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Forum > Goal Line Blitz > What do you think needs to be done to bring GLB back to a very enjoyable game?
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bhall43
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A football game with way better advertising and graphics already fallen. Perspective.
 
bhall43
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To say this game has failed is just kind of naive.
 
Deathblade
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Originally posted by bhall43
To say this game has failed is just kind of naive.


No dude, if this game had ______ it would have a million users!

It appeals to all football fans, all nerds, all accountants, all people with jobs, all men, and all children!
 
Deathblade
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Alternatively, it appeals to football fans who are nerds, have a degree in accounting, a well paying job, and have the mentality of an 8 year old.
Edited by Deathblade on Apr 21, 2013 03:59:03
 
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Get rid of free players, will encourage people to buy more Flex to create dots and so that Non Boosters are no longer penalised due to the massive emphasis on boosting dots and it's too expensive IMO.
Get rid of the WL, the ultra competitiveness of the league has killed the Pro Leagues. Create a 'Champions League' style of tournament where the top teams from each pro league play each other in a group stage and then knockout stage the season after (so Season 31 Teams will play the tournament in Season 32.)
Bring back the Regions.
Allow Trading for Cash.


Just a few off the top of my head. Oh yeah, and put the game back into BETA. It's clearly not a finished project yet.
 
TheBear
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To make it more enjoyable for me:

Make all my dots MVP every season.
Make my team win GOLD every season
Give me unlimited free flex.

 
Hitman23
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Originally posted by Deathblade
Literally every game that exists at this moment is a small niche game with an ever dwindling playerbase.

With the only possible exception being WoW.


Yes and let's not do anything to keep this one from going down that same road? LOL
 
SteveMax58
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Originally posted by Deathblade
Yeah, let's just make the giant illogical leap that this game somehow appeals to everyone who enjoys the NFL.


But we make the leap that people who play games like WoW are necessarily people who play a game based on football?

Its not about growth...its about recapturing a market that was proven to be there...subsequently lost...so now what to do about it? Admittedly I don't read every thread & every post on the main forums, but I've seen nothing suggested by you beyond "stop trying to figure out what can be improved...its all futile". So is eating to try & prevent death...but we do that anyway don't we.

You don't have to agree with anything that anybody says from the limited perspectives everybody has (including you) but your schtick of not bothering to put any ideas out there is pretty obv covering your fear of being perceived as an idiot yourself. Its ok...lots of really really smart people have bad ideas sometimes & it doesnt make them stupid people all of a sudden. You'll learn to get past that one day...I see lots of potential for you.
 
qjam6
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Originally posted by Deathblade
Alternatively, it appeals to football fans who are nerds, have a degree in accounting, a well paying job, and have the mentality of an 8 year old.


Don't call me out like that bro.
 
bhall43
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Originally posted by SteveMax58
But we make the leap that people who play games like WoW are necessarily people who play a game based on football?
.


Don't believe he ever made that leap. WoW was only used because it is an MMO that has grown consistently over such a time period.

On that note. Is CyberDunk still growing?
 
SteveMax58
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Originally posted by bhall43
Don't believe he ever made that leap. WoW was only used because it is an MMO that has grown consistently over such a time period.

On that note. Is CyberDunk still growing?


I believe his comparison to other "games" (and specifically MMORPGs) is a pretty direct leap of comparison.

I think comparing to Cyberdunk, WoW, and any other game is fine for projecting interest in a game that is being conceived. But that comparison's validity goes out the window after 2007 as we actually have a known interest level for GLB, and specifically, an MMORPG based on football.

Every game has specific reasons why it trails off & eventually goes to the scrap heap. I think the more common thread they all share is more about disinterest to develop & improve rather than "people dont like playing games anymore". Again...its not about "growing" as its about "maintaining" or slowing loss of customers. You are never going to recapture the peak level of interest that GLB had, but you certainly shouldn't accept the premise that the current base is as good as it can get.
 
SteveMax58
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Originally posted by bhall43

On that note. Is CyberDunk still growing?


Oh and I have no idea as I have zero interest in basketball & unless I hear its the greatest game eva from somebody wouldnt be inclined to give it a look.

I'm sure it has strengths & weaknesses just as GLB does. But they aren't necessarily the same I'd bet as well unless you take a very high level (and as a result, inaccurately dismissive) view that they are both games & both sports so therefor they are both destined for equal fates.
 
bhall43
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Originally posted by SteveMax58

Every game has specific reasons why it trails off & eventually goes to the scrap heap. I think the more common thread they all share is more about disinterest to develop & improve rather than "people dont like playing games anymore". Again...its not about "growing" as its about "maintaining" or slowing loss of customers. You are never going to recapture the peak level of interest that GLB had, but you certainly shouldn't accept the premise that the current base is as good as it can get.


I think that has been the focus of the better part of the last 15-20 seasons with trying to improve the sim to a state in which people can watch games and feel some enjoyment without a bunch of bugs. They have also said that they are still trying to improve the difficulty of the game and have had meetings about it. There are additions coming that will spark some interest as well. Plus their new game projects later in the year will maintain users and gather more hopefully with interest in those genres/sports.

I don't think anyone has accepted anything. But I think logically as a business you have to start thinking beyond just this game as well if they want to continue to thrive.
 
bhall43
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Originally posted by SteveMax58
Oh and I have no idea as I have zero interest in basketball & unless I hear its the greatest game eva from somebody wouldnt be inclined to give it a look.

I'm sure it has strengths & weaknesses just as GLB does. But they aren't necessarily the same I'd bet as well unless you take a very high level (and as a result, inaccurately dismissive) view that they are both games & both sports so therefor they are both destined for equal fates.


Well they essentially came from Cyberdunk and drew ideas from it as far as I know. I never played it myself. I would have interest in many sports as long as it is done right. So far I haven't found a baseball or basketball sim I have enjoyed all that much though.
 
SteveMax58
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Originally posted by bhall43

I don't think anyone has accepted anything. But I think logically as a business you have to start thinking beyond just this game as well if they want to continue to thrive.


I dont think Bort & co. have accepted customer loss..I'm talking about some of the users.

And I do think its a good idea to diversify your business in the way they are going. I'm not complaining they aren't fixing bugs or don't care about this game to the extent a 1 man dev team can focus on multiple things obv.

My suggestion was simply something that I believe could be limiting new customers from engaging more in the game and for an unnecessary upfront flex model which keeps people around long after they have finished spending money & deters new customers from enjoying the game the way most of us who are still here do. My contention is that the flex model is better suited to an ad-supported model so why not entice people with a different model that allows them to build half a team with little to no recycle after?
 
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