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Forum > Goal Line Blitz > Goal Line Blitz 2 - Alpha Testing Information - Q&A
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no14mike
pepper ally
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Originally posted by DONKEIDIC
Maybe you overestimate the capabilities...


After all, Beta took 30+ seasons...
 
dahman32
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Originally posted by moentrol
I'm don't care either way with the graphics I want to test the new sim.


Originally posted by dahman32
How do we know the new sim isn't the same sim with new graphics?
Then what?



Originally posted by monsterkill
i think we already know what they coded over
http://tinyurl.com/k3n92al


Originally posted by rivergato
GLB++


Originally posted by euchrid
It's not. If it was, I doubt it would've taken so long to make.


Originally posted by DONKEIDIC
Maybe you overestimate the capabilities...


Originally posted by no14mike
After all, Beta took 30+ seasons...


This string of posts had me chuckling
Edited by dahman32 on Sep 19, 2013 07:55:44
 
Toric
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Question. So the current build structure pretty much works from the top down.. The biggest problem we had in the lower and mid ages has always been that you can't adjust much for the lower ages without throwing off the W/L and Pro ages... I know bort added some buffers to help this and i think that has been a hge help..

But is the new dot building structure still based on2 choices..? 1 build for now and suck later.. 2 build for pro and suck early..

how has this been addressed in the new game? as i know it was one of the biggest problems overall.
 
dahman32
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Originally posted by Toric
Question. So the current build structure pretty much works from the top down.. The biggest problem we had in the lower and mid ages has always been that you can't adjust much for the lower ages without throwing off the W/L and Pro ages... I know bort added some buffers to help this and i think that has been a hge help..

But is the new dot building structure still based on2 choices..? 1 build for now and suck later.. 2 build for pro and suck early..

how has this been addressed in the new game? as i know it was one of the biggest problems overall.


Another question to add... will it still take 1 year to reach Plateau? the only level that I heard claims to matter or is cared about in the coding.
 
DONKEIDIC
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Originally posted by Toric
Question. So the current build structure pretty much works from the top down.. The biggest problem we had in the lower and mid ages has always been that you can't adjust much for the lower ages without throwing off the W/L and Pro ages... I know bort added some buffers to help this and i think that has been a hge help..

But is the new dot building structure still based on2 choices..? 1 build for now and suck later.. 2 build for pro and suck early..

how has this been addressed in the new game? as i know it was one of the biggest problems overall.


If it has it will be a much better game.
 
dahman32
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While folks keep bringing up Tecmo Bowl, here is a novel Idea!!!

Have a league where Plateau players can choose not to get old or decline by fending off "father time" with Flexies!

Looking over this article makes it even more recognizable as to why this would be relatively intriguing rather than forgetting about random "dots" after 2 seasons.

http://bleacherreport.com/articles/290024-tecmo-super-bowls-32-greatest-players

Not sure how it would be implemented, but I could see how LEGENDS would be made here.
 
MoJames
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Anything new happen here in the past 12 hours?
 
Primate
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Originally posted by Dub J
Pretty sure 99% of Canadians don't know what deodorant means, let alone shower.



Did a guy from the state where toothbrushes are considered a "new fad" seriously just make a hygiene post?
 
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Originally posted by MoJames
Anything new happen here in the past 12 hours?



I've had breakfast and completed training my dots.
 
lardaddy
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2200
 
F8n4tune
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Originally posted by DONKEIDIC
Originally posted by Toric

Question. So the current build structure pretty much works from the top down.. The biggest problem we had in the lower and mid ages has always been that you can't adjust much for the lower ages without throwing off the W/L and Pro ages... I know bort added some buffers to help this and i think that has been a hge help..

But is the new dot building structure still based on2 choices..? 1 build for now and suck later.. 2 build for pro and suck early..

how has this been addressed in the new game? as i know it was one of the biggest problems overall.


If it has it will be a much better game.


Yeah if you can't play through it will be just as boring as this one with better graphics.
 
DeeVee8
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Originally posted by MoJames
Anything new happen here in the past 12 hours?


Originally posted by Larry Roadgrader

I've had breakfast and completed training my dots.


...and edited my avy to match the resolution of GLB 2.0
 
coachingubigr
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Originally posted by DeeVee8
...and edited my avy to match the resolution of GLB 2.0


 
F8n4tune
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Originally posted by F8n4tune


Yeah if you can't play through it will be just as boring as this one with better graphics.


Same if it's just another formula building game as well. If the player you're building can't stand out by being built different than another player then it's just another coordinating game like this one. We all know there are not enough coordinators to go with the player ratio. Real football does not consist of all players built the same , yeah this isn't real football.

There should be no easy way to win a league , there needs to be intangibles involved more randomness. And not some archetype joke either , the difference should be on where you apply the sp's not on some set factor. No build for late game success. Or it's just this game with better graphics.

 
Time Trial
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I hope that the next one has a single player campaign mode so that I have something to play when I don't want to deal with everyone else's bullshit.
 
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