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Bluesman
bluest blues
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Originally posted by Black Peter
Not really. Took off a few months back to to see of I'd have GLB withdrawal and nope. Didn't even phase me. Logged back in a day or so ago to just look. Saw all my guys and retired them all except for one who was somehow still signed to a team. Have almost 150K FPs now and absolutely no real desire to make a new dot - even one of the 2 freebies.

Ah well, was fun for long enough until the waters got muddled by the release of the next great WG game - GLB2. Blah! Talk about a HUGE missed opportunity for WG to release a different sports game instead of a shittier version of GLB.

Peace.


Originally posted by TxSteve
come to GLB2 -- no training / no equipment / no waiting a year for your guy to play / no ALG's -- and you could field a whole team on your own if you chose to -- fun


Originally posted by TxSteve
nah. spent many seasons here.
glb2 is actually pretty fun though. come on over


Guess you didn't read his post.

 
drewd21
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Originally posted by TxSteve
-- training / equipment / ALG's --


Some of my favourite things about GLB Classic
Edited by drewd21 on May 21, 2015 05:00:04
 
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Originally posted by Bluesman
Guess you didn't read his post.



Reading comprehension is not his strong suit.
 
bhall43
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Originally posted by BadBuc99
Been there, done that! Here's why I don't play there, or own a team or toons there anymore...

Originally posted by Larry Roadgrader

I never felt like any of the "buttons worked". There were seemingly a thousand points to spend more or less constantly but it was if the tires had no grip with the road--it never felt like the build was getting any faster, stronger, more skilled. etc. Just click click click click AND...............the toon does nothing different than it did before.

Plus the graphics were horrible. I don't know how the coordinators even pretend to be able to make heads or tails out of what works and what doesn't.


Far easier to see skills in GLB2 than it is in GLB1. FFS there are people in my forum arguing over skills I would never take in GLB1 because they believe at some point they thought it worked. That isn't a problem in GLB2.
 
Bane
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Which is what makes TheDuece all the more lame and boring

Fun in figuring out what works
 
TehKyou
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You mean fun having the edge against those that don't know what doesn't work? There is alot about both games that either doesn't work or is directly inferior to something else.

For example: Zone in GLB2 was so awful for awhile it was fairly useless against everything, only being useful for causing turnovers. Now it's at least good against outside runs so theres that ... I guess.

Classic has vet skills or SA's that either don't seem to work as intended or are so vastly inferior there is no point in taking them. (GLB2 has a few as well, but it's more profound in Classic).

The coolest thing about classic is that games can be won just by the coordinators. I may not like the time it takes to make those gameplans, plays, and progressions but the impact is undeniable and pretty awesome.

in TheDuece (nice poop reference btw) you get those few little clicks of a button after every game, and you don't notice anything different the next game. You do however start to notice changes 5 games down the line, 10 games down the line. Games are decided by like 40% gameplan and 60% player builds.

It all comes down to preference.

Most of the people here enjoy the detail of being a coordinators here. Or the accomplishment of a perfect style player. The giant rush of spending 80+ Skill points at one time. The fine tuned build plans chiseled away one day at a time, with each training points spent, each bonus token turned in. Watching a checkdown order exploit a weakness in coverage.

In actuality I feel Classic has more wide spread options of what you can do to your player. Though I believe like 90% of those options will ruin your player imo. Duece has more options that won't immediately tank your player (like only 40% ruin your player), which is appealing to the new customers that don't want to learn how to make those fine tuned in depth build plans much less go through the routine process of following them.

Ultimately, I really just want both board communities to come together and interact, and not in a "I hate your game" kind of way. Coming back here to read through the threads made me realize there were still posters I enjoyed reading from. Having to switch back and forth between Classic and 2 is tedious. I think some of the boards are shared like General Discussion or Free for All. If nothing else I guess I'll have to visit those sections more.
Edited by TehKyou on May 21, 2015 12:25:38
 
Moretti
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Originally posted by TehKyou


Ultimately, I really just want both board communities to come together and interact, and not in a "I hate your game" kind of way. .


You know nothing Jon Snow.

Let me break it down for you. Bort is both GLB and GLB2s father, except that GLB2 is like the new kid from the new marriage and dad no longer has much interest in the details from the other kid he had out of wedlock.

If you go to the GLB main page, its got this shiny badge saying, "Hey we know this is the page for GLB, but hey come play GLB2 instead." The bottom of the page also shows a copyright date two years out of date indicating dad hasn't been around in a while.

When you go to the GLB2 main page you just get welcomed in to see how fun of a game it is. No reference in GLB1, because how could anyone like a "prequel." and of course GLB2s copyright date is current.

 
TehKyou
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That really doesn't have anything to do with the GLB2 community. We're not the executives of WGG.

I understand the animosity towards the admins over here. That's not really what I'm talking about though
 
Moretti
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Originally posted by TehKyou
That really doesn't have anything to do with the GLB2 community. We're not the executives of WGG.

I understand the animosity towards the admins over here. That's not really what I'm talking about though


GLB and GLB2 were pitted against each other by their creator. What resulted was a splintering and polarization of the user base. To make it even worse the odds were stacked against GLB because the creator gave up on its evolution and chose to only cater to his "new baby." Of course this was not openly disclosed, because the ability to eek out whatever life GLB had left would not last as long as it could without a cloud of delusion hovering above. I personally dont care that you play GLB2 vs GLB, but there are people who are still frustrated at the fact that GLB was abandoned for GLB2.

 
haole
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Originally posted by Moretti
but there are people who are still frustrated at the fact that GLB was abandoned for GLB2.


I think, for the most part, the people who enjoy the "sports" aspects of the game, such as fantasy football things like statistics, in-depth coordination, complexity, and sports management, tend to favor GLB1.

And the people who enjoy the MMORPG aspects of the game, like ladder matches and cross-league rankings and simplicity, tend to favor GLB2.

In my opinion, the reason GLB2 fractured the userbase so passionately has less to do with GLB1 being abandoned than people think it does, and more to do with GLB2 moving in a direction away from the "sports" and "football" aspects of the game that appeals to us here, and that we wish would be developed further.
 
bhall43
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Outside of the in depth coordinating there is really nothing GLB1 has on GLB2 in terms of "football" aspects. The DPC is more of a game the system MMORPG type style than the realistically created plays Bort is trying to put up for GLB2. Plus roster management in GLB1 is far more geared towards specific plays

Run play - power back, block TE/WR/FB, RQB
Pass Play - scat back, receiving WR/TE/FB, Pass qb

You have far less of that in GLB2 because its one depth chart on offense outside of the use of a GL depth chart and you don't have the luxury of making the perfect min max players per every position.

That is more in line with realism than MMORPG aspects.

There isn't really much for sports management in either game. Ya you build a stadium right away and do ticket prices but that isn't even really a bright side to the game anymore. Would have been nice to have more in depth stadium building and financial stuff though to make that part more than just an annoying side quest for new owners.
 
Bane
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Maybe they could add a feature where owners have to give players cash to upgrade their EQ
 
bhall43
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haole
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I admit I didn't spend a lot of time on 2 before I came running back here.

But there were a bunch of things that turned me off immediately from a sports fantasy perspective aspect: player statistics were almost impossible to find, the replays were incomprehensible, and the entire idea of ladder matches muddled the schedule and standings and offended my sports sensibilities. I also found the layout confusing, garish and counter-intuitive.

I agree that GLB1 has a lot lacking when it comes to sports management features, and I think that when GLB2 came out, I was hoping for more of the "sports" and "football" aspects of the game. I think it was Larry who made a comparison of this game to Strat-o-Matic, and I think that's probably an apt analogy for a roto-stat geek like myself.

To me, GLB1 is to Strat-o-Matic baseball as GLB2 is to Colecovision Baseball. Sports is data, which can be collated, contrasted, compared, analyzed and perfected. It's about standings and playoffs and titles and records.

Perhaps the true difference lies in how we define what the "sport" is -- what we like about it, want to embrace about it, and want to see from it. And I guess we'll have to agree to disagree about which one offers more sport and less fantasy.
 
bhall43
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The ladder looks confusing from an opening perspective. But it really isn't all that confusing once you get into the game. It muddles the schedule as much as a college football out of division game muddles their schedule. That is all it is, an out of division game. The difference is that it schedules itself weekly in order to provide an optimal matchup with an opponent of equal strength.

Obviously there could be some things to help that confusion process. Like putting the games on the schedule right off the bat but having like "TBD" in its place until the opponent is determined.

The stats are there, granted I agree they can be hard to gather via the site. The addition of Stobie's scouting tool has been wonders in that department however and has made everything player creation and statistic oriented far more intuitive and fun.

As far as the replays go that is really just a preference. The new field addition was a nice touch and I do like knowing exactly why my player missed a pass, interception, etc...
 
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