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Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
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odt
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Originally posted by Catch22
Not going to change the system, but we are going to look at having morale have less of an impact in the first half. Something we'll test this off season.


You could make morale recharge faster and fall slower when it is down
 
bhall43
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Originally posted by Bloodfart
don't tell me the O is getting all the goodies and the d is getting nerfed so OC's too dumb to deal with overloads can score at will?


ya i would just rather there be better ways than just TE Block Left to deal with those blitz's...seems kinda silly to completely nerf DC's because they find things that work.
 
LordEvil
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Does Super Vision work to the effect that you would be "pump faked less" at the pee wee level? If so how much we talking here? What would you suggest is a good attribute to avoid Pump fake? Pump fake decides some big games sometimes because its over powered at the pee wee level.
 
Saris
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How large a role does momentum (in particular speed) play into the broken tackle roll?

For instance would a player moving at 40 on the speed script with 80 str and carry typically have a larger or smaller average roll than a player moving at 30 on the speed script with 90 str and carry? If that's too specific a more general answer is fine.
 
WalterManning
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14 pages to caught up on. Thought there would be more
 
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"Mr Reliable" VA: does it afford knocked-loose protection on 1st and 2nd down?

"Possession Receiver" VA: does its knocked-loose protection extend beyond 8 yards?
 
Bort
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Originally posted by Toriq
Are there any plans to allow the AIs to be downloaded to a local machine, adjusted, and then uploaded to the team. This, IMO, would save some bandwidth, allow coordinators to save their AIs instead of having to be on a team and then when they leave or go to coordinate a new team they have to recreate the whole things (assuming they've lost their privileges to their AI when dropped or leaving a team)? Basically, have AIs be a down-loadable then editable and up-loadable system that allows coordinators to keep their work instead of rebuilding from scratch every-time is they don't, for some of many reasons, have access to their scheme from a prior team. As I said, it should (would?) alleviate some server/bandwidth issues while allowing a coordinator to retain their work/property.


I don't see that as being feasible; it'd be too easy to mess up the data format, etc. We'd have to build an application to edit it or something, and at that point it might as well just be on the website.

We're going to try and get things moved over to being owned by the user instead of team, though.
 
jpjn94
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With the recent improvements to the Scout Team feature; any thoughts to adding field location as well?

e.g. OPP 20 to OPP Goal Line

 
vinman
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Originally posted by Catch22
We have some plans in regards to the DPC to specifically help us deal with the exploit blitz issues that we can never 100% resolve - will be announcing soon.


Great now your going to nerf blitzing LB's..another year wasted building.
 
Bloodfart
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Originally posted by LordEvil
Does Super Vision work to the effect that you would be "pump faked less" at the pee wee level? If so how much we talking here? What would you suggest is a good attribute to avoid Pump fake? Pump fake decides some big games sometimes because its over powered at the pee wee level.


SV needs pretty high vision to be much use, the prob in peewee is those dots are pretty much legally blind.
 
Black Peter
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Originally posted by Bort
....

We're going to try and get things moved over to being owned by the user instead of team, though.


That would be a great addition too. Thanks.
 
Longhornfan1024
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On passing plays, can DBs either make a INT roll and a PD roll, or do they have they only have the opportunity to make one roll in any given play?
 
LordEvil
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Originally posted by Bloodfart
SV needs pretty high vision to be much use, the prob in peewee is those dots are pretty much legally blind.


yeah the max most spend in vision is 30-40. Its hard to go higher as you lose speed and agility and the Wrs would just run right by the Cbs
 
The Avenger
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OK, serious question Bort.....

Have you had discussions about builds that plateau'd and are about 300 to 400 XP short of hitting level 69 and will never have a chance to boost 3 times to level 72 evening up the playing field because somewhere in the past 1.5 calender years that player build lost out on Xp's due to the older playing time issues in regards to XP's and mid-season player building?

Please don't say it was even across the board with regards to "if your NOT level 69" you do not get to boost to level 72 at age 441.

That is actually not an equal rule across the board if you truely think about it, as i stated, there we ALOT of agents who did not know this was coming up when they had their end build come to plateau.

Besides, it is 1000% benefiting you (FP spending) and those who want to keep up their highest level builds in Pro leagues ad/or builds coming up to that level range.

Thanks.
 
Bloodfart
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Originally posted by vinman
Great now your going to nerf blitzing LB's..another year wasted building.


I suspect they will limit the # of blitzers coming from one side of the line.
 
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