Originally posted by T2
So if we're going to sit here and argue about what builds work and what don't, I do not think someone who does not coordinate can really ever be as in tune with the sim as someone who does. You can put together a great efficient build plan, squeeze the most SP out of a build, and you're still only 1/3 of the way home. Without the experience of being a coordinator, and coordinators tend to watch way more sim than non-coordinators, it's difficult to glean for yourself the ideal AEQ and VAs. DPC dot placement, tagging methods, and understanding how an AI operates is a valuable skill. Same goes with OCing, choosing progressions, personnel groupings and managing down/distance/end of half/game/OT scenarios. Choosing the wrong place to put your final 15-30 VAs might be the difference in you being an 8 seed one and done team, or a league champion. There are plenty of good level 79 dots with high EL out there who suck. I know, I own about 22 of them.
That is absolutely correct. One needs both skills to do well. That is why people do these tests and analysis and calculations in group, where people of different skills can together reach a good build plan using their individual strengths to the best of the group.
I am going to give YOU another chance as well, T2. Did anyone say EL is the only thing that matters? I certainly didn't. I didn't see anyone in this whole thread saying it. But it does matter, because simply, if you know where to spend the points, getting MORE POINTS TO SPEND gets you a better player.
People think building efficiently prevents them from spending the points where they want and getting to a final build plan that doesn't agree with what they want. It couldn't be further from the truth, however.
And to think that you can't measure a dot's effectiveness without coordinating is also slightly incorrect. You see, if several players in a team are following the same AI versus the same opponents, you can gauge their respective effectiveness and from their differences in build make sure you improve for the next time. In fact, most people incorrectly compare dots' effectiveness by looking at dots from different teams using different AI, positioning, etc. That simply won't give you any useful info, as too many factors can change things. A good DC might cause a badly built DB to shine while a good CB in a team with a poor DC does poorly. It still doesn't change the fact that the 2nd CB is better built, that fact is simply being masked by the quality coordinating and/or scouting.
I used to have my players' builds open so anyone could check, critique, get inspired to do similar, get inspired to do different, whatever, before my owners started complaining. To say that without coordinating experience you can't create a great build is folly when a DC/OC/STC can simply tell you "I want you for X, Y, Z in situations A, B, C!" (more detailed, of course), and you can build to that specification. But this, of course, all hinges on one undeniable fact: the build method and the final build are not the same thing...