97


The WR is #4 on the DC and gets 20 plays a game mostly due to his stamina. However, he's making clutch plays and has been ever since last season despite being greatly out leveled by most of the guys covering him. He had two huge games last season in the playoffs that keyed their championship run.


But, didn't you say:

Originally posted by PackMan97
It's funny, I feel like my players (offensively and defensively) are playing better than ever.


Yeah, I thought that's what you said.

But wait...

You said they were performing better than they ever have, right?

But now you're saying that they play better against better competition, right?

But you haven't played tough competition yet, right?

So how are they playing better than ever, if you're playing cupcake games?

Last edited Sep 25, 2008 10:17:15
 
PackMan97
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Could it be...wait for it....scrimmage games against decent teams? Naw, that couldn't be it. Could it be watching game film to see how quickly my guys are reacting and reading plays so if that DE happened to miss the tackle my LBer or FS would be there to clean up the mess?

There is so much more to this game than just the numbers at the top of the player profile.
 
Bukowski
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Originally posted by PackMan97


There is so much more to this game than just the numbers at the top of the player profile.


Oh.. So now the numbers are irrelevant.

I didn't know that.

So.. You're able to watch the dots on the field, in scrimmages, to realize that they are playing better than ever?

But for some reason, the final numbers still don't correlate with all of this supposed success.

Odd.

 
PackMan97
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Maybe if you would listen, you would understand. I think my guys are playing better than ever. In games against good opposition late last season and early this season, their play has reflected that, in my opinion.

You can disagree if you want, that's your right.

And yes, I can watch dots on a screen and be please with the result...for example watch my FS in comparison to when the QB throws. This is a level 30 QB he's facing.

http://goallineblitz.com/game/replay.pl?game_id=163706&pbp_id=1284201

I can watch that play and see that my FS is getting a very nice read and jump on the play. Sure, he's on the other side of the field but I see he's reading and reacting very well and that if the QB were to throw to his side he has a good chance to make a play. Sure, he gets no stats for that play, but so what? like I said, it's not all about the stats. The best CB's will get few pass deflections or coverage tackles because the WR they cover rarely gets thrown to. You have to watch the game and pay attention to the little details.

 
TtD
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Originally posted by Bukowski


Oh.. So now the numbers are irrelevant.



Pretty much, they give a useful guideline but to truly pick out a teams strengths and weaknesses, and judge their players comparitive stats and the way they play you need the game tape. Best WR in our league for the last 4 seasons isn't because he has the highest passing yardage, it's because even against the top CB in the league he constantly gets open (Alex Casado on the LV Legends, a very average team otherwise). Best DE may not have the most sacks, but on key plays he keeps the gap from opening and allows the LB or DT to make the stop and get the stat.

Stats are good, but not everything.

Last edited Sep 25, 2008 10:43:25
 
Air18
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Originally posted by Bukowski
Originally posted by PackMan97

^ you seriously need to take your happy pills.

The reason these skills don't work as well is that everyone loaded up on agility and vision to stop these types of backs...what happens? Power backs emerge as a dominant force and will do so until more players load up on tackling and strength.

It's a big game of rock/paper/scissors and you are upset that you keep trying to throw a paper while everyone else knows you only throw paper and they just bring out the scissors. Maybe if you'd try tossing in a rock or scissor on occasion, you'd see more success.

The good teams/agents/players adapt and move. There have only been one really big nerf since I've started in season 2 and that was the nerf to kickers. Everything else has just been minor changes. Yes, even the changes to acceleration were minor. Just suck it up and move on.

It's an on-line game, everything changes.


HEY!

You don't have a fucking running back.

How would you know whether or not Head Fake is still effective? Unless your WR has a ton of it, which is doubtful, you really wouldn't understand.

Go watch replays of Tea Baggins in Season 2/3. Now watch RBs that have Head Fake now. Its NOT the same. Not even close.

Quit pretending that you have a clue, its obvious that you don't.

Strength RBs have gotten nerfed.
Speed got nerfed.
Super Vision - nerfed.
Head Fake - nerfed.
Pump Fake - nerfed.

Just because you don't want to believe that this precious game is screwing all of us around, doesn't mean I'm not going to open my eyes.

Go around the forums. Its everywhere. EVERYONE knows it. This entire game has become a moving target, a moving target that we're paying money for. Maybe you can afford to thrown your money away on a constantly changing target, but I don't, I have rent to pay.

Do me a favor, don't reply to any more of my posts, and I'll return you the favor.


I have a running back. Headfake works better on people with LOW VISION. It is now season 5, everyone realizes vision is key for every position, especially DEFENSE. That is why headfake isn't as effective.
 
knudlen
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Originally posted by PackMan97
Could it be...wait for it....scrimmage games against decent teams? Naw, that couldn't be it. Could it be watching game film to see how quickly my guys are reacting and reading plays so if that DE happened to miss the tackle my LBer or FS would be there to clean up the mess?

There is so much more to this game than just the numbers at the top of the player profile.


Seriously, theres a big difference between the player base at large building to stop a specific threat (and like, you're seriously overestimating the percentage of glb people who read the boards and pay attention on a game to game basis) and the *very* gradual *very* hit-or-miss effect that can cause, versus the results of a nerf. Just because you dont understand the concept of a nerf doesn't mean it doesnt exist. lets examine your logic just in this thread. Ok you started off by saying the agility needed to have head fake be successful is a myth and no one knows it. Thats fine, i'd never make as certain of a statement as that (which i did not when proposing the oposite viewpoint in my first post) but it's certainly a plausible scenario. Yet later on in your "argument" with buko, you claim that the entire player base changed their build to stop head fake. So no one person can know how much agility makes it effective, yet the ENTIRE PLAYER BASE can figure out how to stop it? Bukos talking very specifically about a nerf to 1 SA, and youre talking about an entire type of build. For as much as you claim that theres knowledge to be gleamed outside the stat line, why is it so hard to understand that watching film can clearly show the effects of a head fake, and how that effect can no longer be seen? Why is it that, when applied to your players, the stat line isnt the bottom line, but when someone youre arguing with who actually has a player that has trained the SA being discussed states that they have noticed the SA no longer triggering, your only argument is 'elusive backs numbers are all down'. I don't even know anything about what buko is saying, for all i know he could be entirely off, but the amount of circular logic, hypocrisy, and misplaced certainty you're using in your arguments is just ridiculous.
 
knudlen
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Originally posted by Air18


I have a running back. Headfake works better on people with LOW VISION. It is now season 5, everyone realizes vision is key for every position, especially DEFENSE. That is why headfake isn't as effective.


oh yea, thats why theres a entire team with no vision who won a championship. Thats why theres a thread with hundreds of replies in the main positional build called 'vision is useless'. thats why theres a dozen threads with a dozen dozen replies in the WR threads alone saying how vision is the most overrated stat. Thats why every guide on the d-line thread lists vision as the 4th or 5th most important stat, to be trained occasionally to 30 while you spend all your time getting str and agi to the 3rd soft cap.
 
PackMan97
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Having a kicker, trust me I understand nerfs. Kicking needed to be nerfed and I'm glad it was nerfed.

So, I don't have a HB? So what? Do I not play on teams with HB's? Do I not watch game film? I'm very aware of how elusive backs aren't doing as well as they used to. I see it across the board. I also see power backs get better as defenders work to stop elusive backs. I'm not claiming to have all knowing all seeing power. Heck, a lot of the problem with elusive backs is OC's continuing to try and run them outside when pitch plays have been solved by DC's. Those -2.5 yards per pitch will kill their effectiveness.

Gee, vision overrated for DL, for WR? sure, I'll buy that. It isn't overrated for CBs, Safeties and LBers, I can tell you that much.

I don't know where I'm using circular logic. Are elusive backs not as effective? Yes. Are more defenders boosting spd/agi/vis? Yes. Are power backs becoming more effective as a result? Yes. Where is the circular logic?

Oh wait, I forgot, I don't have a HB. I'm not qualified to comment.
Last edited Sep 25, 2008 11:14:47
 
knudlen
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I'm not saying that you not having a HB doesn't make you unqualified, i'm saying the fact that you cant seem to directly address the point anyone else is making makes you unqualified. Like your whole post is about you not having a HB. I mentioned that in passing. It's not at all pertinent to any of my main points. Yet its what youre fixating on.
 
knudlen
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And again, I'm not saying vision is overrated. Just because i'm arguing with some dude that, hey, maybe not EVERYONE realizes vision is key for EVERY position doesn't mean i think it's useless. Again, you're absolutely missing the point of what someone is saying.
 
Bukowski
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Originally posted by knudlen
And again, I'm not saying vision is overrated. Just because i'm arguing with some dude that, hey, maybe not EVERYONE realizes vision is key for EVERY position doesn't mean i think it's useless. Again, you're absolutely missing the point of what someone is saying.


Its a common theme.

He's playing semantics, yet I'm not even sure he realizes it. The bottom line is, he just doesn't know any of these answers, yet just won't be honest and admit it.

The entire game has become a moving target, which would be OK if the game was free, but its not. So it seems a little too beneficiary for the people that actually make their living through this game, that they get more and more money (flex points), whenever they decide to change the SIM around. For the most part, only few serious players have left the game - which is the problem. The majority of people just keep making new players, which falls right into their hands.

It just works out a little too well for the powers that be, which is why many get annoyed when certain people will not allow even a single negative word, to be spoken about GLB.

Yeah, we all do like the game, obviously. But there are serious issues with it, such as the game itself, but they also have serious customer support problems. So we just keep on keeping on, trying to keep up with the moving target, while they change it and change it and change it - every time we get a firm grasp on the previous year.

So yeah, there are some upset people, me included. Its just hard to walk away from this, with all of the money that many have invested - which is why I really push for the game to be the best it can be.
 
knudlen
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Well sadly a lot of that is just the nature of MMORPGs in general. Unfortunately with borts disinterest in disclosing any mechanics, it's double frustrating since you dont know what a skill used to do, let alone what it does after a nerf, so you don't have any idea how to adjust to changes.
 
Mob-6
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I'd feel comfortable using the OP mentioned SA's after hitting the 1st agility softcap. Just my opinion, but it would be hard to plug 10 levels in the last 3 SAs if you have to get Agility to the 2 or 3rd cap for them to work.
 
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