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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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dahman32
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Originally posted by bhall43
A lot of them. There were -----> tons and tons of bugs <--------.


Originally posted by dahman32
So they ran -------> them <---------off and over to GLB 1?


Originally posted by bhall43
im not even sure what that means? plz make sense.



smh... no comment
 
bhall43
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Thus far my biggest worry from all im hearing is that you know who superstars are and can load a team with them as a network. That is one reason why networks will be bad in this game. Not because they will find everything out and keep it to themselves. But because they will overrun lesser guys with full blown superstar teams.
 
bhall43
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Originally posted by dahman32

smh... no comment


You still aren't making any sense. But ok.
 
GmanV2
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Originally posted by bhall43
Thus far my biggest worry from all im hearing is that you know who superstars are and can load a team with them as a network. That is one reason why networks will be bad in this game. Not because they will find everything out and keep it to themselves. But because they will overrun lesser guys with full blown superstar teams.


Oh, I misread, I thought you'd be limited on # of Superstars on the team too. That's likely to be implemented if it's not there already, makes sense considering it's here for the MVP eqpt & such.
 
bhall43
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Originally posted by GmanV2
Oh, I misread, I thought you'd be limited on # of Superstars on the team too. That's likely to be implemented if it's not there already, makes sense considering it's here for the MVP eqpt & such.


Maybe I misread what ee was saying, but I guess I thought the limit worked differently than that? So is the limit to superstars per team 4?
 
bhall43
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I kinda wish superstars were just random. I hate actually knowing who the superstars are. I know that seems sort of unfair from a building process but it made GLB 1.0 that much more fun in the early days. Weight bugs and what not. Trying to understand what made that player so special when you had such a similar build.
 
F8n4tune
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Originally posted by bhall43
Originally posted by GmanV2

Oh, I misread, I thought you'd be limited on # of Superstars on the team too. That's likely to be implemented if it's not there already, makes sense considering it's here for the MVP eqpt & such.


Maybe I misread what ee was saying, but I guess I thought the limit worked differently than that? So is the limit to superstars per team 4?


And will they all just be glamor positions ? Hell if a C/G/Blocking TE could be a superstar that would be cool.
 
GmanV2
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Originally posted by bhall43
Maybe I misread what ee was saying, but I guess I thought the limit worked differently than that? So is the limit to superstars per team 4?


Actually, I did misread, it only limits the # a player has, I can't find about a team. Question for the Admins then.
 
F8n4tune
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Originally posted by bhall43
I kinda wish superstars were just random. I hate actually knowing who the superstars are. I know that seems sort of unfair from a building process but it made GLB 1.0 that much more fun in the early days. Weight bugs and what not. Trying to understand what made that player so special when you had such a similar build.


Yeah a TRUE X Factor would be bomb too. Not sure why everyone is so afraid of randomness ? It's just a game.
Edited by F8n4tune on Sep 20, 2013 16:29:41
 
ProfessionalKop
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what do you guys mean superstars? this thread is moving so damn fast
 
bhall43
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Originally posted by GmanV2
Actually, I did misread, it only limits the # a player has, I can't find about a team. Question for the Admins then.


You can have 3 superstars as an agent right? I thought there was no limit per team because already we are talking about how possible it is to make a full team of superstars with the financial aspects. But it should certainly be limited. Guys like DS will be putting together several full blown superstar teams if it is possible.
 
Time Trial
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Originally posted by bhall43
I kinda wish superstars were just random. I hate actually knowing who the superstars are. I know that seems sort of unfair from a building process but it made GLB 1.0 that much more fun in the early days. Weight bugs and what not. Trying to understand what made that player so special when you had such a similar build.


On the other hand, picking superstar as one of the three inherent qualities of the player means that you aren't picking one of the others. We don't know how big of an impact superstar will have, but it does limit your ability to add SP to certain abilities or at least in certain quantities.
 
bhall43
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Originally posted by F8n4tune
And will they all just be glamor positions ? Hell if a C/G/Blocking TE could be a superstar that would be cool.


You can have 1 superstar per flex level. So you will have one glamor, one intermediate, and one low level position. So not there will be superstar Olinemen.
 
evileyez
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Originally posted by GmanV2
Actually, I did misread, it only limits the # a player has, I can't find about a team. Question for the Admins then.


i believe the salary cap prohibits you from signing a team full of superstars. assuming hard cap. one of the buffs on that "trait" is salary
 
phrog
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Originally posted by Sugar Kapaa
btw...someone needs to create an Open Forum for GLBv2 with details, screen shots etc


i have one I could open if people were interested and the Testers would actually post in it.
 
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