User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
Page:
 
jpjn94
doc ock
offline
Link
 
When will Catch host another radio show?
 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by Catch22
Tries for the INT first, if he fails that he will attempt the PD. (from Bort)


Is this from that really old Bort quote circa season 3, or is this something he told you tonight?
 
bhall43
offline
Link
 
Originally posted by Bort
1) No

2) Yes


wait a second...you said in another Q&A that avoid fumble works as an anti knocked loose function.
 
LordEvil
offline
Link
 
Originally posted by zmj44
Ok, short and simple...
Is PUMP FAKE going to be TONED DOWN?!??!?!?!



Oct 20, 2010 19:34:26
ReportLinkQuote

Originally posted by LordEvil
Does Super Vision work to the effect that you would be "pump faked less" at the pee wee level? If so how much we talking here? What would you suggest is a good attribute to avoid Pump fake? Pump fake decides some big games sometimes because its over powered at the pee wee level.

Originally posted by
I agree it's kinda crazy, really at all levels of the game. We're probably gonna reduce the amount of time the player spends being affected by the fake overall. One of the things being tested right now. It's conceivable that some sort of inverse of the pass buff could be applied to fakes, but I would have to try it.

As far as counteracting it, vision and agility are your friends.
Edited by LordEvil on Oct 20, 2010 19:40:02
 
Black Peter
offline
Link
 
Are there any plans to adjust deep zones/deep setting so that the players (mainly safeties) could have an option (possibly a checkbox in DPC) to not allow a WR to go past them. Basically, the safety would always move to position himself ahead of a streak WR instead of falling into a m2m type coverage or just letting the reciever go right past them with no safety over the top. A safety set in deep zone should not be allowing a streaking WR to go right past them and then play catch up. Seems like right now they turn into a m2m coverage type set-up when the rec. goes into their zone and then ignores them when they leave the pre-defined zone or when another rec. moves into the pre-defined zone below them and they stop and go back down the field after the new rec. that entered the zone leaving the streaker to run free and clear with no over the to help to the CB. That's noty exactly a deep zone and leads to the "bombs away" mentality exhibited by too many OCs because they know how to "con" the safety away from the deep threat. Maybe a checkbox or something in DPC that says "stay deep behind any streaking reciever or play normal zone" may work to alleviate that issues.
 
Catch22
offline
Link
 
Originally posted by Stephenthegreat
are there any plans to create passing plays where the QB rolls out or a roll out option in general for passing plays?


It'd be possible - would require some new code but it's something we'll look at with the new plays project we're about to roll out.
 
Bort
Admin
offline
Link
 
Originally posted by jamz
Would you consider the fact that NTs/DTs rarely ever break free to record a sack, hurry or tackle working as intended?

It seems like all linemen are loading up with Str/Agil/Speed and minimal tackling/vision.

Maybe a tackle radius bonus for those guys while blocked? They're so fat that they can move off and close a hole?


Middle d line guys don't really get many sacks in real life either; a lot of times they are getting double teamed or blocked by a big fat center. Seems like giving them a tackle radius bonus would make runs up the middle never work?
 
Saris
offline
Link
 
Originally posted by Bort
Originally posted by Larry Roadgrader

"Mr Reliable" VA: does it afford knocked-loose protection on 1st and 2nd down?

1) No



Wow that's a surprise, I thought all fumble avoidance SA's/VA's/AEQ translated to KL avoidance.

Cover Up, and anti-fumble aeq still give bonuses to avoiding KL's right?
 
The Avenger
Hulk Smash
offline
Link
 
Originally posted by Catch22
We're not changing this. Yes, we've had discussions on it.


What? What is the counter arguement then? Also, this was a question directed to Bort specifically......

If a player is at the "elusive" level 68 and the CUT-OFF to boost an additional 3 times in plateau MUST be level 69, why not allow partial XP boost then so there will NEVER be a "grey" area again...its a WIN/WIN.

Have you seen the numerous threads on this issue in the main forum?
Edited by The Avenger on Oct 20, 2010 19:45:00
Edited by The Avenger on Oct 20, 2010 19:43:57
 
ron2288
offline
Link
 
Could off tackle runs be a different % for the offense is causal teams?
IE
have the run %'s something like this
run inside
pitch/sweeps
offtackle/outside hand off,each being its own %

Since off tackle runs are different then a sweep/pitch out
 
Catch22
offline
Link
 
Originally posted by zmj44
Ok, short and simple...
Is PUMP FAKE going to be TONED DOWN?!??!?!?!


To some extent, yes. Currently being tested on the test server.
 
Bort
Admin
offline
Link
 
Originally posted by Longhornfan1024
Going with this question and your prior explanations of SV, does the "re-roll the fake" aspect of SV just re-roll the fake such that it is the QB's level of PF vs the DB's level of SV, modified by the RNG?


No, SV usually works in such a way that it's a "safety" fallback. The player fails the anti-fake roll, and then he gets a roll vs his super vision ability to nullify the fake out or make it last less time.
 
liamm1986
offline
Link
 
does strong base work on passing and rushing plays?
 
Catch22
offline
Link
 
Originally posted by GmanV2
When are you guys finally going to agree to a date for our radio shows?


Host one in 15 minutes and we'll come on. I kid, I kid.

Otherwise, just send me a pm and I'll do what I can.
 
bhall43
offline
Link
 
Originally posted by Saris
Wow that's a surprise, I thought all fumble avoidance SA's/VA's/AEQ translated to KL avoidance.

Cover Up, and anti-fumble aeq still give bonuses to avoiding KL's right?


this is what i was thinking.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.