Originally posted by madlb41
Originally posted by Rage Kinard
Originally posted by madlb41
because let's face it , if you don't have the most optimal build that was designed from a "player builder" no 1 is gonna recruit or sign you.
Player builder doesn't design the dots for you. It just allows you to see how different training methods would effect your dot. You still have to do all the work and come up with the plans on your own.
Once again, the ability already exists.
All you need is to install greasemonkey and use this script http://userscripts.org/scripts/show/81861
You simply run through the entire build process in a matter of minutes to find out what your build will look like at level 73 if you follow your build plan. Then you can see if your dot will be competitive before you spend 4,300 - 10,900 flex on it.
It's also not going to be exact, it just gives you a base idea of what the build will look like.
that's why i think
Originally posted by madlb41
if anything, i think GLB should find a way to combat the script and make things more random and make people actually use their brain to get better.
i love the "training breakthroughs" because it does help keep every1 from having the same exact build and build plan. it gives people a reason to pay attention to their dot and adjust accordingly. there should be more things like it to keep every1 from having a "cookie cutter build"
so again -1
The player builder does not DESIGN the dot, you do.
It simulates YOU designing your dot.
It will allow MORE experimentation since people can see 2+ year building results without spending 80 bucks.
There will be more build diversity because people will be less afraid to go out on a limb when they can experiment with the builder.
Higher quality players being made means better competition (which is something everyone would want)
The Virtual Player Builder is already a script, so why not level the playing field with a GLB endorsed/supported version?