Reprogram it from start to finish.... Remove VAs from the game or lower the max per slot to 10. As it stands 15 in one slot is too much I feel and it's just way too difficult to balance a sim that is based on a rolling chance system if the dots are designed to specifically get INTs and FF. I mean I know it's not supposed to be a realistic sim but it could also be the order of roll progression that is the issue. If a dot rolls for a INT before the player has a chance to catch it, then it's always designed in the defenders favor and should be more equal based on position.
For example of an issue that I see would be when you have 2 close route patterns where the defender is in man coverage versus the WR. The QB throws the ball and you get picked off by a CB that just suddenly comes off his route that was covered well to make a pick on that 2nd route being run when he couldn't have even seen the ball as he's watching the WR and covering the WR in their route. The pathing AI is just not optimal and deeply hurts the QB rolling to pass as the CB has eyes in back of his head and the QB gets hosed. .
For example of an issue that I see would be when you have 2 close route patterns where the defender is in man coverage versus the WR. The QB throws the ball and you get picked off by a CB that just suddenly comes off his route that was covered well to make a pick on that 2nd route being run when he couldn't have even seen the ball as he's watching the WR and covering the WR in their route. The pathing AI is just not optimal and deeply hurts the QB rolling to pass as the CB has eyes in back of his head and the QB gets hosed. .






























