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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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ICRockets
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I'd very much like to see different archetypes for Center, Guard, and Tackle. Right off the bat it seems like that's one glaring issue with the ones set up right now.

Think about it- give people an option for LOT vs. ROT...bonus SA for LOT could obviously be Protector, whereas ROT gets bonus on Pancake or something. Pass-blocking Center vs. Run-blocking Center could give you bonus to Pancake or Line General, depending on what you pick. Maybe for Run-Blocking Guard you can make speed a major attribute with strength/blocking to go along with the new pulling guard mechanics. Lots of options there, it seems like right now in the preliminary design the big uglies are getting short-changed.
 
Warlock
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I really don't understand why a power HB can be bulkier than a running FB (260 max wt vs 250 max wt). I know you probably used Brandon Jacobs as a reference for the biggest power HB and Mike Alstott as a reference for the biggest rushing FB, but proportionally speaking, a FB will generally be stockier than a HB, thus weigh more for their height . Le'Ron McClain is an example of a 260lb FB that gets a fair amount of running done, he's not 6'4 like Jacobs though, he's 4 inches shorter and much stockier than Jacobs. I would bump up the running FB weight to 260 and the combo FB weight to 265 (Hedgecock is a 265lb FB that is a good example of a combo build). As for height, Jeff Dugan of the Vikings is the tallest FB in the NFL at slightly over 6'4" (258lbs). I really see no reason a power HB can be bigger and heavier than a running FB.

A second concern I have, is that you're going to hear some major bitching from some positions on the 4 majors with speed as a minor or not at all... as a FB, I'm already quite used to the whole having to wait 30+ levels to place SP in speed, because it's the most efficient building method... but we're now going to see this issue for many other archetypes.

Finally, what's with the confidence major for power running archetypes? Is it becoming more important? Such as it being worth capping to take advantage of ALGs or is it one of those things like tackling was for OL (a way to force players to not totally neglect it)?
 
Meatdawg
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Originally posted by Dustin Diamond
please let experienced builders play with this to find the exploits before this is implemented.


Hi
 
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Originally posted by Deathblade
Yes, I'm sure they will be confused out of their mind.

1). Make an account
2). Choose an HB
3). Choose whether you want a power or elusive HB

OMG :MINDBLOWN: THIS GAME IS TOO CONFUSING


then make a horrible build because they have no idea what ALGs even do & how they will impact the overall build by level 70. Their first player or two are probably going to suck horribly no matter what & this will certainly not help in that regard.
 
hexone
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Originally posted by Kayoh
QB - Field General
6'2" - 6'6" 215-250 Lbs
Majors: Throwing, Vision, Confidence, Strength (+.5)
Minors: Agility, Speed, Stamina (+.33)
Bonus SAs: Pocket Presence, Tight Spiral
Penalty SAs: Turn Shoulder, On The Run

HB - Workhorse Back
5'10" - 6'1" 205-230 Lbs
Majors: Speed, Agility, Carrying, Strength (+.5)
Minors: Stamina, Confidence, Vision (+.33)
Bonus SAs: Cover Up, Juke
Penalty SAs: First Step, Quick Cut

OL - Balanced OL
(C) 6'1" - 6'5" 255-315 Lbs
(G) 6'1" - 6'6" 300-340 Lbs
(T) 6'3" - 6'8" 290-335 Lbs
Majors: Strength, Blocking, Agility, Confidence (+.5)
Minors: Vision, Speed, Stamina (+.33)
Bonus SAs: Get Low, Foundation
Penalty SAs: Pancake, Shock Block


haha these make no sense...
 
Thorhammer
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500 but very interested
 
Redrover
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think there are bigger issues to work on then completely rehauling the entire way players are developed. is that seriously the #1 issue in the poll? i think most people would think the current player system now is overall okay because it applies to everyone.
 
TxSteve
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Originally posted by Deathblade
Why would there be roster size changes?

It would be just like it is now...except with less awkward building (your receiving FB won't have to wait until 60 to invest in speed).


just asking because it had been a fairly hot topic lately - and this new system will open a whole plethora of options for team owners
 
Catch22
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Originally posted by David Stern
No it wont.. Dcing is tedious bro. It will still be finding out every down/distance your opp runs play x/y/z, and you will need to still chart everything if you want to have the right defense on the field for 95% of the plays. Won't make that horrible job any easier, anyone saying it will isn't doin it right


It actually should make it somewhat easier though because you'll now be able to tag by archetype - so if you want to transport a archetype specific playcall, you can.
 
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Originally posted by Catch22
Originally posted by ImTheScientist

WR Power
6'0" - 6'6", 205-235 Lbs
Major Agility Carrying Catching Strength (+.5)
Minor Confidence Speed Stamina Vision (+.25)
Bonus SA's - None
Penalty SA's - None

Imo Spin or a breaking tackle SA should be a Power WR's bonus.
Bonus SA: Spin


Spin is an elusive ability, not a power ability. So ummm no.


Cassius Clay disagree's. Everything that makes Spin fire and work well is in the Majors for a Power WR. Its more of a Combo SA.
Edited by ImTheScientist on Feb 8, 2010 21:34:16
Edited by ImTheScientist on Feb 8, 2010 21:33:56
 
InRomoWeTrust
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Originally posted by Mr Sinister
I am not reading the whole thread. but if I get this right, now you're telling us we need to choose what specific position our players are going to be when we make them? Say I make an OT, now I have to decide if he's going to be a pass blocker, or a run blocker. You going to have the OT1, and OT2 spots on the specific depth chart for this, or are we going to be screwed if we pass and have a run blocker in there?

So let me see, then I make a LB, he has to be made position specific, as a LOLB, MLB, or ROLB. Then a run stuffer, or a coverage specialist, or a blitzer....

This is dumb. what if I decided I wanted to change him, and make him go from being a LOLB, to a ROLB? I have to start all over again.... Oh, I get it now, make them use up more flex, so they spend more money on the game. Now I get it, make them spend their hard earned cash as fast as you can.


Just because you select the 'Run Blocker OL' for example does not mean you are automatically a terrible pass blocker. It's just a difference in ALG's amongst a couple other things.
 
Stixx
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Won't this hurt the upper leagues? Teams will want to demote to try this out with newer players.
 
Pwned
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I'm worried about some of this.. All of my players are over 120 days old.. :/

Eeek.
 
Boogie21
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Originally posted by Mr Sinister
I am not reading the whole thread. but if I get this right, now you're telling us we need to choose what specific position our players are going to be when we make them? Say I make an OT, now I have to decide if he's going to be a pass blocker, or a run blocker. You going to have the OT1, and OT2 spots on the specific depth chart for this, or are we going to be screwed if we pass and have a run blocker in there?

So let me see, then I make a LB, he has to be made position specific, as a LOLB, MLB, or ROLB. Then a run stuffer, or a coverage specialist, or a blitzer....

This is dumb. what if I decided I wanted to change him, and make him go from being a LOLB, to a ROLB? I have to start all over again.... Oh, I get it now, make them use up more flex, so they spend more money on the game. Now I get it, make them spend their hard earned cash as fast as you can.


This
 
Catch22
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Originally posted by BadBuc99
I didn't read every post up until now......so

Will players already created be given any compensation allowed with this new stuff added. In other words, will players already created be inferior to ones that are going to be created? Will older players be given these options as well?


It's all in the initial post.
 
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