Well, I'm normally not the type to post in this type of thread. Having done much posting publicly since suggestions starting going down the tubes. Now everything is NGTH or just trolled to all holy hell or a yello1 post. Anywho, here are my 2 cents both on what is killing the game, and how to fix it.
1. Lack of Rivalries- With the removal of regions and the creation of the WL, rivalries have gone the way of the Dodo. Removing the mixture of competitive and non-competitive teams with the Elite/Competitive/Regular structure have left the teams stretched way too thin and have made far too much lateral movement to make rivalries possible. Here's what I propose:
Since removing WL is NGTH, we need to improve rivalries by revamping league structure at the lower levels.
Instead of having competitive/elite/normal leagues, lump leagues together into new leagues of 4 conferences. Each conference will have 8 teams. Each season a team in a conference will play each of the teams in it's own conference. Then it will play 3 teams from each of the other 3 conferences. These will in essence be the balancing of Elite/Competitive/Normal. 1 Conference will be the Elite Teams, 2 conferences of Competitive Teams, and 1 conference of normal teams. Teams will move fluidly between these conferences, but never outside of their league (without a request being filled from support). This will keep teams playing the same people throughout their dots' careers, allowing rivalries to spur.
2. Lack of randomness- This game has lost the "any given Sunday" value. We need to bring back the days where a dot could completely go off in a game and cause a low ranked team to beat a high ranked team.
We need more X-factor. I propose a VA addition, X-factor, available only to glamour positions that allows for a .3% chance/level that the dot get a +5% bonus to all major attributes for the game, a +1% bonus to all minor attributes, and a +5% bonus to the success rate of all SA's for that game. This will make the difference between a dot having an amazing performance, or a normal one. At maximum there would only be a 4.5% chance of it happening, per dot, but when it did, it could have a large impact on the game.
We need more non-game related items. We need random events (that affect everyone equally) during the regular season. Stuff that could be both funny and could provide depth to the game. Player X got a DUI and missed practice. He will suffer a -5% to vision and stamina in the first quarter. Player Y ran a charity marathon this weekend and will have a -5% bonus to stamina, but a +1% to speed for the game. Notifications of these changes would be sent to owners/coords (with an opt-out option for coords who want to gameplan normally not taking these into effect). Each team could get 1-3 of these each game, and there would be probabilities and "League Blotters" to show which players had what bonuses/drawbacks. Would make the game much more dynamic.
3. Simplification/Transparency of the Game- Currently, their are a lot of unanswered questions about game dynamics, what SAs/VAs are active in what situations, etc. There needs to be a page (preferably not on the wiki), where there is a catalog of all the different SAs/VAs and information on them. This would include when they are active/inactive, what they do, requirements, recommended positions, and a button to "Request More information". This would allow users to ask questions to an ADMIN who would be able to shed more light on them or get the question answered and then update the page to reflect as such. I'm not asking for a complete breakdown of formulas, just how the SAs/VAs affect them.
4.Reducing the Learning Curve- Not sure how to do this one, but I think #3, along with a dot-building tutorial would definitely be helpful.
5. Combat the min-maxing of the game- Make limiting curves on dots for abilities. Ie. Strength (leg strength) would/should affect your top speed and your agility and acceleration. Increase that effect if it's already in place. Similiarly, make vision, confidence, and morale modifiers on EVERYTHING and make their effects larger. This would help make balanced, more intuitive builds at least somewhat viable and would likely have an impact on making the scores more realistic.
6. Lack of New Users- Between the problems in 3-5, the new user is overwhelmed and rarely sticks around longer than a couple of weeks. GLB is advertising, which is great, but what got people here in the first place was word of mouth. The people you bring in, are the people you're going to want to hang out with, and the people you're going to be willing to help. This is why I recommend GLB increase the referral flex gained and not only that, but tier it, such that it rewards everyone across 3 levels.
Player A refers Player B- 100 flex
Player B creates a dot -100 flex
Player B remains active(not red-inactive) for 2 months- Player A gets another 100 flex
Player B remains active for 6 months(not red-inactive)- Player A gets another 100 flex
Player B remains active for 1 year(not red-inactive)- Player A gets another 100 flex
Player B purchases flex package- Player A gets 5% of the quantity of flex purchased in RP.
Player B refers Player C- Player A gets 50 flex. Player B gets 100 flex.
Player C stays active for 2 months- Player A gets 25 flex, player B gets 50 flex.
Player C buys flex- Player A gets 2.5% and Player B gets 5% of flex purchased in RP.
The flex packages would be good for the first 50K flex a player buys, allowing a player to make up to 2500RP and 500 flex per active/paying player they refer. This would need to be capped, let's say at a max of 5000RP and 1000 flex per season to keep from abuse/multis. This large new amount of RPs would promote new dots to be built and could also net bort future flex sales.
Furthermore, attempt to bring back people who have left the game. Send out an email to all players who haven't been active in the past year, detailing all the changes that have happened since they went inactive, and offer them 10000RP to come back and play the game again (roughly 1 glamour dot's lifetime, with boosts/CE). (This would happen only once per account).
So, these are my thoughts. Feedback?