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Forum > Goal Line Blitz > Myth: GLB2 has more dots and active teams than GLB1
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SteveMax58
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Originally posted by Black Peter
TBPH, probably wouldn't be having "this same debate" over and over ad nauseum if not for a whole lotta no cares from staff. Hell, man, YOU were one hell of a catalyst for the entire forum "attitide" with your secret DB customer-trolling multi. Along with your cohorts doing the same.

Is that professional? Nope.

Do you give a rats ass? Nope.

Do I give a rats ass anymore? Nope.

But to come in here and basically blame the user-base for your poor decisions (admin multi trolling, creating the same game again, etc) is just sad.

Enjoy the ride. You deserve it.

Peace.


Truth here
 
jdbolick
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Originally posted by Corndog
Doesn't matter how many dots there are if 90% of them won't be relevant for another year.

lol. Even if you buy into the argument that GLB1 dots are only fun once they're at plateau, which isn't true but let's assume it is, you still get five seasons of games where it is undeniable that how you built your dot influences their performance. Meanwhile GLB2 is a clusterfuck where no one has any idea if any attributes and skills actually mean anything because they don't seem to have any correlation with the results of the games. You can save up thousands of points and spend them improving your tackling abilities only to watch your missed tackles increase. You can spend thousands of points on pass deflection abilities only for your dot to be a better pass rusher than pass deflector. While even with my low opinion of you I don't think you guys would do this, it's theoretically possible that GLB2 runs sham games where the builds don't even matter because we cannot observe any obvious connection between the builds and what happens.

Originally posted by
The game is "dead" because people think the game is dead. People think the game is dead because most players aren't relevant enough to talk about, and won't be for months and months, if ever because maybe they accidentally spent a skill point in the wrong place one time.

http://glb.warriorgeneral.com/game/changelog.pl The game is dead because it has been officially abandoned by Bort. It would be one thing if you guys spent more time on GLB2 and other projects, but it's quite another to have an official announcement stating that no significant changes will be made to GLB1 ever again.

Originally posted by
GLB2 is more lively because people are having fun at all levels, rather than just the last 10% of a player's life.

GLB2 is more lively by what measure? It has vastly fewer forum posts in addition to WiSeIVIaN's stats on it having fewer players.
 
Bane
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How do you go from this:


Originally posted by Corndog
Doesn't matter how many dots there are if 90% of them won't be relevant for another year.


To this:


Originally posted by Corndog
Do people even enjoy plateau? I mean, I know owners do so they don't have to recruit, and that people keep them around for the benefit of the owner, but do people actually enjoy their plateau dots?

I always thought it was by far the most boring part of dot building. There's nothing else to do besides look at statlines. Which is kind of ironic in that dots don't become relevant until they become boring. The first season is interesting enough to see your guy at his "peak", but after that seems pretty dull.



In the same thread?
Edited by Bane on May 22, 2015 10:04:13
Edited by Bane on May 22, 2015 10:02:56
 
jdbolick
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For the record, I'm not calling for a massive reinvestment in GLB1. I realize that's unrealistic, but it would be nice if you were honest about why it's unrealistic rather than pissing on GLB1 and hyping GLB2. GLB2 has already plateaued as a mild failure while MightyBrawlers is a total bust. Further investment is unrealistic because the Warrior General revenue stream is at worryingly low levels. It's not a coincidence that the support staff has either abandoned ship or been let go. It's not a coincidence that Bort has disappeared from public view. It's not a coincidence that the spokesman for Warrior General is a notorious troll. These are all symptoms of a company that is in financial trouble and may close its doors at any time.
 
haole
the one who knocks
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Originally posted by bhall43
Then you are reaching pretty bad because there definitely isn't more than 5 people even insinuating that as a reason. Beyond the first page there are 3 more people (counting you) that said anything remotely close to being worried that the game wouldn't be around for long.

So ya, a lot of people...


Literally anyone with a few minutes of time can go over there and see how wrong you are.
 
haole
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Originally posted by jdbolick

While even with my low opinion of you I don't think you guys would do this, it's theoretically possible that GLB2 runs sham games where the builds don't even matter because we cannot observe any obvious connection between the builds and what happens.


Oh the irony if that were true, that GLB2 would steal the basis of its sim from PickSix
 
TJ Spikes
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Originally posted by Bane
How do you go from this:
To this:
In the same thread?

Easy. He doesn't like GLB1. For him, a dot goes from irrelevant to boring.

Everyone just has a decision to make:

-- Either keep buying flex to keep this game going (even those that already have more than they can spend)

-- Or just admit that all good things must end (like WG has--repeatedly) and walk away

I've got 2 paid dots left (and the 2 free ones), and they're at that end of career surge where it's 9 boosts. It's not an easy decision to make.

Right now, my team has other agents cutting back on dots and they're going to be close to impossible to replace, so I'm leaning towards a Bort impersonation. It sucks, but the real curse of this game is how many dots it takes to field a competitive team. If you can't be competitive, why play?

That's the heart of the whole cheaper player / more growth argument. It takes too many dots per team and there aren't enough dots to go around. That's compounded by the fact that if you lose a high level dot, it's almost impossible to replace them... hence the insta-79 argument.

Edited by TJ Spikes on May 22, 2015 11:24:59
Edited by TJ Spikes on May 22, 2015 11:21:27
 
Bane
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Maybe it's time they remove the CPU penalties for teams that have over a certain amount of them. What is that, 10?
 
TJ Spikes
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Originally posted by Bane
Maybe it's time they remove the CPU penalties for teams that have over a certain amount of them. What is that, 10?


it's time they got rid of stam/energy completely and cut roster sizes down to 30 or so.
 
haole
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Originally posted by Bane
Maybe it's time they remove the CPU penalties for teams that have over a certain amount of them. What is that, 10?


NO UPDATES FOR ANY OF US!!!

Otherwise we won't learn.

I bet we all regret not being nicer to Corny and that other people weren't more receptive to changes.
 
gbororats
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another few adjustments that could be done to GLB1 is to implement more stats on the league leader page, or start implementing some of the greasemonkey scripts into the actual game, like highlight player, or the VPB or the remaining ALG's... little things like that, that dont specifically change the sim, but add to the game.
 
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Originally posted by gbororats
another few adjustments that could be done to GLB1 is to implement more stats on the league leader page, or start implementing some of the greasemonkey scripts into the actual game, like highlight player, or the VPB or the remaining ALG's... little things like that, that dont specifically change the sim, but add to the game.


they could start by fixing the stats that are broken on the stat pages...
 
gbororats
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yeah, forgot to type that part
 
DB Coach
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I hope Cornblade means what he says about GLB1 being around as long as people are playing. That gives me reason to invest more money in this game honestly.
 
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Originally posted by DB Coach
I hope Cornblade means what he says about GLB1 being around as long as people are playing. That gives me reason to invest more money in this game honestly.


as long as there are at least two of us apparently.
 
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