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Forum > Goal Line Blitz > Q&A Archives > 10/20 Q & A Discussion with Bort and Catch22
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The Avenger
Hulk Smash
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Is there a generic defensive playbook available to view like we can for the generic offensive playbook viewed for Basic Ai game planning coming yet?

*I think i asked this last Q/A you had!*
 
Black Peter
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Regarding the DPC, are there pans to restrict the d-line, specifically DE placement, so they can't be placed so wide and "bust" o/d-line interactions? Seems the DE placement so far outside that "box" is causing many of the o/d-line interaction issues and if they were restricted somewhat then that could help with the "exploit" blitz dynamics. (This from a DC BTW, but something I believe is necessary if you are to "fix" the interactions)
 
Catch22
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Originally posted by lukin83
Are there any plans to extend the routes of receivers so that they do not simply stop in the middle of a play? It is a bit ridiculous when a receiver goes from wide open to blanketed because he just up and stops in the middle of the play.


http://goallineblitz.com/game/replay.pl?game_id=1372720&pbp_id=10342702
http://goallineblitz.com/game/replay.pl?game_id=1372735&pbp_id=4759386


I can post a ton of replays if you need further proof that this is an issue.


We're working on that with the current pass testing on the test server.
 
Bort
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Originally posted by kswass
Any plan on giving a KR/PR the ability to call a fair catch? Like a slider or something.


I'll see if I can do that; it would be an easy drop-in actually.
 
The Avenger
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Originally posted by Redrover
Any plans on changing how semi-aggressive coverage works? Right now a lot of people just play all-or-nothing with aggressive coverage because semi-aggressive has a tendency for the CB to "back off" right before the ball reaches the WR.


Aggressive also gets PD's too if no int so its always a win/win...why bother?
 
Catch22
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Originally posted by VietCampo
gay


Banned.
 
Bort
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Originally posted by Redrover
Any plans on changing how semi-aggressive coverage works? Right now a lot of people just play all-or-nothing with aggressive coverage because semi-aggressive has a tendency for the CB to "back off" right before the ball reaches the WR.


Yep, one of those things in the game changes forum Catch was referring to.
 
charwh
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Originally posted by Bort
Come to think of it, that might apply to jamz' question about WR's getting open as well.


Also, maybe vision could play a larger role in getting open in creative style.

 
lukin83
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Does the Lead Block SA work on kick/punt returns? I am pretty sure I saw this answered in a previous Q&A, but I have not been able to locate it.
 
The Avenger
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Originally posted by Toriq
Regarding the DPC, are there pans to restrict the d-line, specifically DE placement, so they can't be placed so wide and "bust" o/d-line interactions? Seems the DE placement so far outside that "box" is causing many of the o/d-line interaction issues and if they were restricted somewhat then that could help with the "exploit" blitz dynamics. (This from a DC BTW, but something I believe is necessary if you are to "fix" the interactions)


YES PLEASE!

A defensive line should come as a package or "whole". Shift the front 4 left or right or center as 4 across or 3 across if in 3-4 D imo!
 
Bort
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Originally posted by The Avenger
Is there a generic defensive playbook available to view like we can for the generic offensive playbook viewed for Basic Ai game planning coming yet?

*I think i asked this last Q/A you had!*


We have some plans for more premade D plays; will be working on the interface options for that at the same time.
 
e1iterate
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Originally posted by Catch22
Banned.


lol
 
LordEvil
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Any chance on the standngs page you could add more things like the NFL does with match ups?
When you get time look at this link
http://goallineblitz.com/game/forum_thread.pl?thread_id=4338734
Be nice if I didn't have to do it
 
Redrover
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Does "Hands" work for pass blocking?
 
jpjn94
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Are there any plans to look into morale further? For example...

All the King's Men vs Nashville Hounds USAPL

After a horrid 1st quarter, but only down 21-0; ATKM starts off this drive with everyone on offense in the low 80's in Morale.

http://goallineblitz.com/game/replay.pl?game_id=1369685&pbp_id=11004732

You're already up against the wall against some of the better teams; how is it possible to even try and come back in game like this? This quickly snowballed into a 48-0 game with no hopes of return. By the final play for ATKM in the first half left everyone in the 60s in morale.

http://goallineblitz.com/game/replay.pl?game_id=1369685&pbp_id=11005944

Is this really what you envision with the morale changes?

 
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