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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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Dub J
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Originally posted by Homage
You clearly haven't seen a WL build then. I mean holy fuck you're wrong.

But that's not a surprise. You've been bitching about the same shit for years now...


After reading your post I looked at your dots. Obviously you haven't seen a WL build either.

 
F8n4tune
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Originally posted by mike_hart10
Originally posted by phrog

43 man roster? that seems silly


I agree. Even the NFL has 53 man rosters. Even at a bare minimum, 43 doesn't leave much room for ST's.

Offense:
QB - 1
HB - 2
FB - 1
O-Line - 10
TE - 2 or 3
WR - 5

Total: 21 - 22


Defense:

DT - 3 or 4
DE - 4
LB - 5 or 6
CB - 5
SS - 2
FS - 2

Total: 21 - 23

So already, you're at 42 - 45....and that's without a K and a P. Not to mention a KR/PR




IMO , don't need ST's. Use roster players for that. I like 43 but maybe 45 should be the cap. 50 is just too many , there needs to be a detriment to rosters too. Helps to get more paying customers involved and keeps teams from stashing dots for special uses only. Makes it more fun but TT said it is alpha. Probably gonna be a bigger roster.
 
Homage
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Originally posted by mike_hart10
I agree. Even the NFL has 53 man rosters. Even at a bare minimum, 43 doesn't leave much room for ST's.

Offense:
QB - 1
HB - 2
FB - 1
O-Line - 10
TE - 2 or 3
WR - 5

Total: 21 - 22


Defense:

DT - 3 or 4
DE - 4
LB - 5 or 6
CB - 5
SS - 2
FS - 2

Total: 21 - 23

So already, you're at 42 - 45....and that's without a K and a P. Not to mention a KR/PR




You won't be rolling with 10 linemen. Hell, WL teams don't even roll with 10 linemen anymore.
 
bhall43
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Originally posted by mike_hart10
I agree. Even the NFL has 53 man rosters. Even at a bare minimum, 43 doesn't leave much room for ST's.

Offense:
QB - 1
HB - 2
FB - 1
O-Line - 10
TE - 2 or 3
WR - 5

Total: 21 - 22


Defense:

DT - 3 or 4
DE - 4
LB - 5 or 6
CB - 5
SS - 2
FS - 2

Total: 21 - 23

So already, you're at 42 - 45....and that's without a K and a P. Not to mention a KR/PR




nfl has players who dont even play in a game. clearly not the kind of game you want this to be. plus without custom depth charts you arent going to need much for players.
 
ProfessionalKop
Gangstalicious
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Originally posted by Homage
soon enough


 
Homage
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Originally posted by Dub J
After reading your post I looked at your dots. Obviously you haven't seen a WL build either.



 
mike_hart10
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Originally posted by InRomoWeTrust
NFL has 45 active on gameday.


Actually, it's 46, but you just proved my point even more.


 
InRomoWeTrust
Lead Mod
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Close enough

Just saying that it's not a terrible thing to have the roster count at 43
 
Time Trial
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Originally posted by daryls61
What is training like? Are their attribute caps?


I don't see a "training" function right now.

I do see an SP boost function, which adds 11 days to your maximum player lifespan and gives you 2000 SP to spend (which is not going to get you very far).

You can also purchase boosts to just extend the life of the dot.
 
ProfessionalKop
Gangstalicious
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Originally posted by InRomoWeTrust
Close enough

Just saying that it's not a terrible thing to have the roster count at 43


43 is the best number tbh.

i wore it and troy wears it. aint no doubt that all the best players wear that shit and that should be our roster limit.


canadian logic, bitches.


but srsly. can anyone send me a screen shot of a blitzing LBs skills and a powerbacks skills please?
 
F8n4tune
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Originally posted by Homage
Originally posted by F8n4tune

Wow man really ? I'll sweep the insult under the rug just posting that shows you have no comprehension. maybe I may have worded it wrong ? If all you have is speed then you can't do something else , doesn't work like that in this game and that's what needs to change. There has to be choices in a build , none of this just punch it to the max and then do something else. Is that clearer ?


You clearly haven't seen a WL build then. I mean holy fuck you're wrong.

But that's not a surprise. You've been bitching about the same shit for years now...


LOL , wow dude you need some. I have seen a few and i've seen the plays run for them. That's not playing a game. But i'll let you be you and i'll be me. I enjoy the game even with it's warts and as for WL I don't play the game for that I play the game to build dots. Where they end up or how many trophies they win means nothing to me , game is full of exploits so it's all meaningless end of day.
 
mike_hart10
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Originally posted by bhall43
nfl has players who dont even play in a game. clearly not the kind of game you want this to be. plus without custom depth charts you arent going to need much for players.


I have no problem with no custom depth charts. But if the roster cap is going to be 43, then stamina needs to be of lower value, IMO...I see no problem with a cap of 45.


 
F8n4tune
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Originally posted by InRomoWeTrust
Originally posted by bhall43

word to the wise...speed kills no matter what engine you run...even real life.


The attributes get more expensive pretty quickly. At least from a quick glance, maxing one attribute seems super counter intuitive with this setup. Again, with a quick glance, it appears that builds will be more balanced.


Good to know.

Originally posted by F8n4tune
Not saying build totally balanced either but this speed thing has to go. As a paying customer I want to be able to do something different than everyone else. You go all speed then there needs to be penalty to that in another area of the build.
 
Time Trial
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You can also respec a player three times for an XXX flex cost, which I'm not sure has been determined.
 
mike_hart10
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Originally posted by Homage
You won't be rolling with 10 linemen. Hell, WL teams don't even roll with 10 linemen anymore.


Technically, if stamina is high, then a team could get away with 8....2 C, 3 G, 3 OT


 
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