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Forum > Goal Line Blitz > Q&A Archives > August 22nd Q & A Discussion Thread
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Catch22
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Originally posted by mdm2272
What about OAI/DAI"s that are created by the user and stay with the user. That way when some owner gets mad and fires you then you get to keep your AI. I have seen this happen several times. Basically all the user has to do is up load his OAI/DAI to the team when he is brought in as a OC/DC. What i am getting at is the OAI/DAI is created in the user profile and stays with the user.


That will probably happen within the next 3-4 months.
 
Redrover
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Bort: You said once before Super Vision was the most overrated SA in your opinion. Why did you say this? By it's description, it says it reduces being faked... and being pump faked is one of the most devastating things that can happen on defense.
 
Bort
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Originally posted by AngryDragon
One thing I have noticed is that the passing game is kind of like home run derby. Not a lot of successful short passing games going on. I am sure the defenses play a role in this formula but I would really like to see more short routes completed and tackles made.


I've seen that it's a bit of both long and short. You can turn short passes into homeruns, based on broken tackles, fakes, or pure speed. And it's a bit too easy to catch the ball on 3rd down bombs. Dialing up the defense's abilities a little again would probably bring things back down to within reason in those instances. It's really something we need to test against.
 
bhall43
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Originally posted by AngryDragon
One thing I have noticed is that the passing game is kind of like home run derby. Not a lot of successful short passing games going on. I am sure the defenses play a role in this formula but I would really like to see more short routes completed and tackles made.


the short game is actually quite successful if you are able to play defense...the reason it is a homerun derby is that is the best way to score a lot of points...but also the best way to rng yourself to a huge loss.
 
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Originally posted by The Avenger
I'm asking if we can we see these D plays, and what triggers the D Ai to call alot of these so randomly?


 
Bort
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Originally posted by Redrover
Bort: You said once before Super Vision was the most overrated SA in your opinion. Why did you say this? By it's description, it says it reduces being faked... and being pump faked is one of the most devastating things that can happen on defense.


A lot of people used to think it made them into vision gods, like they had over 9000 vision or something. That's not what it does. I agree it's a good skill, but it's not going to "fix" your guy with 40 vision.
 
Deathblade
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Originally posted by Redrover
Bort: You said once before Super Vision was the most overrated SA in your opinion. Why did you say this? By it's description, it says it reduces being faked... and being pump faked is one of the most devastating things that can happen on defense.


Not as much anymore, but I know for a long time it was hailed as by far the best SA ever.

It may have also been before the current pump fake mechanics...back when it didn't even effect players on zone.

It's good, but not the end all be all
Edited by Deathblade on Aug 22, 2010 21:00:55
 
Catch22
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20 minutes remaining and then we'll spend 10 minutes wrapping things up - discussion will end at 8:30 Pacific Time.
 
The Avenger
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Originally posted by Catch22
tl ; dr - what's your question?


I could link some examples of a ROLB actually lined up on WR #2 in man coverage while the CB #2 is in zone....What is that one? What does it look like on a playbook? I'm asking if we can we see these D plays, and what triggers the D Ai to call alot of these so randomly?
 
Bort
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Originally posted by Timetoshine-Beta
Originally posted by The Avenger

I'm asking if we can we see these D plays, and what triggers the D Ai to call alot of these so randomly?




Like I said, I can see if we can get it into a FAQ somewhere.

Edit: Catch just offered to do it if I get him a list.
Edited by Bort on Aug 22, 2010 21:01:32
 
Redrover
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Originally posted by Bort
A lot of people used to think it made them into vision gods, like they had over 9000 vision or something. That's not what it does. I agree it's a good skill, but it's not going to "fix" your guy with 40 vision.


Oh crap how did you know my cornerback has only 40 vision.
 
LordEvil
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I don't believe running the same play over and over has a penalty as I have seen teams and tested it myself. When does the penalty take effect and how much effect does it have?
 
bhall43
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Originally posted by Bort
A lot of people used to think it made them into vision gods, like they had over 9000 vision or something. That's not what it does. I agree it's a good skill, but it's not going to "fix" your guy with 40 vision.


how about fixing my guy with 95 vision? O_o
 
AngryDragon
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Originally posted by Bort
I've seen that it's a bit of both long and short. You can turn short passes into homeruns, based on broken tackles, fakes, or pure speed. And it's a bit too easy to catch the ball on 3rd down bombs. Dialing up the defense's abilities a little again would probably bring things back down to within reason in those instances. It's really something we need to test against.


For the deep game I know other DCs as well as myself have mentioned that the Deep zones are too short in the DPC. Safeties end up covering underneath on really deep routes instead of staying in a position where they can support the CB.
 
Catch22
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Originally posted by LordEvil
I don't believe running the same play over and over has a penalty as I have seen teams and tested it myself. When does the penalty take effect and how much effect does it have?


We discussed this today as well believe it or not - it's approximately 10 plays, effect starts small and increases. We were talking about possibly having it kick in sooner.
 
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