Make this happen!
Krunchy
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Won't making 15 player teams really kill the 40+ player leagues? Won't GLB make *a lot* less money from these leagues?
dmfa41
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Originally posted by The Angry Beavers
What about just an option to create your own, PRIVATE league, where teams that join pay a FLEX POINTs fee per season signed. The 'league administrator" could set out the rules for the league, selected from a setup screen for the league (such as Level minimums, maximums, roster spots, teams in leagues, etc, etc.)
Then, anyone could customize their own private league to suit their needs.
NGTH, though.
Originally posted by Krunchy
Won't making 15 player teams really kill the 40+ player leagues? Won't GLB make *a lot* less money from these leagues?
Not if they're level-capped and made as an adjunct, I'd think.
What about just an option to create your own, PRIVATE league, where teams that join pay a FLEX POINTs fee per season signed. The 'league administrator" could set out the rules for the league, selected from a setup screen for the league (such as Level minimums, maximums, roster spots, teams in leagues, etc, etc.)
Then, anyone could customize their own private league to suit their needs.

NGTH, though.
Originally posted by Krunchy
Won't making 15 player teams really kill the 40+ player leagues? Won't GLB make *a lot* less money from these leagues?
Not if they're level-capped and made as an adjunct, I'd think.
Catch28
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Originally posted by Krunchy
Won't making 15 player teams really kill the 40+ player leagues? Won't GLB make *a lot* less money from these leagues?
they will have to be extra players that are built for iron man, pretty sure that would make bort money
Won't making 15 player teams really kill the 40+ player leagues? Won't GLB make *a lot* less money from these leagues?
they will have to be extra players that are built for iron man, pretty sure that would make bort money
supgreg
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Originally posted by Larry Roadgrader
Originally posted by Bokuden
Make this happen!
Good to see Larry still supporting this. After a day of consideration, I am fully on-board.
Originally posted by Bokuden
Make this happen!
Good to see Larry still supporting this. After a day of consideration, I am fully on-board.
Guppy, Inc
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I'd love this as long as the OOP stayed in place. The fun part of the league would be building the team knowing that you would have built in weaknesses.
chuffmaster2k
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Throw my support in again. I know its the off-season and all, but it would be nice to see some kind of response from an admin seeing as how this thread has gotten so many replies (and most seem to be in favor).
Originally posted by Guppy, Inc
I'd love this as long as the OOP stayed in place. The fun part of the league would be building the team knowing that you would have built in weaknesses.
After a couple of days to think about this, I think it does work best with keeping the OOP in place as it currently is. It makes the strategies a little more complex, but for most of the people interested in this kind of league, that's a good thing. Plus with recruiting and team communication (coordination of builds, tactics, scouting) being so much easier, this can be the trade-off.
I'd love this as long as the OOP stayed in place. The fun part of the league would be building the team knowing that you would have built in weaknesses.
After a couple of days to think about this, I think it does work best with keeping the OOP in place as it currently is. It makes the strategies a little more complex, but for most of the people interested in this kind of league, that's a good thing. Plus with recruiting and team communication (coordination of builds, tactics, scouting) being so much easier, this can be the trade-off.
-boz-
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Its Great as i previously stated...ONE THING i just thought of.
Maybe make a limit to the amount of owner players, like 10/15... just because i can see alot, alot of 1 man teams happening, which really eliminates the community aspect...
Maybe make a limit to the amount of owner players, like 10/15... just because i can see alot, alot of 1 man teams happening, which really eliminates the community aspect...
butler312
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Originally posted by haole
Originally posted by Guppy, Inc
I'd love this as long as the OOP stayed in place. The fun part of the league would be building the team knowing that you would have built in weaknesses.
After a couple of days to think about this, I think it does work best with keeping the OOP in place as it currently is. It makes the strategies a little more complex, but for most of the people interested in this kind of league, that's a good thing. Plus with recruiting and team communication (coordination of builds, tactics, scouting) being so much easier, this can be the trade-off.
I'm not sure what the OOP penalties are, but I've heard people say they are for all attributes. IF this is right, this should not be the case for this league (or any really, but especially for this). Penalties should only apply to vision and confidence.
Originally posted by Guppy, Inc
I'd love this as long as the OOP stayed in place. The fun part of the league would be building the team knowing that you would have built in weaknesses.
After a couple of days to think about this, I think it does work best with keeping the OOP in place as it currently is. It makes the strategies a little more complex, but for most of the people interested in this kind of league, that's a good thing. Plus with recruiting and team communication (coordination of builds, tactics, scouting) being so much easier, this can be the trade-off.
I'm not sure what the OOP penalties are, but I've heard people say they are for all attributes. IF this is right, this should not be the case for this league (or any really, but especially for this). Penalties should only apply to vision and confidence.
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