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Forum > Goal Line Blitz > Q&A Archives > February 16th Q & A Discussion Thread
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pottsman
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Originally posted by LordEvil
This new flash version of replays, will the plays load up each play or will it be a packet that takes a few minutes and does the whole game? Also what is the advantages of using flash over what we use now? Will the animation be better? Any chance we can get an option of making the field and dots bigger?


And, more importantly...when?
 
49ers4Life52
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The admins ever have a movie night?
 
Handcuffed
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Aye, that's a bit better.


IMO, the #1 problem with the game (non-sim or league balance related) is the dreaded offseasons of inactivity. Most teams are already done recruiting by day 40... and there's usually 7-10 days BEFORE preseason of nothing.

I know post-day 40 scrimmages are being allowed this coming offseason, but are there any more expansive plans somewhere near the front of the to-do queue for any type of dot activity after the playoffs?
 
Catch22
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Originally posted by regoob2
The bull rusher VA is a bit vague. Does it give an increase to str only or does it give an increase to str while decreasing the importance of the other skills required in breaking a block? Thanks.


Sim question - ask next Q & A please.
 
Catch22
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Originally posted by lt906
Why has there not been been minimal to no advertising (besides referrals) about this game? Youd think as a legitimate business that youd want to get the word out


I know we just placed an ad on a website and are planning on placing more. EB knows a lot more about this than I do though.
 
pottsman
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Originally posted by Maddoc
Originally posted by regoob2

The bull rusher VA is a bit vague. Does it give an increase to str only or does it give an increase to str while decreasing the importance of the other skills required in breaking a block? Thanks.


Effectively, it works like an increase to Strength, but only for the purposes of breaking blocks. Nothing else is penalized.


To use FAKE numbers, lets say the break block score is (.5)Strength+(.7)Agility = break block. Bull Rusher makes it (.7)Strength+(.7)Agility.
 
Catch22
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Originally posted by David Stern
How much work is left until The baseball sim comes out??


Haven't even started. Still a ways off.
 
Max Zorin
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Originally posted by lt906
Why has there not been been minimal to no advertising (besides referrals) about this game? Youd think as a legitimate business that youd want to get the word out


When GLB started, it blew up mainly just from referrals/online viral marketing. At the time, there really wasn't much need to do any advertising.

At this point however, we are now beginning a small online marketing campaign. Targeted ads on sites, etc.

Honestly, we just don't have the resources to handle the flood of new customers that major advertising could bring in. So for now., it's baby steps.
 
EllisBell
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Originally posted by lt906
Why has there not been been minimal to no advertising (besides referrals) about this game? Youd think as a legitimate business that youd want to get the word out


We are starting to get our feet wet with a little bit of web advertising... don't be surprised if you see our ad on a site some day
 
Pebbles28
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Originally posted by
Issue one- Pricing Structure. Flex is ridiculously expensive. I would rather pay $30 bucks a month then to buy $90 worth of flex every 3 months. You guys have to put in a subscription that gives you multiple players. The more guys you have to follow the more interesting and worthwhile this game becomes, the problem is, it costs a small fortune to boost them all to keep them competitive.

Issue two- Competition. Look as the disparity between teams in every league. When your paying money to play a game and your getting creamed in half of them and creaming someone else in the other half, where is the fun? What the heck happened to "Any given Sunday?"

Issue three- Lack of measurable statistics. So at this point your paying a small fortune for a guy whose games aren't close. So what's an agent to do? Look at stats to try and have some sort of happy meaning from this game. Each position needs a ton of measurable stats and analysis. O-line- how many sacks does he give up? How many times does his defender get around him? How many penalties does he draw? What are the RBs yards like when run in that O-linemen's direction? How many times does he push his defender backwards? Yards per run/yards per pass averages when the O-linemen is in the game and when he is out. These are just baseline things, but it would give us something more to have fun with and adjust our guys to in the game rather than watching a sim in 5 minutes and waiting for 48 hours to watch another 5 minute sim.

Issue four- Lack of Community- The minors suck. I remember how fun working my way up SEA A to Pro was. It was rewarding. There was a community of people in regions you liked, disliked, rooted for, against, players you admired and despised, but they were memorable. What have I taken away from the minors? Nothing, every season it is 31 new teams, new faces, dead league forums and little competition as pointed out in issue 2. The forums are sadly the most interesting part of this game, they are here once you watch your 5 minutes of replay. GLB has got to get a community going. Bring back regions. Have incentives to band more of the community together. I'm not sure how you do it, but something has to be done to bring people together and create interest in other teams. Maybe have a live simmed game in real time once a day for people to watch and chat over. Who knows.


Issue Five- Community involvement with improving the game of GLB (not just the sim) Yeah, this is Bort's game, but we are paying to play. You guys know what is wrong and what can be improved. Identify the issues you have and solicit more ideas from the community. From the sheer volume of people here, you are bound to get some good ideas, you just need to tell us more about what you need. If you don't have the resources for change, ie money and time, start having contests for the community to help you improve the site. Is the logo tired? Logo competition. Is the GUI plain and boring? Have users design templates. Archetypes? Have people submit proposals, not one sentence blurbs like 'Give guys another SA," but ask for well thought out papers that address the criteria and problems that you are concerned about. We aren't going to do the coding and such, but let us help you improve the game any way we can. WE WANT YOU TO SUCCEED, because that means the game is better for us. There are a lot of smart people on here that can contribute to this game and want to, use them.


Why not answer 1, then another each half hour? That way they get answered?
 
The Kingpin
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Will the "Teams I GM for" ever be sorted into grouping like Teams I "OC", "DC ", "Scout", "Recruit", "CFO", and the "LOLGM"
 
Bukowski
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Originally posted by Pebbles28


Why not answer 1, then another each half hour? That way they get answered?


Then break it down for them.
 
49ers4Life52
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Originally posted by ZXC
Will the "Teams I GM for" ever be sorted into grouping like Teams I "OC", "DC ", "Scout", "Recruit", "CFO", and the "LOLGM"


Pretty sure there is a Greasemonkey for that.
 
Catch22
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Originally posted by Pebbles28
Why not answer 1, then another each half hour? That way they get answered?


probably because they aren't questions, they are issues/complaints. I don't have time to read all of that, I'm trying to keep up and answer individual questions here.

 
Red Sox
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Originally posted by pennstateboy17
ok. So instead of that idea. What about Adding a Mobility VA? or SA?


Originally posted by pennstateboy17
im meaning like. instead of mixing nonslowbuilders and slowbuilders. why not have a Slow builders Team option (when buying)


 
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