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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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Kayoh
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Originally posted by Meatdawg
Backs need Con to not fumble, and most people agree it should be at least capped if not higher.

You can give a power hb majors of Str, carry, agl but then what? Speed? that isnt going to happen, Vis, nope that is a waste, so the next best thing is Con.

How about just Str, Carry, and Agi? .67 per level?
 
kuaggie
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Originally posted by Catch22
SA's are still going to exist for every position - none of those are changing. You just need to be careful if you are going to select an archetype that you don't pick one where you have 10 invested in a SA that is getting a penalty.

Only applied going forward, no reverse engineering.


oooooooooh i get it . so bonus/penalty make them more or less effective. For a sec I thought you were gonna change up the trees based on the archetype. My bad! (although that wouldn't be a bad idea )
 
hexone
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Originally posted by hexone
Calling it right now... This new system will drive the recruiters crazy... I don't think there are enought players out there to make this system work yet... Bort might need to cut some teams inorder for this to be successful

new system will thin out the fa field significantly
Edited by hexone on Feb 8, 2010 21:37:29
 
volcomrj
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for scrambling QBs speed needs to be major...
 
Deathblade
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Originally posted by TxSteve
I think people are over-analyzing in some ways...

as an example - the CB archetypes: Man Specialists; Zone Specialist; Hard Hitter; Combo...

if you choose "zone" - and build well - your CB will probably be VERY competent at Man to man - nothing says you are totally pigeonholing yourself - don't get so caught up in the label


Pretty much.

I mean, it isn't like there are no overlaps...all of the archetypes overlap, you just gain slightly different ALGs.

A Power HB isn't going to go into convulsions if you send him on an outside run.
 
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Originally posted by Catch22
Originally posted by notak bethay

I love the idea of special team SA's. You can actually build a special teams that can impact the game in a great way. Special team players could become an asset if used correctly. This is a great idea. It does kind of box some positions, but you have the main ones with plenty of options. It still allows for you to build how you like. You can make a fast speedy power back. It would essentially be a elusive back with great power back SA's. I can see the diversity you are talking about. It does suck a bit because I have made a ton of players that I will have to fix, however this could make the game pretty cool.

One serious question. Will this make Defensive game planning a one stop shop? Will you be able to just tag elusive backs, power backs, combo and have an automatic defense that goes in against those players? If so I can see people building complex defenses and just transfering them to teams without any game planning.


It should make coordinating easier, yes. I wouldn't say that it will make it automatic though.


TBH, it wouldn't make it any easier/harder than it is now. You can tell which backs are the speed backs now and tag them up as it is. It's up to the OC to try and throw off the tags, but I don't see this making it any easier for DC's.

I have always liked the idea of player archetypes.

 
Catch22
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Originally posted by TxSteve
I think people are over-analyzing in some ways...

as an example - the CB archetypes: Man Specialists; Zone Specialist; Hard Hitter; Combo...

if you choose "zone" - and build well - your CB will probably be VERY competent at Man to man - nothing says you are totally pigeonholing yourself - don't get so caught up in the label


Exactly. The archetypes are labels with specific ALG's/bonuses/penalties. You can very well pick an archetype and have your player do the exact opposite of what the archetype is labeled.
 
B2ThaJ
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Is there really not gonna be a poll on this?
 
InRomoWeTrust
Lead Mod
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Originally posted by tk_217
So i have level 5 guys, are they basically irrelevant now with the new system?


No, when the archetype system comes out you can continue as normal, refund your player, choose an archetype and continue, etc.

They are definitely not irrelevant.
 
Thorhammer
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+100
Originally posted by numone
I like the theory of the stuff here but i don't get this:

Zone Specialist
(CB) 5'8" - 6'3", 170-210 Lbs
(SS) 5'9" - 6'5", 195-230 Lbs
(FS) 5'8" - 6'4", 185-220 Lbs
Major Agility Speed Tackling Vision (+.5)
Minor Catching Confidence Jumping Stamina (+.25)
Bonus SA's - Super Vision
Penalty SA's (CB) - Shutdown Coverage
Penalty SA's (SS) - Change Direction
Penalty SA's (FS) - Shutdown Coverage

wouldn't change direction be pretty important for zone defense?


 
Theo Wizzago
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Just a suggestion but I'm curious as to why there seems to be a need to tie the hight and weight of a player into their skill sets? While I agree that a great many of football players fit into those parameters, there are also many great players that do not. QB's like Sonny Jurgenson of the Washington Redskins... or compare a Maurice Jones-Drew to a Barry Sanders to a Earl Campbell to an O.J.Simpson to a Bo Jackson. (ect, ect). Why not make some things not so "must be so". There should be some lessening of limitations for someone that wants a to create a short QB like Sonny... or a tall RB like Jim Brown. Some FS's, LB's, and such are all over the place in size. And just because a CB is 6'2, doesn't mean he can't run a 4.2 fourty or faster. By tying without exception, size to pre-determined skills, you're taking away the very thing that brings many people here and that is the 'fantasy' of the game. Perhaps it's not something you can adress right now due to timing and such, but it'd be awsome to know it's a constant on your goals up there on your chalkboard and that you're working towards that. Otherwise, trying to re-create a Sonny or an Ed "Too Tall" Jones under the limitations given makes the effort not as worth it. Again, just a suggestion.
 
drake262
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Originally posted by Deathblade
Pretty much.

I mean, it isn't like there are no overlaps...all of the archetypes overlap, you just gain slightly different ALGs.

A Power HB isn't going to go into convulsions if you send him on an outside run.


I BIG AND STRONG.

Johnny, you are on the toss play now

BRAIN.........HURT!
 
Meatdawg
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Originally posted by Kayoh

How about just Str, Carry, and Agi? .67 per level?


Well, now you would have power backs that rival DT's, C's, G's.... and you dont want that.
 
Warlock
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Originally posted by Meatdawg
Backs need Con to not fumble, and most people agree it should be at least capped if not higher.

You can give a power hb majors of Str, carry, agl but then what? Speed? that isnt going to happen, Vis, nope that is a waste, so the next best thing is Con.


Yeah, capped when you're 40+... people will not cap it earlier just because it's a major, so it's just as much of a waste as vision... too many other attributes to work on before putting SP into confidence TBBH.
 
Bambam3376
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Originally posted by drake262 DTD
The reason is players can't just change in real football. I know this isn't the NFL, but when Peyton Manning came out of college, he was a passing QB. Later on down his career, he can't just be like "I feel like rushing more, so I'm going to get faster."


No but a hard hitting LB and still be a good coverage guy
 
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