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Forum > Goal Line Blitz > Q&A Archives > August 22nd Q & A Discussion Thread
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Originally posted by mdm2272
What about OAI/DAI"s that are created by the user and stay with the user. That way when some owner gets mad and fires you then you get to keep your AI. I have seen this happen several times. Basically all the user has to do is up load his OAI/DAI to the team when he is brought in as a OC/DC. What i am getting at is the OAI/DAI is created in the user profile and stays with the user.


 
Dr. E
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That's a scary avatar Catch.. put a kitten in there.
 
Catch22
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Originally posted by Dr. E
That's a scary avatar Catch.. put a kitten in there.


Make me one and I'll use it lol.
 
Bort
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Originally posted by AngryDragon
For the deep game I know other DCs as well as myself have mentioned that the Deep zones are too short in the DPC. Safeties end up covering underneath on really deep routes instead of staying in a position where they can support the CB.


Need a special "cover 4" type zone?
 
ijg
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Originally posted by Bort
Originally posted by ijg
Bort, are you happy with the way this season's morale system is working? From my observations, morale is now highly correlated with confidence and low correlation to actual game results (* with one important exception, noted below). Are plays having enough impact on morale in your opinion?

* the exception being there are now reverse morale spirals where the best way to win is almost to get behind big early than come roaring back since morale now mean reverts to help trailing teams and hurt the team who is ahead. Any plans to take a closer look at this? It's caused a lot of screwy results in WL this season.


I like it for the most part. Catch is saying he'd like to try a few tweaks, but the overall underlying system is pretty good iMO.


I hope the * part is one of the things to tweak because it's at the point where I'd rather be ahead 24-21 at the half than 24-0. If it's 24-0 against similar competition, it's 50/50 you lose and in the 50 you win, you win by say 3 or 4.

It's become like an NBA game where you don't have to watch the first 3 quarters because the refs will find a way to make it close for the last two minutes. Mean reversion of morale in blowout games is the equivalent of Tim Donaghy trying to tighten the score so the underdog can cover the spread.
 
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Originally posted by Bort
Like I said, I can see if we can get it into a FAQ somewhere.

Edit: Catch just offered to do it if I get him a list.


 
AngryDragon
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Originally posted by Bort
Need a special "cover 4" type zone?


Or just a deeper cover 2 or 3. I think them are the most popular deep zones but they just don't drop back far enough imo
 
AngryDragon
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Originally posted by Dr. E
That's a scary avatar Catch.. put a kitten in there.


That would be gross to see the grim reaper squeezing a cat.
 
Redrover
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Originally posted by AngryDragon
Or just a deeper cover 2 or 3. I think them are the most popular deep zones but they just don't drop back far enough imo


Need to make it so when you choose the guy to play "deep" in the zone it also moves the zone back.
 
calamnet
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Originally posted by AngryDragon
That would be gross to see the grim reaper squeezing a cat.


Your creepy is showing.
 
Plankton
OPL4Lyfe
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Originally posted by Bort
Need a special "cover 4" type zone?


No, I think the Deep Zone needs to extend back much further. In the DPC, the Zone "bubble" only seems to cover an area about 15 yards deep. We need to be able to extend that more like 30 yards deep.
 
The Avenger
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Originally posted by Bort
Like I said, I can see if we can get it into a FAQ somewhere.

Edit: Catch just offered to do it if I get him a list.


Can you add it as a link to the basic tactics page like the O Playbook is linked:


For a list of offensive plays currently in the game's playbook, please click here.
 
Bort
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Originally posted by Redrover
Need to make it so when you choose the guy to play "deep" in the zone it also moves the zone back.


That could work. Maybe just for the deep zones.
 
5STAR
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Originally posted by Catch22
Originally posted by iGarf

1. Projected date this game leaves beta?

2. Any chance some sort of cap-building tutorial could be added so new players (and surprisingly some veterans) are not lost at sea and competition can increase?


We were hoping for the end of 2010, but realistically it's looking more like 2011 sometime.

One of the things we discussed at the Admin meeting today was providing more information for users - a cap building tutorial would be one of the things we would probably look at providing.


will the game be reset when it leaves beta?
 
Redrover
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Is it true that when an SA like First Step fires it doesn't always fire at the level you have it at? i.e. if you have 10 First Step it can "fire" on one play and give you the bonus as if you had 3 in FS... then fire the next play and give you 10.. then 7.

followup: if this is true, then why not go to a ridiculously high number in that SA to stack the dice towards having it fire at a high level?
 
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