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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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uoY_redruM
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Originally posted by Matty The Drone
http://mimg.ugo.com/201004/43088/056.jpg would be nice if it looked more like that


Very nice. That would be a huge step up from what I see now.
 
bhall43
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Originally posted by Homage
It appears that team building is going to be an important part of the AI process.

Before it mattered, but it's a whole nother level when you're limited by who you can and can't take.


Definitely will take a team building thought. If superstars are as good as they are being "advertised" than it will be interesting to see how badly someone can dominate a game with such a player. Especially defensively. Is Vanilla Ice or Merlin Olsen possible? If so that will bring quite a dynamic to the game that will both be fun and drive coords nuts.
 
evileyez
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Originally posted by Sabataged
Has the question been answered of how much total flex a player will cost?


its not clear yet. there appears to be 12 boosts. but then there are career boost which extend your # of games (appear to cost 150 flex per slot, 4 slots) and also some AP boosts which i dunno what they are just yet. there is no cost on AP

it *seems* like it will be cheaper.
 
Homage
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Originally posted by bhall43
Definitely will take a team building thought. If superstars are as good as they are being "advertised" than it will be interesting to see how badly someone can dominate a game with such a player. Especially defensively. Is Vanilla Ice or Merlin Olsen possible? If so that will bring quite a dynamic to the game that will both be fun and drive coords nuts.


I also like the fact that a teams strength might also be their weakness.
 
Homage
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Originally posted by Homage
I also like the fact that a teams strength might also be their weakness.


and by that, I mean matchups
 
bhall43
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Honestly I don't believe graphics have to get "better" I think they need to revamp to dots. The more you worry about making your game graphically compete the more you will be just the same old pile of crap on the market that is hard for a large portion of users to identify with. Dots were such a brilliant idea.
 
LordEvil
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Originally posted by Matty The Drone
http://mimg.ugo.com/201004/43088/056.jpg would be nice if it looked more like that


wow
 
bhall43
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Originally posted by Homage
I also like the fact that a teams strength might also be their weakness.


Also coordinators have the matchup option back since there is no custom chart.
 
GmanV2
Lead Mod
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Originally posted by Sabataged
Has the question been answered of how much total flex a player will cost?


Right now, in Alpha:
150 for glamor
100 for non-glamor
50 for normal
 
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Originally posted by bhall43
Honestly I don't believe graphics have to get "better" I think they need to revamp to dots. The more you worry about making your game graphically compete the more you will be just the same old pile of crap on the market that is hard for a large portion of users to identify with. Dots were such a brilliant idea.


To me the 1985 graphics make it look like a sad attempt at a game. It doesn't even have to be as good as the graphics i posted in that pic. You still have to have a nice presentation of your product and right now the dots are 100X better imo.
 
ghuffman
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Originally posted by bhall43
Also coordinators have the matchup option back since there is no custom chart.


so you can't put in darren sproles at hb on a 3rd and long pass play?
 
Sabataged
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Originally posted by GmanV2
Right now, in Alpha:
150 for glamor
100 for non-glamor
50 for normal


I mean full career
 
foshizzel17
my drizzt
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Originally posted by bhall43
Definitely will take a team building thought. If superstars are as good as they are being "advertised" than it will be interesting to see how badly someone can dominate a game with such a player. Especially defensively. Is Vanilla Ice or Merlin Olsen possible? If so that will bring quite a dynamic to the game that will both be fun and drive coords nuts.


it will be interesting to see what diffrent combinations of superstars can do. is there a limit of the number of superstars you can have? (other than salary cap concerns)


 
Homage
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Originally posted by ghuffman
so you can't put in darren sproles at hb on a 3rd and long pass play?


I'd be amazed if someone chose their scat as a superstar unless it was a pass based offense
 
evileyez
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Originally posted by ghuffman
so you can't put in darren sproles at hb on a 3rd and long pass play?


you can work the custom-idea somewhat as you can do different DCs per formation. you'd need to be selective.
 
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