GG LE, that was the most lopsided beating we've ever received in nearly two full seasons of existence.
Forum > Pee Wee Leagues > The Air Attack tourney
Gerr
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Chicago 85'Bears over New Orleans Pee Wees...
http://goallineblitz.com/game/game.pl?game_id=984003&mode=pbp
Looks like the 3rd quarter was both our running quarters. Only rush outside that time frame was an unscheduled QB scramble early in the 2nd quarter by the Bears.
GG NOPW!
I am amazed I won that as I picked the wrong custom QB slot on most passing plays, thus causing my rushing QB and even one of my HB's to be my passer most of the game. I guess that shows that the bonus to Pee-Wee passing is still fairly high even towards the end of the season!
http://goallineblitz.com/game/game.pl?game_id=984003&mode=pbp
Looks like the 3rd quarter was both our running quarters. Only rush outside that time frame was an unscheduled QB scramble early in the 2nd quarter by the Bears.
GG NOPW!
I am amazed I won that as I picked the wrong custom QB slot on most passing plays, thus causing my rushing QB and even one of my HB's to be my passer most of the game. I guess that shows that the bonus to Pee-Wee passing is still fairly high even towards the end of the season!
Edited by Gerr on Jan 8, 2010 10:43:42
Time Trial
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Originally posted by Gerr
Chicago 85'Bears over New Orleans Pee Wees...
http://goallineblitz.com/game/game.pl?game_id=984003&mode=pbp
Looks like the 3rd quarter was both our running quarters. Only rush outside that time frame was an unscheduled QB scramble early in the 2nd quarter by the Bears.
GG NOPW!
I am amazed I won that as I picked the wrong custom QB slot on most passing plays, thus causing my rushing QB and even one of my HB's to be my passer most of the game. I guess that shows that the bonus to Pee-Wee passing is still fairly high even towards the end of the season!
Or you got lucky and they tagged those plays as running plays and didn't have the right players or plays called to stop the passing game?
Chicago 85'Bears over New Orleans Pee Wees...
http://goallineblitz.com/game/game.pl?game_id=984003&mode=pbp
Looks like the 3rd quarter was both our running quarters. Only rush outside that time frame was an unscheduled QB scramble early in the 2nd quarter by the Bears.
GG NOPW!
I am amazed I won that as I picked the wrong custom QB slot on most passing plays, thus causing my rushing QB and even one of my HB's to be my passer most of the game. I guess that shows that the bonus to Pee-Wee passing is still fairly high even towards the end of the season!
Or you got lucky and they tagged those plays as running plays and didn't have the right players or plays called to stop the passing game?
Gerr
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Originally posted by Time Trial
Or you got lucky and they tagged those plays as running plays and didn't have the right players or plays called to stop the passing game?
Very possible, had not considered that. Guess the mistake could have helped us as well as hurt us. Only NOPW would know that.
Or you got lucky and they tagged those plays as running plays and didn't have the right players or plays called to stop the passing game?
Very possible, had not considered that. Guess the mistake could have helped us as well as hurt us. Only NOPW would know that.
No Fear
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One thing I will not do is make excuses when we lose...I'll do that on the team forum!

Gerr
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I was only saying that I thought the bonus to Pee-Wee passing is still higher than expected as my level 9 rushing QB did just as good as my level 12 Passing QB, which surprised me. But then TimeTrial pointed out that my rushing QB might have done better because NOPW might have called more rushing QB contain defenses when my rushing QB was in and that left the receivers in single coverage where they would have been double covered a lot more if my passing QB was in. I wasn't looking for or offering an excuse, but just trying to figure this new Pee-Wee passing system out.
PING72
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I don't think it makes a bit of difference. Look at FT's QB's...very similar stats, and as you know Gerr...there isn't a lot of tagging taking place in silver.
Time Trial
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Originally posted by PING72
I don't think it makes a bit of difference. Look at FT's QB's...very similar stats, and as you know Gerr...there isn't a lot of tagging taking place in silver.
I've only recently started doing any tagging... I was always more worried that I'd tag a rushing QB the game before he added all of his points into throwing and then never ran once. So I created a series of D plays that were of various aggression levels instead and assigned them a % to fire from 0 to 100%.
We'll see how that works... but I am now up to over fourty created plays in my d playbook... some were one and done (playing versus a very predictable offense lets you get away with that), but most are called a couple of times a game.
I don't think it makes a bit of difference. Look at FT's QB's...very similar stats, and as you know Gerr...there isn't a lot of tagging taking place in silver.
I've only recently started doing any tagging... I was always more worried that I'd tag a rushing QB the game before he added all of his points into throwing and then never ran once. So I created a series of D plays that were of various aggression levels instead and assigned them a % to fire from 0 to 100%.
We'll see how that works... but I am now up to over fourty created plays in my d playbook... some were one and done (playing versus a very predictable offense lets you get away with that), but most are called a couple of times a game.
PING72
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Originally posted by Time Trial
Originally posted by PING72
I don't think it makes a bit of difference. Look at FT's QB's...very similar stats, and as you know Gerr...there isn't a lot of tagging taking place in silver.
I've only recently started doing any tagging... I was always more worried that I'd tag a rushing QB the game before he added all of his points into throwing and then never ran once. So I created a series of D plays that were of various aggression levels instead and assigned them a % to fire from 0 to 100%.
We'll see how that works... but I am now up to over fourty created plays in my d playbook... some were one and done (playing versus a very predictable offense lets you get away with that), but most are called a couple of times a game.
I got up over 100 plays that I created and couldn't keep track of them, or remember what they did. It became a pain in the butt to look at them each time. I also use about 40 in any given game. But I renamed them to fit the formation or situation. Then instead of creating a whole new play, I can keep track of them easier if I just edit the existing plays for each opponent. It sounds tedious, but I can actually edit 15-25 plays each game quicker than I can sort through 100 some plays and plug-in the ones I want.
This does get confusing, though, b/c coaching multiple teams I now have the same named play on 3 different teams, but each play could be quite different.
Originally posted by PING72
I don't think it makes a bit of difference. Look at FT's QB's...very similar stats, and as you know Gerr...there isn't a lot of tagging taking place in silver.
I've only recently started doing any tagging... I was always more worried that I'd tag a rushing QB the game before he added all of his points into throwing and then never ran once. So I created a series of D plays that were of various aggression levels instead and assigned them a % to fire from 0 to 100%.
We'll see how that works... but I am now up to over fourty created plays in my d playbook... some were one and done (playing versus a very predictable offense lets you get away with that), but most are called a couple of times a game.
I got up over 100 plays that I created and couldn't keep track of them, or remember what they did. It became a pain in the butt to look at them each time. I also use about 40 in any given game. But I renamed them to fit the formation or situation. Then instead of creating a whole new play, I can keep track of them easier if I just edit the existing plays for each opponent. It sounds tedious, but I can actually edit 15-25 plays each game quicker than I can sort through 100 some plays and plug-in the ones I want.
This does get confusing, though, b/c coaching multiple teams I now have the same named play on 3 different teams, but each play could be quite different.
LordEvil
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The Final 4 teams will receive this award on their team profile page, I figure the winner and runner up do not need it as it will just clutter their trophy page unless the winner and runner up want it. Also last seasons final 4, I will send them out as well.
http://www.nflfever2.com/PeeWeePro/airattackfinal4.gif
http://www.nflfever2.com/PeeWeePro/airattackfinal4.gif
Gerr
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I think 2 Final Four, 1 Runner-Up, and 1 Championship trophy is fine. Most other tourneys don't even give a Final Four trophy.
LordEvil
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GG Gerr, I dont know what it is but everytime we get to the championship game in this we just don't show up. I guess I should of put in a defense since my DC is MIA. I'll get the info to the admin so they can award the 4 teams
Chicago 85 Bears Champs
Short Bus WIndow Lickers Runner up
San Antonio Saviours Final 4
New Orleans Pee Wee Final 4
Chicago 85 Bears Champs
Short Bus WIndow Lickers Runner up
San Antonio Saviours Final 4
New Orleans Pee Wee Final 4
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