User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Anyone having problems with the DE's still?
Page:
 
Kevin Smith
offline
Link
 
Originally posted by fallingmercury
Originally posted by Kevin Smith



Pls stop aimimg for specific sack numbers!!!!! Aim for a fair/realistic DE/OT interavtion and for godīs sake get hurries to influence the QB!!!


Here's the thing though... That can't happen. The utter lack of parity throughout 95% of the leagues in the game means that if we had a realistic DE/OT interaction then we'd quickly return to the days of 80-sack seasons (or more likely 120 sack seasons since levels are more spread out than ever)... and it would mean that games vs somewhat (but not extremely) uneven teams would be decided almost entirely by the DEs giving the somewhat weaker team about .8 seconds to throw the ball.

If parity is addressed then we can have a realistic DE/OT interaction. I want a realistic mechanic as badly as everyone else... But if the interaction was made "realistic" right now, the VAST majority of games played would be absurd.


Parity cannot be increased. DEs shutting down the passing game vs vastly inferior comp is pure realism (think Patriots vs Long Beach Poly High).
 
britdevine316
offline
Link
 
Originally posted by thehazyone
and I'm still very pro-DE. I have some of the best in the game on my team, but I'm tired of the my DE isn't getting stats argument. That's NOT the problem. The numbers right now are fine - as good as they've been in terms of realism probably ever.


How come realism only applies to D-line.

 
ruleslawyer
offline
Link
 
Originally posted by Kevin Smith
Originally posted by thehazyone

and I'm still very pro-DE. I have some of the best in the game on my team, but I'm tired of the my DE isn't getting stats argument. That's NOT the problem. The numbers right now are fine - as good as they've been in terms of realism probably ever.


But we donīt want realism in sack numbers, we want pass pressure to mean something.


This

Ya gotta consider the league. There are no offensive tackles (not even Kwame Harris) that are clubfooted blind tards in the NFL, a bad "build" won't make it out of camp.. or for very long. Putting additional mechanical game restraints in to minimize colossal mismatches isn't good design.

Those colossal mismatches are still being minimized in DE/OT interaction.
 
Link
 
I didn't say vastly superior competition. I said "somewhat".

Here's the problem: in real football when there's a mismatch with a DE, the offense copes by double-teaming. In GLB we don't have that option, so there is mass unrealistic carnage.
 
Snakebite99
offline
Link
 
Meanwhile, the average pro QB is throwing for 5000+ yards a season
 
Magneto
offline
Link
 
this thread turned out to be pretty worthless
 
majech
offline
Link
 
Originally posted by thehazyone

USA Pro

Sack Happy, DE, Detroit Demon Lions 7 sacks in 6 games
Matt Maxwell, DE, Over The Rhine Red Dots 7 sacks in 6 games
Ken Cote, DE, Washington Bullets 6 sacks in 6 games
The Freak, DE, Detroit Demon Lions 6 sacks in 6 games
Huckleberry Hound, DE, Las Vegas Gamblers 6 sacks in 6 games
Pig Pen, DE, Northwest Arkansas Naturals 6 sacks in 6 games
Reggie Whitehead, DE, Las Vegas Gamblers 6 sacks in 6 games
Max Alexander, DE, Over The Rhine Red Dots 5 sacks in 6 games
Julius Dee, DE, Alpine Golfers 4 sacks in 6 games
Eugene Fluckey, DE, Washington Wolfpack 4 sacks in 6 games
Anthony Risotti, DE, Texas Roughnecks 4 sacks in 6 games
Myron Sardukis, DE, Columbus Woodys 4 sacks in 6 games
Gus Schenevar, DE, Detroit Demon Lions 4 sacks in 6 games
L.Y. Spear, DE, Washington Wolfpack 4 sacks in 6 games

14 players on pace for 10+ sacks or more for the season.

# of DE's in the NFL last season that had more than 10 sacks ---- 8

You know I've done a lot to help the DE/OT interaction and there is still some stuff being done to improve it, but for people to say that sack numbers are unrealistic right now is completely off base.


Yes, sack numbers are somewhat realistic, when all things are equal, but guess what? THAT IS FRIGGIN BORING!!! Lets have some fun and let players get stats.
 
ruleslawyer
offline
Link
 
Originally posted by fallingmercury
I didn't say vastly superior competition. I said "somewhat".

Here's the problem: in real football when there's a mismatch with a DE, the offense copes by double-teaming. In GLB we don't have that option, so there is mass unrealistic carnage.


you can keep a back in to block, or leave the TE (either side) in to block.

you can minimize that mismatch without retarding the game for people
 
headsigh
offline
Link
 
Originally posted by Magneto
this thread turned out to be pretty worthless


 
majech
offline
Link
 
Originally posted by britdevine316
Originally posted by thehazyone

and I'm still very pro-DE. I have some of the best in the game on my team, but I'm tired of the my DE isn't getting stats argument. That's NOT the problem. The numbers right now are fine - as good as they've been in terms of realism probably ever.


How come realism only applies to D-line.



Because that is what the vocal minority complained about the most. At least that's what my guess would be.
 
majech
offline
Link
 
Originally posted by hokegoalie
DEs were completely skullfucked recently bud. You must have missed the memo.


Awesome post by the way. I lol'ed.
 
Link
 
Originally posted by ruleslawyer
Originally posted by fallingmercury

I didn't say vastly superior competition. I said "somewhat".

Here's the problem: in real football when there's a mismatch with a DE, the offense copes by double-teaming. In GLB we don't have that option, so there is mass unrealistic carnage.


you can keep a back in to block, or leave the TE (either side) in to block.

you can minimize that mismatch without retarding the game for people


Those methods aren't nearly as effective as what happens in actual football though where you can put an extra guard on the DE. Double teaming with the OG isn't nearly as costly as keeping a couple receiving targets back to block...
Last edited May 7, 2009 16:11:02
 
ruleslawyer
offline
Link
 
Originally posted by fallingmercury
Originally posted by ruleslawyer

Originally posted by fallingmercury


I didn't say vastly superior competition. I said "somewhat".

Here's the problem: in real football when there's a mismatch with a DE, the offense copes by double-teaming. In GLB we don't have that option, so there is mass unrealistic carnage.


you can keep a back in to block, or leave the TE (either side) in to block.

you can minimize that mismatch without retarding the game for people


Those methods aren't nearly as effective as what happens in actual football though where you can put an extra guard on the DE. Double teaming with the OG isn't nearly as costly as keeping a couple receiving targets back to block...


actually those methods do in fact happen more often than trying to use a g in actual football. Pass protection is done from the inside out, trying to guess outside in is begging for an inside blitz to destroy the qb before he's finished his dropback. Also, most G's are fake tits on a zombie worthless trying to double a DE on an outside rush (and it leaves a big ass gaping hole in the protection).
Last edited May 7, 2009 16:25:18
 
joeflex73
offline
Link
 
My DE needs to have a preset number of sacks, but QB's can throw for 400 yards every game, HB's run regularly for 3 or 4,000 yards a season but NOOOOO!!! Some DE is averaging 2 or 3 sacks a game against gut jobs....

I am really getting more fed up by the day with this, and I am not the only one here. Stats are really meaningless, if players interract correctly and we quite shooting for x number of stats, we'd be a helluva lot better off. If my DE is MUCH faster than an OT, I should beat him in pass rush situations. If he is MUCH stronger, I should get pancaked when run blocking. The s7/8 nerfs were complete knee jerk reactions. If STR got tweaked to make it more important in the trench fights, we aren't here bitching today.
Last edited May 7, 2009 16:27:19
 
Voltron
offline
Link
 
Originally posted by thehazyone
USA Pro

These are all sacks against non-gutted competition. I removed a couple of DE's that had sacks against gutted teams.

Sack Happy, DE, Detroit Demon Lions 7 sacks in 6 games
Matt Maxwell, DE, Over The Rhine Red Dots 7 sacks in 6 games
Ken Cote, DE, Washington Bullets 6 sacks in 6 games
The Freak, DE, Detroit Demon Lions 6 sacks in 6 games
Huckleberry Hound, DE, Las Vegas Gamblers 6 sacks in 6 games
Pig Pen, DE, Northwest Arkansas Naturals 6 sacks in 6 games
Reggie Whitehead, DE, Las Vegas Gamblers 6 sacks in 6 games
Max Alexander, DE, Over The Rhine Red Dots 5 sacks in 6 games
Julius Dee, DE, Alpine Golfers 4 sacks in 6 games
Eugene Fluckey, DE, Washington Wolfpack 4 sacks in 6 games
Anthony Risotti, DE, Texas Roughnecks 4 sacks in 6 games
Myron Sardukis, DE, Columbus Woodys 4 sacks in 6 games
Gus Schenevar, DE, Detroit Demon Lions 4 sacks in 6 games
L.Y. Spear, DE, Washington Wolfpack 4 sacks in 6 games

14 players on pace for 10+ sacks or more for the season.

# of DE's in the NFL last season that had more than 10 sacks ---- 8

You know I've done a lot to help the DE/OT interaction and there is still some stuff being done to improve it, but for people to say that sack numbers are unrealistic right now is completely off base.


And how many RBs put up 1400 yards in 6 games in the NFL. Stop comparing this shit to the NFL already, you know it's not going to work that way.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.