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Forum > Goal Line Blitz > All Linemen should have 15 in Work Warrior VA
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ghuffman
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Originally posted by jdbolick

Supposedly it's the same scale as chemistry, but I've watched plenty of teams go into the tank as far as the morale listed on replays and I've never noticed it affecting performance.


would have to disagree with this. I have seen very good tacklers miss easy tackles when their morale was very low. I have also seen really good cbs get fake more easily with low morale. I think it has a significant impact on the game.
 
jdbolick
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Originally posted by ghuffman
would have to disagree with this. I have seen very good tacklers miss easy tackles when their morale was very low. I have also seen really good cbs get fake more easily with low morale. I think it has a significant impact on the game.

Then you're pretty much the only WL vet who does. I've watched lots of games and seen no noticeable connection between the in-game morale and performance.
Edited by jdbolick on Aug 12, 2013 06:54:51
 
bhall43
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ive seen the difference in a couple games this season when we have gotten a lot of cakes from the te's and ot's. the morale from the other teams guys were down below 50 though. im not fully stocked with all the sa's i want on the line though so i think it could get better when i fully boost.
 
bhall43
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the problem is that to get the kind of cakes it takes to do significant damage to someone for a full game you have to pretty much run a super simple to defend gameplan if you run it game after game.
 
yello1
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The morale thing seems very real to me.

Check out the Miracle Assau Game

Assau goes 4 and out, 3 and out, three and out and four and out to open the game.

Now, despite the fact that were are winning 7-0 and the defense has been stopping the bad guys, the Assau offense is eating up our morale somehow and it is down to the low 90s across the board.

That small difference seems to matter, though as the next series Assau goes down the field from the four and a half yard line to score a TD. By the end of that drive - before the TD is scored - the Ds morale is in the high 70s and low 80s.

It doesn't recover. Other than a brief half time boost to the high 80s, morale is in the tank and going south the rest of the game and Assau scoring tracks with it.

I have seen this time and time again. Morale starts to tank by the third quarter and badda boom badda bing, a close game turns into a romp.
 
jdbolick
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Eh, I've seen my defense's morale be in the tank and stop the opposing offense cold. Plus, I'm sure you've seen plenty of cases where you had a lead and lost it without morale being a factor.
 
bhall43
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ive seen teams with shit chem play teams who also promo them shut offenses down too. the difference between any even teams probably isnt going to ever be easy to see unless you are getting 30+ cakes in a game. which is hard unless you are playing de's that are speed/agility and running a lot of good pitch/off tackle plays their way. screens too.
 
bhall43
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you can take a 5-10% hit to attributes when you are a good team and it isnt constant either because morale resets at half. so realistically you need a consistent moving offense early on that supplies cakes and a defense keeping that morale low to engage results. that is why mismatched games can go from a usual 50 point beatdown to well over 100 because you can consistently run them over throughout the game and they never recover in the 2nd or 4th quarters. thats when everyone just starts looking like studs.
 
yello1
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Originally posted by jdbolick
Eh, I've seen my defense's morale be in the tank and stop the opposing offense cold. Plus, I'm sure you've seen plenty of cases where you had a lead and lost it without morale being a factor.


I have, and obviously morale will tank if you are losing for other reasons.

But these games (Grace had similar run with Assau) the morale was tanking BEFORE we were losing, presumably due to a lot of morale SA VA stuff going on. And that really lined up.

I dunno. I am just thinking I am going to be using Aura of Intimidation etc more.
 
jdbolick
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Originally posted by bhall43
you can take a 5-10% hit to attributes when you are a good team and it isnt constant either because morale resets at half.

I think that's the real key here. Playing with low chemistry is brutal because it's constant. Morale ebbs and flows quite strongly, so you can be down and then back up again, etc. Aside from turnover cascades (which we've since shown are somehow separate from morale), I've never thought I lost a game because of morale.


Originally posted by yello1
I have, and obviously morale will tank if you are losing for other reasons. But these games (Grace had similar run with Assau) the morale was tanking BEFORE we were losing, presumably due to a lot of morale SA VA stuff going on. And that really lined up. I dunno. I am just thinking I am going to be using Aura of Intimidation etc more.

I have been using it and I don't think the effect is very strong at all. It's something, and since OL bonus SAs are crap anyway there's nothing wrong with employing that strategy, but I can't tell much difference between my rushing offense at the start of the game and when the defensive morale is low.
 
yello1
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Originally posted by jdbolick
Aside from turnover cascades (which we've since shown are somehow separate from morale)


Que?
 
snakes22
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Originally posted by jdbolick

I've never thought I lost a game because of morale.


Ever since the morale death spirals... half-time, defensive stop, field goal or anything will get you back near 100 plus I'm sure the effects of it were reduced as well. It does something to help but is it really worth the investment of a team wide strategy? idk

 
bhall43
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defensively it would be nice to put a qb in low morale to really see the effects take place. that is generally where i see it take with chem.
 
jdbolick
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Originally posted by yello1
Que?

QBs throwing 11 interceptions in one game don't necessarily have a bad in-game morale score.
 
bhall43
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qbs might have it too easy in the morale department. a good score of confidence should be around 120 and currently it is at about a 70. that should really hinder their deep throwing pass quality. guys should be throwing more ints with confidence that low. if the bad throws tagged more along with the confidence in tests i would have felt better about the whole thing. unfortunately it just felt ultimately random.
 
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