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Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
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Catch22
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Originally posted by Toriq
Regarding the DPC, are there pans to restrict the d-line, specifically DE placement, so they can't be placed so wide and "bust" o/d-line interactions? Seems the DE placement so far outside that "box" is causing many of the o/d-line interaction issues and if they were restricted somewhat then that could help with the "exploit" blitz dynamics. (This from a DC BTW, but something I believe is necessary if you are to "fix" the interactions)


We have some plans in regards to the DPC to specifically help us deal with the exploit blitz issues that we can never 100% resolve - will be announcing soon.
 
Bort
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Originally posted by lukin83
Does the Lead Block SA work on kick/punt returns? I am pretty sure I saw this answered in a previous Q&A, but I have not been able to locate it.


It'll work for players leading near the returner.
 
ryan_grant-25
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http://goallineblitz.com/game/replay.pl?game_id=1381384&pbp_id=10626820
http://goallineblitz.com/game/replay.pl?game_id=1381384&pbp_id=10627251

when a DE drops into zone on a pitch, will the HB ever be like "fuck the drawn play, let me cut this inside" ?
 
Catch22
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Originally posted by Redrover
Does "Hands" work for pass blocking?


Answered earlier - no.
 
lukin83
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Originally posted by Bort
It'll work for players leading near the returner.


Near the returner? So the OU1 would most likely not benefit from it?
 
Catch22
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Originally posted by jpjn94
Are there any plans to look into morale further? For example...

All the King's Men vs Nashville Hounds USAPL

After a horrid 1st quarter, but only down 21-0; ATKM starts off this drive with everyone on offense in the low 80's in Morale.

http://goallineblitz.com/game/replay.pl?game_id=1369685&pbp_id=11004732

You're already up against the wall against some of the better teams; how is it possible to even try and come back in game like this? This quickly snowballed into a 48-0 game with no hopes of return. By the final play for ATKM in the first half left everyone in the 60s in morale.

http://goallineblitz.com/game/replay.pl?game_id=1369685&pbp_id=11005944

Is this really what you envision with the morale changes?



Not going to change the system, but we are going to look at having morale have less of an impact in the first half. Something we'll test this off season.
 
Bort
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Originally posted by LordEvil
Any chance on the standngs page you could add more things like the NFL does with match ups?
When you get time look at this link
http://goallineblitz.com/game/forum_thread.pl?thread_id=4338734
Be nice if I didn't have to do it


Maybe on the compare teams page? It's been a long time since that page has gotten any work on it at all.
 
jpjn94
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Originally posted by Catch22
Not going to change the system, but we are going to look at having morale have less of an impact in the first half. Something we'll test this off season.


Thank you!

 
Bort
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Originally posted by lukin83
Near the returner? So the OU1 would most likely not benefit from it?


Probably not; he's not really lead blocking if he's 50 yards away from the returner.
 
charwh
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I've asked around a little, and no one seems to know the answer to this, but I'm sure you will. Are players listed in order from least OPP to most OPP, then alphabetically by position after max OPP when assigning a depth chart position?

Edited out typo

Edited by charwh on Oct 20, 2010 19:27:19
 
LordEvil
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Originally posted by Bort
Maybe on the compare teams page? It's been a long time since that page has gotten any work on it at all.


Yep be nice to see a stats match up vs the team your playing. It does tell you a lot what a team likes to do.
 
Kistanth
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hmm nice stuff bort
Edited by Kistanth on Oct 20, 2010 19:27:23
 
Bloodfart
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Originally posted by Catch22
We have some plans in regards to the DPC to specifically help us deal with the exploit blitz issues that we can never 100% resolve - will be announcing soon.


don't tell me the O is getting all the goodies and the d is getting nerfed so OC's too dumb to deal with overloads can score at will?
 
Bort
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Originally posted by charwh
I've asked around a little, and no one seems to know the answer to this, but I'm sure you will. Are players listed in order from most OPP to least OPP, then alphabetically by position after max OPP when assigning a depth chart position?



Not specifically in direct OOP order, but it tries to sort guys in the most logical "who should go here" order by position. So, yeah I guess it's related.
 
Black Peter
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Are there any plans to allow the AIs to be downloaded to a local machine, adjusted, and then uploaded to the team. This, IMO, would save some bandwidth, allow coordinators to save their AIs instead of having to be on a team and then when they leave or go to coordinate a new team they have to recreate the whole things (assuming they've lost their privileges to their AI when dropped or leaving a team)? Basically, have AIs be a down-loadable then editable and up-loadable system that allows coordinators to keep their work instead of rebuilding from scratch every-time is they don't, for some of many reasons, have access to their scheme from a prior team. As I said, it should (would?) alleviate some server/bandwidth issues while allowing a coordinator to retain their work/property.
 
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