Originally posted by tautology
Originally posted by Iceman16
Originally posted by jrry32
From the changelog:
Oct 5, 2009
- KR return depth slider
- Cover HB/FB route left/right option for DPC
- DPC checkdowns work all the way through the list
- Flats zone players attack QB more often
- Update to coverage pathfinding: allow players to cover players behind the LOS
- Oustide Blocker VA only works on outside rushing plays (not passes)
- Zone Specialist VA deactivates at the moment Ball Hawk VA would take over (no stacking)
- Update to blocker selection algorithm on pass blocking to try and shift on overloads
- Pass blocking dynamics updated a bit; same formulas, but interaction is not quite so bouncy
- Hurries affect QB accuracy more, as does low morale
- QB rollout code updated a bit, but it's still a work in progress to get to where we really want it
Owned.
Again, if you're not a good enough DC to have been able to handle screens, that's not my problem.
I hesitate to even venture into this debate, but if your O-line/TE/HB hit a certain critical mass, the screens were not going to be stopped reliably by any combination of tactics and builds. You could send 7 guys over to that side and still get trucked. The only reasonable thing to do was set you secondary up to try to keep them from being TDs and accept the fact that they were virtually automatic 7-12 yard plays unless your DE could deflect the ball.
That's a broken situation, and it was well done to fix it.
It's not really going to continue. I have decided that Iceman is either trolling or really just doesn't understand. So arguing with him any further is just going to go around in circles.
Originally posted by Iceman16
Originally posted by jrry32
From the changelog:
Oct 5, 2009
- KR return depth slider
- Cover HB/FB route left/right option for DPC
- DPC checkdowns work all the way through the list
- Flats zone players attack QB more often
- Update to coverage pathfinding: allow players to cover players behind the LOS
- Oustide Blocker VA only works on outside rushing plays (not passes)
- Zone Specialist VA deactivates at the moment Ball Hawk VA would take over (no stacking)
- Update to blocker selection algorithm on pass blocking to try and shift on overloads
- Pass blocking dynamics updated a bit; same formulas, but interaction is not quite so bouncy
- Hurries affect QB accuracy more, as does low morale
- QB rollout code updated a bit, but it's still a work in progress to get to where we really want it
Owned.
Again, if you're not a good enough DC to have been able to handle screens, that's not my problem.
I hesitate to even venture into this debate, but if your O-line/TE/HB hit a certain critical mass, the screens were not going to be stopped reliably by any combination of tactics and builds. You could send 7 guys over to that side and still get trucked. The only reasonable thing to do was set you secondary up to try to keep them from being TDs and accept the fact that they were virtually automatic 7-12 yard plays unless your DE could deflect the ball.
That's a broken situation, and it was well done to fix it.
It's not really going to continue. I have decided that Iceman is either trolling or really just doesn't understand. So arguing with him any further is just going to go around in circles.






























