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Forum > Goal Line Blitz > Q&A Archives > April 10th Q & A Discussion Thread
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Catch22
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Originally posted by Longhornfan1024
To Bort and Catch: So are you two currently sitting together discussing our questions as they come in, or do each of you just focus on one type of question?


If it's a sim question, I say "you got this one"
 
Bort
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Originally posted by Mat McBriar
Just for clarification since it's one of the more frequent FAQ questions as of late.

Does +% fake AEQ help the Catch Fake SA?


Yes
 
Bort
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Originally posted by Bukowski
In season 12, my WR lost to a guy that only had 1 KR all season for a TD, with a ton of returns. His average was also really low. He just had a ton of yards, because he was the only human on a CPU team, so the team ended up receiving a lot of kickoffs.

But in that same season, my WR led the conf in Kick Return avg, most Punt Return TDs, most Punt Return Yards and 2nd most kick return TDs.

Obviously, it isn't a big deal now, but I'm just trying to make a point. The guy that ended up winning, only had a 1 or 2 returns for TDs all year, with a much lower average on both fronts.

The only stat he was ahead in, compared to my WR, was kick return attempts and yardage. Everything else was a landslide in my WRs favor.

Like I said, I can't be sure why that happened, but something is def off with the ranking system, for this to happen. The only conclusion I could come up with, was that KR Yardage and/or Attempts had way too much bearing on the formula.


I changed it in season 13 IIRC
 
pottsman
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Originally posted by Bort
Originally posted by Mat McBriar

Just for clarification since it's one of the more frequent FAQ questions as of late.

Does +% fake AEQ help the Catch Fake SA?


Yes


Look off?
 
Catch22
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Originally posted by pottsman
Look off?


No.
 
Dpride59
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Originally posted by Catch22
I will never say for good - it's likely we will keep it at 55 but things are always subject to change.


I love the fact you guys are keeping it at 55. IT gives us more options for tactics/strategies, it allows us to actually have some devoted STOPS, and it just makes things a lot more fun in general. I know about 20 different teams that made players this offseason, and everyone made 60+- just to test all of these different Stops/Combos. Really hope you guys stick to your guns on this, it makes this game fun having 55 players, 50 would make things less fun for every team who is doing everything right!



Heck, I knew this guy hazy who wanted to play with a 150 man roster. 55 seems alright to me!
 
itsme420
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flex sale on 4/20???
 
Bort
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Originally posted by F8n4tune
What's the purpose of the sliders on a dot's page ? To simplify , why are they even there if the coordinators can set distances and the like ? Was the intent to allow an agent to use them ?

Hope this makes sense.


The individual tactics are added to the coordinator tactics. If the coordinator sets 1 yd and the player sets 1 yd, you get a net of 2 yds.
 
Saris
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This is a tricky question to ask, I'm not looking for the formulas or values. But would it be possible to get a rough example of how diminishing returns on SA's over 10 work?

There are just so many ways it could be implemented that would affect SA decisions. If the decrease was linear with a hypothetical 11= 90% 12 = 80% 13=70% etc. a few points after 10 could still give a pretty strong return. But on the other hand if there was a sudden severe drop with 11 = 10% effectiveness and each point after that decreasing in effect exponentially towards zero, then anything in an SA over 10 would be a complete waste.

So could we just get a rough 'bigger than a bread box' example? i.e. does 11 give more or less than 50% effectiveness and if more than 50% does it stay fairly consistent after that or drop off quickly?

 
Catch22
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Originally posted by itsme4
flex sale on 4/20???


No, ask your drug dealer.

*GLB does not endorse consumption of illegal narcotics in any shape or form*
 
Bukowski
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Originally posted by David Stern
Originally posted by Catch22

I will never say for good - it's likely we will keep it at 55 but things are always subject to change.


I love the fact you guys are keeping it at 55. IT gives us more options for tactics/strategies, it allows us to actually have some devoted STOPS, and it just makes things a lot more fun in general. I know about 20 different teams that made players this offseason, and everyone made 60+- just to test all of these different Stops/Combos. Really hope you guys stick to your guns on this, it makes this game fun having 55 players, 50 would make things less fun for every team who is doing everything right!



Heck, I knew this guy hazy who wanted to play with a 150 man roster. 55 seems alright to me!


Definitely.

Please don't change it, too many people have set up their teams based on 55.
 
drake262
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Are there any replays of catch in stride?
 
Guppy, Inc
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Originally posted by Bukowski
In season 12, my WR lost to a guy that only had 1 KR all season for a TD, with a ton of returns. His average was also really low. He just had a ton of yards, because he was the only human on a CPU team, so the team ended up receiving a lot of kickoffs.

But in that same season, my WR led the conf in Kick Return avg, most Punt Return TDs, most Punt Return Yards and 2nd most kick return TDs.

Obviously, it isn't a big deal now, but I'm just trying to make a point. The guy that ended up winning, only had a 1 or 2 returns for TDs all year, with a much lower average on both fronts.

The only stat he was ahead in, compared to my WR, was kick return attempts and yardage. Everything else was a landslide in my WRs favor.

Like I said, I can't be sure why that happened, but something is def off with the ranking system, for this to happen. The only conclusion I could come up with, was that KR Yardage and/or Attempts had way too much bearing on the formula.


i've never been able to figure out the formula. every time i think i'm close, i'll find a bunch of cases where the formula doesnt work even close to the results. personally i think a bias exists towards hb, cb, and wr, and that too much emphasis is made for a decent player playing for a crappy team.

i think the probablem part of KR yardage is that a kr on a bad team will just get so many more attempts than a KR on a good team, that the good KR is just overwhelmed by the yardage
 
Bukowski
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Originally posted by Bort
Originally posted by Bukowski

In season 12, my WR lost to a guy that only had 1 KR all season for a TD, with a ton of returns. His average was also really low. He just had a ton of yards, because he was the only human on a CPU team, so the team ended up receiving a lot of kickoffs.

But in that same season, my WR led the conf in Kick Return avg, most Punt Return TDs, most Punt Return Yards and 2nd most kick return TDs.

Obviously, it isn't a big deal now, but I'm just trying to make a point. The guy that ended up winning, only had a 1 or 2 returns for TDs all year, with a much lower average on both fronts.

The only stat he was ahead in, compared to my WR, was kick return attempts and yardage. Everything else was a landslide in my WRs favor.

Like I said, I can't be sure why that happened, but something is def off with the ranking system, for this to happen. The only conclusion I could come up with, was that KR Yardage and/or Attempts had way too much bearing on the formula.


I changed it in season 13 IIRC


thank you, i appreciate that.
 
Bort
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Originally posted by Saris
This is a tricky question to ask, I'm not looking for the formulas or values. But would it be possible to get a rough example of how diminishing returns on SA's over 10 work?

There are just so many ways it could be implemented that would affect SA decisions. If the decrease was linear with a hypothetical 11= 90% 12 = 80% 13=70% etc. a few points after 10 could still give a pretty strong return. But on the other hand if there was a sudden severe drop with 11 = 10% effectiveness and each point after that decreasing in effect exponentially towards zero, then anything in an SA over 10 would be a complete waste.

So could we just get a rough 'bigger than a bread box' example? i.e. does 11 give more or less than 50% effectiveness and if more than 50% does it stay fairly consistent after that or drop off quickly?



Exponential decrease.

I'd not recommend anything over 12-13 myself, but some people swear by going higher. Higher will count, but eventually it's pretty minimal.
 
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