Originally posted by Darktanian
I'd think that the hardest part would be for coordinators to figure out how the sim runs. After coordinating for many seasons, you get a grasp of the dots with their current attribute lvl, and what they can, and cannot do.
Under the new system, it will more than likely take a coordinator time to figure out what attributes on the player (not dot), and what percentage of those attributes a player should have that will work best.
Right now, a long time coordinator can look at a dot's build, and know what to expect that dot to be capable of without even seeing it play. I don't know what to expect as far as that goes under the new system.
Also: Will there be a coordinator shortage in GLB 2? It's damn near impossible to find a good one here, nevertheless there.
Coordinating is a much simpler task over there without real in depth AI's. The bigger strategy is figuring out how to best get the ball to the players you want or defensively to best place your guys so that they do well in a system. Right now that seems to be the problem with a lot of the testing teams is they don't really have a true system in place or at least aren't building their play set and depth chart around that system.
I'd think that the hardest part would be for coordinators to figure out how the sim runs. After coordinating for many seasons, you get a grasp of the dots with their current attribute lvl, and what they can, and cannot do.
Under the new system, it will more than likely take a coordinator time to figure out what attributes on the player (not dot), and what percentage of those attributes a player should have that will work best.
Right now, a long time coordinator can look at a dot's build, and know what to expect that dot to be capable of without even seeing it play. I don't know what to expect as far as that goes under the new system.
Also: Will there be a coordinator shortage in GLB 2? It's damn near impossible to find a good one here, nevertheless there.
Coordinating is a much simpler task over there without real in depth AI's. The bigger strategy is figuring out how to best get the ball to the players you want or defensively to best place your guys so that they do well in a system. Right now that seems to be the problem with a lot of the testing teams is they don't really have a true system in place or at least aren't building their play set and depth chart around that system.






























