Originally posted by alindyl
Personally i'm not as concerned that a player changes it, as to whether i know what settings the player has when the game sims so i can either adjust or figure out how different settings compare. So your issue with that "it would be too late" doesn't apply to me.
I simply want to know, so i can learn from watching the players whether one setting might be better. Or to know if player A is always 5 yards deeper in coverage, if it's possibly because of his tactics or just the build or bad luck or whatever.
You are looking at it from a coordinators view, and you'd have to look at every player post-game to make sure they were set properly (i.e. they weren't changed since the last time you viewed the player - even if that was 2 hours to game time).
I'm looking at it from an agent view, I'd like the ability to make sure all my players were always set to what the team wanted no matter how many changes the coordinators dream up or when they dream them up.
There is a big difference between being an active agent and being a slave to the game. If the coordinator is in Minsk and are making final changes to the gameplan, a guy in Dallas who works in construction no chance to get his players set properly. Just seeing that my guys aren't set properly isn't bridging the gap in real life - when in reality I never want them to be out of sync to begin with.
The current system is like an NFL team changing their game plan at 7 AM on Sunday morning, you don't have time to get all the players on the same sheet of music at a team breakfast.
Personally i'm not as concerned that a player changes it, as to whether i know what settings the player has when the game sims so i can either adjust or figure out how different settings compare. So your issue with that "it would be too late" doesn't apply to me.
I simply want to know, so i can learn from watching the players whether one setting might be better. Or to know if player A is always 5 yards deeper in coverage, if it's possibly because of his tactics or just the build or bad luck or whatever.
You are looking at it from a coordinators view, and you'd have to look at every player post-game to make sure they were set properly (i.e. they weren't changed since the last time you viewed the player - even if that was 2 hours to game time).
I'm looking at it from an agent view, I'd like the ability to make sure all my players were always set to what the team wanted no matter how many changes the coordinators dream up or when they dream them up.
There is a big difference between being an active agent and being a slave to the game. If the coordinator is in Minsk and are making final changes to the gameplan, a guy in Dallas who works in construction no chance to get his players set properly. Just seeing that my guys aren't set properly isn't bridging the gap in real life - when in reality I never want them to be out of sync to begin with.
The current system is like an NFL team changing their game plan at 7 AM on Sunday morning, you don't have time to get all the players on the same sheet of music at a team breakfast.
Edited by greengoose on Sep 19, 2011 13:52:36








as it's the only thing about my player I have the absolute last unreviewable (aka unaccountable) word on (even the build can always be pressured to be changed).




















