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Forum > Suggestions > Epic Suggestions > Give my dots a "Tactics Sharing Option" just like the "Attributes Sharing Option"
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greengoose
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Originally posted by alindyl
Personally i'm not as concerned that a player changes it, as to whether i know what settings the player has when the game sims so i can either adjust or figure out how different settings compare. So your issue with that "it would be too late" doesn't apply to me.

I simply want to know, so i can learn from watching the players whether one setting might be better. Or to know if player A is always 5 yards deeper in coverage, if it's possibly because of his tactics or just the build or bad luck or whatever.



You are looking at it from a coordinators view, and you'd have to look at every player post-game to make sure they were set properly (i.e. they weren't changed since the last time you viewed the player - even if that was 2 hours to game time).

I'm looking at it from an agent view, I'd like the ability to make sure all my players were always set to what the team wanted no matter how many changes the coordinators dream up or when they dream them up.

There is a big difference between being an active agent and being a slave to the game. If the coordinator is in Minsk and are making final changes to the gameplan, a guy in Dallas who works in construction no chance to get his players set properly. Just seeing that my guys aren't set properly isn't bridging the gap in real life - when in reality I never want them to be out of sync to begin with.

The current system is like an NFL team changing their game plan at 7 AM on Sunday morning, you don't have time to get all the players on the same sheet of music at a team breakfast.
Edited by greengoose on Sep 19, 2011 13:52:36
 
Deathblade
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Originally posted by Dustin.
Exactly. There's no way this game is ready to leave Beta by the end of S25 or w/e they said until they start taking this suggestion forum seriously and implementing a lot of these minor optional suggestions and what not.


Is this a serious post?
 
Novus
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Originally posted by greengoose
You are looking at it from a coordinators view, and you'd have to look at every player post-game to make sure they were set properly (i.e. they weren't changed since the last time you viewed the player - even if that was 2 hours to game time).

I'm looking at it from an agent view, I'd like the ability to make sure all my players were always set to what the team wanted no matter how many changes the coordinators dream up or when they dream them up.


Greengoose, you'll be interested to know that Ubasstards has taken your idea and run with it.

http://goallineblitz.com/game/forum_thread.pl?thread_id=4732918

I would strongly recommend you head over there and support that Suggestion. (I already have.) Plenty of room for both of these ideas to be discussed, but it's probably best not to discuss Suggestion B in the thread for Suggestion A.
 
JcWildcat
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Novus
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Oh, cool. Thanks for the bump, JC!
 
Jampy2.0
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Oh...
 
JcWildcat
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Originally posted by Novus
Oh, cool. Thanks for the bump, JC!


No problemo
 
JcWildcat
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If anyone needs help finding this on suggestion voting and using FF use ctrl F, type tactics and click next until you get to this one that's what I have to do when trying to find one already up for vote
 
Norse
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-1 let the players decide their tactics, you communist.
 
dbreeze
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Originally posted by Norse
-1 let the players decide their tactics, you communist.


Let the team be able to verify what the dots are actually set to do, and let me do what I want with my dots, you anarchist.

Players do, and should be able to, set their own tactics. However, they shouldn't be able to lie about it and then dodge responsibility through secrecy for their tactics choices. That just hurts the greater need and enjoyment of the team as a whole.

The great advantage of opening tactics viewing is in avoiding honest mistakes. It also could allow all team members to more easily compare settings vs. performance for the greater benefit of all.
If an agent is adamant about his settings, I as an owner can adapt the team tactics, release, or just not renew the contract for the next season. No need for benching and such...... If an agent wants to keep his tactics secret then he can, and should, prove his choices on the field.

I would gladly let team owners set tactics on my younger dots if it was an option since I'm too busy with my own team to stay in all the team forums and keep all my dots current. At least let me open the tactics on my dots for viewing so they can contact me if they need a change.

If I, as an owner, see things in the replay that make me think a dot has the wrong setup, what can that agent do to prove that he is in fact set correctly and I need to go examine the team setup closer? I may well assume he's lying and be even more likely to bench his dot(I've never benched anyone, nor would I). Allowing tactics viewing can be just as valuable to agents as it is to owners, maybe more so.

I still just can't see this need for tactics secrecy as anything but a childish need for control without accountability for those choices. If you want to play a team sport then you've just got to be a team player to some extent. That's Football 101. If you want to only do your own thing without responsibility then don't ruin the experience of others. Just wait for Bort to come out with "Knock Yo' Block Off Boxing" or something where you can be your own "man".....
Edited by dbreeze on Apr 20, 2012 17:17:59
 
dbreeze
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Originally posted by JcWildcat
If anyone needs help finding this on suggestion voting and using FF use ctrl F, type tactics and click next until you get to this one that's what I have to do when trying to find one already up for vote


 
Ken1
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Originally posted by dbreeze
I still just can't see this need for tactics secrecy as anything but a childish need for control without accountability for those choices.


"Accountability" will mean coercion from many owners-- maybe not you, but many. True freedom is being able to set tactics without "accountability."
 
dbreeze
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Originally posted by Ken1
"Accountability" will mean coercion from many owners-- maybe not you, but many. True freedom is being able to set tactics without "accountability."


First, you're just wrong. The rare dickhead owner lasts for about 2 days in GLB. Feel free to list some of these "many" coercive owners you've encountered......
I can remember 1 in 27 seasons and he was more just stupid/incompetent than coercive.

Second, what in the hell does "true freedom without accountability" have to do with a supposed team activity like GLB?
 
Ken1
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Originally posted by dbreeze
First, you're just wrong. The rare dickhead owner lasts for about 2 days in GLB. Feel free to list some of these "many" coercive owners you've encountered......
I can remember 1 in 27 seasons and he was more just stupid/incompetent than coercive.

Second, what in the hell does "true freedom without accountability" have to do with a supposed team activity like GLB?


If I think it's best for the team that my player play on a given setting, and the owner or coordinator thinks he's best on a different setting, this is about who makes the final decision.

I say I should, as it's the only thing about my player I have the absolute last unreviewable word on (even the build can always be pressured to be changed).

People forget that the agents paid for the players, not the team owners. What fun is making a player if you can make no decisions on your own?

 
dbreeze
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Originally posted by Ken1
If I think it's best for the team that my player play on a given setting, and the owner or coordinator thinks he's best on a different setting, this is about who makes the final decision.

You do, and should, have that final decision on your players tactics. You should not have the final decision on what's best for the team.


I say I should, as it's the only thing about my player I have the absolute last unreviewable (aka unaccountable) word on (even the build can always be pressured to be changed).

You will still have the option to hide your tactics and just demonstrate your superior secret knowledge on the field.

People forget that the agents paid for the players, not the team owners. What fun is making a player if you can make no decisions on your own?

Player agents forget that owners pay for the team, their own players, and most scrims, plus put in the many hours trying to herd cats into a winning group. There's a whole team of agents who've also paid for their dots to have one renegade ruin their chances at glory to feed his own ego. Where's the fun for them?



I'm still waiting for a few names of those coercive owners you're so afraid of.......

Bort! I really want to know, is this to be a game built for children and their childish fears and weak communication skills to feed their selfish needs, or, is this to be a game for more mature players who desire to work together for a common cause and shared glory? Which of these sounds more like footbalI? I'd suggest you'll make more $ off the latter than the former.....
 
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