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Forum > Goal Line Blitz > Q&A Archives > March 10th Q & A Discussion Thread
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Catch22
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Originally posted by Toriq
Catch22 - And on another note, What is going in in ragerds to addressing/fixing coverage issues? There are so many problems with that facet if the game (IMO).


Still in discussion phases but PP is spending a bit of time on it. I'm sure we will look at it. I highly encourage if you have an opinion to offer it in Test Server Discussions in the appropriate thread(s).
 
Catch22
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Originally posted by vinman
Bort you mentioned awhile back on a customer rewards program,anything new on that.And when will it be implemented?


We're adding Rewards Points this off season - I imagine down the road this will tie in directly to a customer rewards program, so we're getting closer to that.
 
Bort
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Originally posted by Toriq
Bort - Has there been any though to making the team ownership "contract" more binding by putting limits on when a team is allowed to be sold or gutted, etc? Just like you can only buy a team during off-season, why can't something be implemented so that you can only sell back during off-season? Just seems to make sense. Ownership should entail at least a season(al) commitment.


Yeah, I'd like to maybe get rid of refunds when selling a team midseason. Encourage end-of-season only sales.
 
Bort
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Originally posted by morid
Any consideration to having Morale Substitutions?



Considered, not high priority.
 
Catch22
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Originally posted by Longhornfan1024
Why doesn't DD do more stuff like Catch? What is his role in the trio?


He does all the business side for GLB (payroll, accounting, employment stuff) and more. He's a pretty busy dude.
 
Catch22
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Originally posted by BDawk
How far in to development is GLB baseball?


Hasn't even started. Still have more work to do on GLB first.
 
Bort
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Originally posted by Djinnt
What stats does the QB consider to be valuable on a WR in his checkdown? Or is this evaluation based on something like level, effective level, etc in comparison to their opponent?


Catching score and speed in comparison to opponent's deflecting score and speed. It's mostly dependent on defender count nearby, though.
 
Catch22
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Originally posted by ShowTyme
can intense training be changed to pick whatever 2 you want to train ?



Bort wants to do something a bit different with unlocking training combinations rather than just making any 2 possible.
 
Bort
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Originally posted by BengalDuck
I asked earlier but in my rush to get it in before the thread was locked, I guess I failed to clarify what I had meant.

Previously, you had written that a Powerback has a chance at a Power Thru roll, and if that fails, he may still get a Lower the Shoulder roll (or perhaps even a Stiff Arm roll).

Is there a similar process for fakes? A Juke attempted, followed by a Head Fake attempt? Can you clarify the rolling process between a ball carrier and a potential tackler in the open field?


Yes, he will try the Juke roll, and if failed a Head Fake roll can happen as well.

Once a tackler reaches a fakeable distance, the options open up for a fake to happen each tick.
 
Bort
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Originally posted by Catch22
Bort wants to do something a bit different with unlocking training combinations rather than just making any 2 possible.


Need to work out our idea on that! I'd like to get it going.
 
Dpride59
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I have been watching the test server new alg games, and it seems to me the positions doing the worst are the extreme speed wr's. I can't see the morale stamina, but my guess is they're already low. Are you guys watching how terrible some of those extreme builds are doing? I think this is more than enough of a penalty, as these builds aren't even usable....
Is the morale/stamina buff set in stone? Well built teams with great depth are going to have an even greater advantage, I hope you take a long hard look at this bort.

Also confidence is already huge on every main team. Heck our qb will be over 110 conf for the playoffs. I really really really hope you talk with people in the wl/top pro leagues who are actually playing the sim. The morale spiral's are already insane, and are only going to be more out of control with an increase in the effects of conf.


Also I feel like this seasons sim is as good as its ever been, with the exception of dline owning the inside running game, I really hope you guys wait to see how the sim balances out before you go and make stam conf matter more. This literally could make the game worse for 97% of the people playing it, and I can tell you for 100% certainty, the rich will get richer.
Edited by David Stern on Mar 10, 2010 20:29:04
 
shane695
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bort you stated

It's not impossible. Some skills are more or less likely depending on position, though. A high level SA like D-Line General is harder to come by.in reguards to AEQ but it seems to not work correct
the D-line gets alot higher % of o-line EQ and vice versa
are you aware of this already
also is your avitar from mork and mindy
 
AngryDragon
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From: TehKyou per PM
Statements pertain to Borts response on page 3 about shortened player building process and extended player plateau

I just don't understand how you came up with that conclusion. A quicker build process coupled with a longer plateau would yield a short term high level player? The whole purpose of people proposing this is to have high level players for a longer period of time. If the player building time was cut in half and replaced with plateau you would have from seasons 6-12 of peak performance as opposed to seasons 9-12 as it currently stands. That's a difference of three months.

Also, quickening the build process will greatly help attract and retain new player bases. Even if they mess up on their initial run, they can restart, rebuild in a fast paced few months instead of a long drawn out 8-9 months to finally say "Hey, I've got a real player now".

As for league structure issues you can completely separate Minors from the Pros (BBB and up). Then make it an option to own a minor league team and a professional team. Aside from the extra revenue this creates, it creates a feeling of graduation for players, and then you won't have to touch the BBB-Pro leagues at all and just change the minors from being separated by a difference of 4 levels to around 8 levels, which makes it easier to recruit players since you have more of a selection for each level.
 
ShowTyme
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also does what you train on when getting a shopping token effect what you get when you refresh the store ?
 
dagwood13
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1. Does Slot WR work for WR#4 and WR#5
Edited by Catch22 on Mar 10, 2010 20:32:00 (Limit one question per post please)
 
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