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Forum > Goal Line Blitz > Q&A Archives > Player Archetypes Discussion - Improvements to player development
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jaxinthebox
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Originally posted by Mat McBriar
Sweet, I'll take my LB with strength, speed, agility, vision as majors.

See the problem?


WRs are set up like that right now with 6 majors right now. What's the problem?
 
Boogie21
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Originally posted by Dustin Diamond
imagine being a new player, all of these choices will overwhelm the average newb & discourage growth.


that particular attitude towards noobs is what stunts growth. Why do all noobs have to automatically be stupid?
 
TxSteve
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sorry for asking again Catch -


but with so many options for players (and STOP) - do you foresee any roster size changes in the near future?
 
Kayoh
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QB - Field General
6'2" - 6'6" 215-250 Lbs
Majors: Throwing, Vision, Confidence, Strength (+.5)
Minors: Agility, Speed, Stamina (+.33)
Bonus SAs: Pocket Presence, Tight Spiral
Penalty SAs: Turn Shoulder, On The Run

HB - Workhorse Back
5'10" - 6'1" 205-230 Lbs
Majors: Speed, Agility, Carrying, Strength (+.5)
Minors: Stamina, Confidence, Vision (+.33)
Bonus SAs: Cover Up, Juke
Penalty SAs: First Step, Quick Cut

OL - Balanced OL
(C) 6'1" - 6'5" 255-315 Lbs
(G) 6'1" - 6'6" 300-340 Lbs
(T) 6'3" - 6'8" 290-335 Lbs
Majors: Strength, Blocking, Agility, Confidence (+.5)
Minors: Vision, Speed, Stamina (+.33)
Bonus SAs: Get Low, Foundation
Penalty SAs: Pancake, Shock Block
 
InRomoWeTrust
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Originally posted by im317
so, when your team needs you to move over to a different type of player because they cant fill a need there buy can get another player where you are, currently its doable, in the future well your out of luck.


Definitely not. Just because I choose a specific archetype does not mean I am locked into that "role". Don't let names limit you from being creative with the ALGs.
 
Catch22
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Originally posted by chefsjg71
Fix the sim not the builds. Another determent from the fact that bugs can't be fixed and another way to make people think more is better.


By all means if you have sim issues, please post them in the Bugs forum. We take sim issues very seriously and will do everything we can to fix them. To say that we don't is a bit off imo.
 
stizz
Chillin'
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very interesting - will have to chew on this for a bit
 
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There should be special unlockable SAs that are hidden until a player meets certain requirements. The requirements could be as simple as attaining certain values for key attributes, or complex like selecting certain SA combinations.
 
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Originally posted by TxSteve
sorry for asking again Catch -


but with so many options for players (and STOP) - do you foresee any roster size changes in the near future?


Unless their making us accept LESS players in contracts, lol. I hope not. 55 is a good # for roster sizes imo. I would hate to see a conversion back to the old roster 'unlimits'.
 
Deathblade
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Originally posted by TxSteve
sorry for asking again Catch -

but with so many options for players (and STOP) - do you foresee any roster size changes in the near future?


Why would there be roster size changes?

It would be just like it is now...except with less awkward building (your receiving FB won't have to wait until 60 to invest in speed).
 
Dpride59
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Originally posted by notak bethay

One serious question. Will this make Defensive game planning a one stop shop? Will you be able to just tag elusive backs, power backs, combo and have an automatic defense that goes in against those players? If so I can see people building complex defenses and just transfering them to teams without any game planning.


No it wont.. Dcing is tedious bro. It will still be finding out every down/distance your opp runs play x/y/z, and you will need to still chart everything if you want to have the right defense on the field for 95% of the plays. Won't make that horrible job any easier, anyone saying it will isn't doin it right
 
Mr Sinister
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I am not reading the whole thread. but if I get this right, now you're telling us we need to choose what specific position our players are going to be when we make them? Say I make an OT, now I have to decide if he's going to be a pass blocker, or a run blocker. You going to have the OT1, and OT2 spots on the specific depth chart for this, or are we going to be screwed if we pass and have a run blocker in there?

So let me see, then I make a LB, he has to be made position specific, as a LOLB, MLB, or ROLB. Then a run stuffer, or a coverage specialist, or a blitzer....

This is dumb. what if I decided I wanted to change him, and make him go from being a LOLB, to a ROLB? I have to start all over again.... Oh, I get it now, make them use up more flex, so they spend more money on the game. Now I get it, make them spend their hard earned cash as fast as you can.
 
Robadesigns
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Originally posted by ms4351
I think this will be great for the game and add a level of complexity that will take the game away from the cookie cutter builds.....


Nothing will ever take away cookie cutter builds! Its a fact!

Take WOW for example... there are about 2 Million ways to build your character and be "original" but that dosn't last long when you find out your guy sucks ass.

Wake up call, there will always be nerds that come up with the best builds for players and leak them. Welcome to America!

 
Savitar
Ghost Recon
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I didn't read every post up until now......so

Will players already created be given any compensation allowed with this new stuff added. In other words, will players already created be inferior to ones that are going to be created? Will older players be given these options as well?
 
Catch22
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Originally posted by TxSteve
sorry for asking again Catch -


but with so many options for players (and STOP) - do you foresee any roster size changes in the near future?


No. It'll most likely stay at 55.
 
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