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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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phrog
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Originally posted by GmanV2
Not sure if it's in the pic, but there is a "next" button, to where you could cycle through fi you have more than one.


well that is one thing they should not have changed. should have just kept them all on the same page
 
ProfessionalKop
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Originally posted by evileyez
http://glb2.warriorgeneral.com/game/replay/6/959
blitzing is back!


lol


im so excited. love you
 
dahman32
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Ok, which Alpha Tester broke GLB 1? hmmmm
 
bhall43
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Originally posted by toobad4u_00
I don't know that this is true as long as the potential for multiple injuries in a single season is 0... which would be simple to code.


Ya but it is totally random. So you are paying for a player during the season and he gets injured. Nobody else gets an injury all season paying the same amount. How does that make you feel as a paying customer? There have been a lot of ideas revolving injuries but it always comes back to the same thing. If the game were pay for a full team and manage it yourself...it would be less of a deal of course.
 
Sugar Kapaa
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btw...someone needs to create an Open Forum for GLBv2 with details, screen shots etc
 
bhall43
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Originally posted by dahman32
Ok, which Alpha Tester broke GLB 1? hmmmm


A lot of them. There were tons and tons of bugs.
 
F8n4tune
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Originally posted by bhall43
injuries would never be a good idea as a paying customer unfortunately.


Hell I pay and i'm fine with it adds a little more to the game imo. And not the same player every game or a whole game or a season , not even EVERY game. But to me it takes away the certainty of every outcome just based on builds. Makes the game even more random. Just miss a couple plays . Nothing like the beast QB/RB/WR going down for a bit , heck even your best blocker.
 
dahman32
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Originally posted by bhall43
A lot of them. There were tons and tons of bugs.


So they ran them off and over to GLB 1?
 
toobad4u_00
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Originally posted by bhall43
Ya but it is totally random. So you are paying for a player during the season and he gets injured. Nobody else gets an injury all season paying the same amount. How does that make you feel as a paying customer? There have been a lot of ideas revolving injuries but it always comes back to the same thing. If the game were pay for a full team and manage it yourself...it would be less of a deal of course.


Hmm.. honestly, many games have some sort of element that would be similar. I am not saying this is a good idea, but I don't believe a 20 play injury during the course of an entire season is gonna hurt a player to extensively.
 
bhall43
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Originally posted by F8n4tune
Hell I pay and i'm fine with it adds a little more to the game imo. And not the same player every game or a whole game or a season , not even EVERY game. But to me it takes away the certainty of every outcome just based on builds. Makes the game even more random. Just miss a couple plays . Nothing like the beast QB/RB/WR going down for a bit , heck even your best blocker.


Ya but that injury hurts your specific player in one of many ways. That is a game your player didn't play that everyone elses did. I agree with you on adding excitement to the game, but it also is sort of an unfair, albeit random, disadvantage to your player. Something that isn't really cool when you are paying good money for a player. The game already has enough randomness to it that they don't really need to randomly screw you out of watching your player.
 
F8n4tune
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Originally posted by toobad4u_00
Originally posted by bhall43

Ya but it is totally random. So you are paying for a player during the season and he gets injured. Nobody else gets an injury all season paying the same amount. How does that make you feel as a paying customer? There have been a lot of ideas revolving injuries but it always comes back to the same thing. If the game were pay for a full team and manage it yourself...it would be less of a deal of course.


Hmm.. honestly, many games have some sort of element that would be similar. I am not saying this is a good idea, but I don't believe a 20 play injury during the course of an entire season is gonna hurt a player to extensively.


20 is far too many , but a small amount in random games to random players would be cool imo. As long as the same player doesn't get the roll every game or more than 2-3 times in 20 games including playoffs. It would add a pretty cool aspect to the finish of some big game(s) or just a fight for a playoff berth.
 
Time Trial
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Originally posted by toobad4u_00
can you view more than one at a time though?


No. Signing contracts takes a long time. Also it doesn't seem to alert you when you have a contract offer. From what I could see.
 
bhall43
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Originally posted by dahman32
So they ran them off and over to GLB 1?


im not even sure what that means? plz make sense.

Originally posted by toobad4u_00
Hmm.. honestly, many games have some sort of element that would be similar. I am not saying this is a good idea, but I don't believe a 20 play injury during the course of an entire season is gonna hurt a player to extensively.


Agreed. But is it really even needed though if it is only a 20 play injury? I don't exactly know how experience or anything works at this point so I can't really confirm something like that would hurt or not to the experience.
 
bhall43
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Honestly if there was an injury factor I would love to have superstar's be high potential for those injuries. Making it more and more of a detriment to make so many superstars on one team.
 
F8n4tune
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Originally posted by bhall43
Originally posted by F8n4tune

Hell I pay and i'm fine with it adds a little more to the game imo. And not the same player every game or a whole game or a season , not even EVERY game. But to me it takes away the certainty of every outcome just based on builds. Makes the game even more random. Just miss a couple plays . Nothing like the beast QB/RB/WR going down for a bit , heck even your best blocker.


Ya but that injury hurts your specific player in one of many ways. That is a game your player didn't play that everyone elses did. I agree with you on adding excitement to the game, but it also is sort of an unfair, albeit random, disadvantage to your player. Something that isn't really cool when you are paying good money for a player. The game already has enough randomness to it that they don't really need to randomly screw you out of watching your player.


I see your point just not on how it hurts the image/dot. Like I said only 3-5 plays in a game and never twice to the same player just off the top of my head. You guy is playing so he really loses nothing but if he's a cog in the machine it could swing a game either way and adds excitement.
 
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