AA's were still a joke this season. AAA's not much better. Will this be addressed in the offseason, or is this still something thats on the backburner? A Competition Comittee could be formed to help work through some of the issues.
pottsman
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Originally posted by vike fan 4 life
any reason to not answer my question about AA or uncapped for casual leagues? Its not a suggestion so I dont really understand
Originally posted by Catch22
Bort's running a little late but feel free to submit your questions for him and the ones I can't answer he will as soon as he arrives.
Originally posted by Catch22
Some of the questions haven't been answered as I'm waiting for Bort to join. He should be here in around 30 minutes (we just wrapped up an Admin meeting and they are doing some work related stuff).
any reason to not answer my question about AA or uncapped for casual leagues? Its not a suggestion so I dont really understand
Originally posted by Catch22
Bort's running a little late but feel free to submit your questions for him and the ones I can't answer he will as soon as he arrives.
Originally posted by Catch22
Some of the questions haven't been answered as I'm waiting for Bort to join. He should be here in around 30 minutes (we just wrapped up an Admin meeting and they are doing some work related stuff).
pottsman
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Originally posted by AlaskanRaven
Originally posted by AlaskanRaven
Thx...didn t have the best and I kinda like the idea of creating what I d use versus settling because that s all I could roll, although it seems a bit expensive to purchase....
Will there be consideration to dropping costs to create a custom piece? I understand the point of not having everyone with 4 custom pieces, but a little gi ve would be appreciated!! I m trying to get this right as we move along day to day, I m not even quite sure yet of impact these changes bring to my teams...so forgive me if I seem repetitive...maybe be that ole timers disease...CRS LOL
Will there be consideration to dropping costs to create a custom piece? And also, what day will tokens be tripled? And what day can we upgrade new reg for free and AEQ with tokens that have been tripled? thx
First day of the Preseason, day -X
Originally posted by AlaskanRaven
Thx...didn t have the best and I kinda like the idea of creating what I d use versus settling because that s all I could roll, although it seems a bit expensive to purchase....
Will there be consideration to dropping costs to create a custom piece? I understand the point of not having everyone with 4 custom pieces, but a little gi ve would be appreciated!! I m trying to get this right as we move along day to day, I m not even quite sure yet of impact these changes bring to my teams...so forgive me if I seem repetitive...maybe be that ole timers disease...CRS LOL
Will there be consideration to dropping costs to create a custom piece? And also, what day will tokens be tripled? And what day can we upgrade new reg for free and AEQ with tokens that have been tripled? thx
First day of the Preseason, day -X
Stray Doug
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As the season progressed, it became pretty clear that passing was dominant in this sim and we saw a heavy shift in that direction (at least in WL play).
The 3 final games (two conf. championships plus WL championship) saw 384 pass attempts and 130 rushes... about a 75/25 split. Without getting into the "why" (catch/pump fake vs. builds vs. tactics vs. whatever reason), is this something you are going to take a look at this offseason to see if adjustments are in order?
The 3 final games (two conf. championships plus WL championship) saw 384 pass attempts and 130 rushes... about a 75/25 split. Without getting into the "why" (catch/pump fake vs. builds vs. tactics vs. whatever reason), is this something you are going to take a look at this offseason to see if adjustments are in order?
pottsman
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Originally posted by sousaphone_ninja
Are you allowing us to own multiple same teams, ie more then one casual
Originally posted by Catch22
Originally posted by David Stern
Owning Two regular teams. is this going to be done this offseason or?
Not this off season.
Are you allowing us to own multiple same teams, ie more then one casual
Originally posted by Catch22
Originally posted by David Stern
Owning Two regular teams. is this going to be done this offseason or?
Not this off season.
Originally posted by sousaphone_ninja
Are you allowing us to own multiple same teams, ie more then one casual
Answered earlier, Catch said no...
Are you allowing us to own multiple same teams, ie more then one casual
Answered earlier, Catch said no...

Catch22
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Originally posted by vike fan 4 life
any reason to not answer my question about AA or uncapped for casual leagues? Its not a suggestion so I dont really understand
Some questions Bort will have to answer. If I don't know the answer, I'm not going to give people a wrong answer.
any reason to not answer my question about AA or uncapped for casual leagues? Its not a suggestion so I dont really understand

Some questions Bort will have to answer. If I don't know the answer, I'm not going to give people a wrong answer.
Sik Wit It
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Originally posted by sousaphone_ninja
Are you allowing us to own multiple same teams, ie more then one casual
Catch answered this a few pages back. Not this offseason.
Are you allowing us to own multiple same teams, ie more then one casual
Catch answered this a few pages back. Not this offseason.
Catch22
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Originally posted by AlaskanRaven
Will there be consideration to dropping costs to create a custom piece? And also, what day will tokens be tripled? And what day can we upgrade new reg for free and AEQ with tokens that have been tripled? thx
Unlikely.
Rollover to season 16 for last two questions.
Will there be consideration to dropping costs to create a custom piece? And also, what day will tokens be tripled? And what day can we upgrade new reg for free and AEQ with tokens that have been tripled? thx
Unlikely.
Rollover to season 16 for last two questions.
bhall43
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Originally posted by Stray Doug
As the season progressed, it became pretty clear that passing was dominant in this sim and we saw a heavy shift in that direction (at least in WL play).
The 3 final games (two conf. championships plus WL championship) saw 384 pass attempts and 130 rushes... about a 75/25 split. Without getting into the "why" (catch/pump fake vs. builds vs. tactics vs. whatever reason), is this something you are going to take a look at this offseason to see if adjustments are in order?
thats a terrible way of looking at things...should teams have to play a balanced playbook to win?
As the season progressed, it became pretty clear that passing was dominant in this sim and we saw a heavy shift in that direction (at least in WL play).
The 3 final games (two conf. championships plus WL championship) saw 384 pass attempts and 130 rushes... about a 75/25 split. Without getting into the "why" (catch/pump fake vs. builds vs. tactics vs. whatever reason), is this something you are going to take a look at this offseason to see if adjustments are in order?
thats a terrible way of looking at things...should teams have to play a balanced playbook to win?
ImTheScientist
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Bort, will you accept the Kai's GM offer so you can have a lolGM trophy in your case?
Edited by ImTheScientist on May 16, 2010 20:04:53
Catch22
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Originally posted by sousaphone_ninja
Are you allowing us to own multiple same teams, ie more then one casual
Yes, down the road. Not happening right now though.
Are you allowing us to own multiple same teams, ie more then one casual
Yes, down the road. Not happening right now though.
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