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Forum > North American Pro League > USA Conference > Things you want fixed/addressed
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HULK
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Also sure that its been said, but NERF BIG HEART. Its ridiculous. Hulk Blazing is living proof.

I realize no one used it before, so he buffed it.

And then he tried to nerf it with the ranges.

The problem is a plus 30% to every skill makes any min/max type build really freaking excellent at what they were already damn good at. Case in point, Hulk Blazing becomes so fast that there is no one that can come close to keeping up with him.

It ought to be changed to this:
+.5% to all attributes.
Turns on when down 14. Turns off when you gain the lead.

That way people will use it, and it will be helpful, but it won't be game breaking.
 
kuaggie
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sorry to post here as this is not my pro league, but i had an idea for how to deal w/ the ever-hated VAs. http://goallineblitz.com/game/forum_thread.pl?thread_id=2645760&page=1#22492041
 
datongw
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Originally posted by HULK
Also sure that its been said, but NERF BIG HEART. Its ridiculous. Hulk Blazing is living proof.

I realize no one used it before, so he buffed it.

And then he tried to nerf it with the ranges.

The problem is a plus 30% to every skill makes any min/max type build really freaking excellent at what they were already damn good at. Case in point, Hulk Blazing becomes so fast that there is no one that can come close to keeping up with him.

It ought to be changed to this:
+.5% to all attributes.
Turns on when down 14. Turns off when you gain the lead.

That way people will use it, and it will be helpful, but it won't be game breaking.


The truth is that no one gets better physically when they get behind. It would make more sense for this VA to have reduced morale loss when the other team gets a big lead. At least that would prevent some of the snowball effect we see in a lot of the blow outs.
 
HULK
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Originally posted by datongw
Originally posted by HULK

Also sure that its been said, but NERF BIG HEART. Its ridiculous. Hulk Blazing is living proof.

I realize no one used it before, so he buffed it.

And then he tried to nerf it with the ranges.

The problem is a plus 30% to every skill makes any min/max type build really freaking excellent at what they were already damn good at. Case in point, Hulk Blazing becomes so fast that there is no one that can come close to keeping up with him.

It ought to be changed to this:
+.5% to all attributes.
Turns on when down 14. Turns off when you gain the lead.

That way people will use it, and it will be helpful, but it won't be game breaking.


The truth is that no one gets better physically when they get behind. It would make more sense for this VA to have reduced morale loss when the other team gets a big lead. At least that would prevent some of the snowball effect we see in a lot of the blow outs.


Dude, most VAs make no sense. No one gets faster running a route from the FB slot than the WR slot either. If you take the realism tact, you'd have to get rid of like 1/2 of the VAs.

I don't care about realism. I care about the fact that this VA breaks the game. If we go down 14, *O* gets an automatic touchdown. That is a broken game.
 
islander1
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I care about realism, which is why yeah, I want all of the VAs gone
 
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