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Forum > Goal Line Blitz > If VPB is off the table, how to get to 3 seasons to plateau dots (with spreadsheet!)
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Sugar Kapaa
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i've always used ALG to 79 script

how do we use this script?
 
slughead42
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The ALG to 79 script should still be useful and correct, because nothing will be changing as far as ALGs and total levels possible.

My script is just an update to the Virtual Player Builder (VPB) , to try to give folks a look at what the day-to-day process will look like for dot building under the new season 100 system.

If you install it, you should deactivate any existing VPB script that you have been using, if any, and activate the new one instead. When you go to the Skill Points page for a player, the same button for "Start Builder" will show up just underneath the Special Abilities box.
 
Novus
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Originally posted by Theo Wizzago
#3. The BIGGEST change I have seen, so far, is the elimination of the need to boost on day 48, at dot start, before rookie season. This small change alone made a HUGE impact on dot building. No more do you HAVE TO train a certain way to get enough BT's to swap for 1 SP's to have enough SP's to hit 1st cap before day -9 of rookie. Now you can simply train until you can hit the next cap with your 15 saved SP's. That frees up those BT's you didn't need to enhance training further and sooner. Also means you'll likely be able to hit Multi-training sooner as well. Which means more flexibility when deciding on your training and how and when to do changes to it.


Originally posted by slughead42
I think you're definitely correct, Theo, in that it will improve dots slightly to be able to hold off doing any boosts until day zero if desired, to reach the point where the initial banked 15 SP will cap your ATT1.


Wait, did I miss something?

If I build a dot on Season 99 Day 41, and I don't boost at all on Day 41, 42, 43 or 44, and we roll over to Season 100 Day -4... do I still have access to my Season 99 boosts even though we're now in Season 100?

I know Bort loosened up the boosting rules for Season 99 just because of the chaos of the Dotpocalypse, but where did he say he was making that permanent? Or are people just assuming it's permanent and Bort hasn't actually said so?
 
RyanCane26
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Originally posted by Novus
Wait, did I miss something?

If I build a dot on Season 99 Day 41, and I don't boost at all on Day 41, 42, 43 or 44, and we roll over to Season 100 Day -4... do I still have access to my Season 99 boosts even though we're now in Season 100?

I know Bort loosened up the boosting rules for Season 99 just because of the chaos of the Dotpocalypse, but where did he say he was making that permanent? Or are people just assuming it's permanent and Bort hasn't actually said so?


From discord:
"this. the system counts the offseason boosts the same as the preseason boosts; you get one set during the first off/preseason
so you get 10 possible first season"
 
Novus
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Originally posted by RyanCane26
From discord:


Can one of you youngsters pop into Discord and remind Bort that some of us old-timers don't hang out in Discord, and it would be greatly appreciated if he didn't drop game-breaking info like that exclusively on Discord without posting it anywhere else? Thank you. Not mad at you, Ryan, just irked at Bort.

Anyway...

Originally posted by RyanCane26
"this. the system counts the offseason boosts the same as the preseason boosts; you get one set during the first off/preseason
so you get 10 possible first season"


Okay, so I'd have all the way until Season 100 Day 0 to use my 5 Season 99 boosts? And then I'd have until Season 101 Day 0 to use my 5 Season 100 boosts, and so forth and so on?
 
slughead42
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Bort wants to keep the ability to use the first 5 boosts up until day 0, just like this season we could use the first 3 boosts up until day zero. He actually also wants to give the total TP that builds will accrue through day zero in one lump sum at creation as well, per things he's said on Discord, to make it simpler to build a dot ready for day 1 of the season no matter which day you create it. I would do the same thing in the VPB, but I'm too dumb to know how to code all that nonsense.

There's a lot of chatter just before and after this message on Discord about it:

https://discord.com/channels/705620343049551882/748712111970189323/1112935480732954624
 
slughead42
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You'd only have through day 44 to use the "second" 5 boosts, all subsequent seasons would work that way also. It's just the "first" five boosts where you get to keep them to day 0, to facilitate ease of building.

And you would have the ability to make up 5 boosts or fewer at plateau, the exact way you can get 3 boosts or fewer made up at plateau under the old system.
 
Novus
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Originally posted by slughead42
Bort wants to keep the ability to use the first 5 boosts up until day 0, just like this season we could use the first 3 boosts up until day zero. He actually also wants to give the total TP that builds will accrue through day zero in one lump sum at creation as well, per things he's said on Discord, to make it simpler to build a dot ready for day 1 of the season no matter which day you create it. I would do the same thing in the VPB, but I'm too dumb to know how to code all that nonsense.

There's a lot of chatter just before and after this message on Discord about it:

https://discord.com/channels/705620343049551882/748712111970189323/1112935480732954624


...yeah, I don't have a Discord login, so I can't see it. Bort has mentioned the lump-sum TP thing here on the GLB side though, so I was aware of that already. I just didn't know about him permanently pushing back the expiration date on Boosts to Day 0 of the next season.

So, theoretically, I could build a dot on Season 99 Day 41, hold my boosts, wait until Season 100 Day 0, use my 5 S99 boosts to go up to Level 6, then use my 5 S100 boosts to go up to Level 11. I'm not saying it's SMART... I'm just saying it's possible.

...or is it actually smart?

Guess I'll have to play with your new VPB and find out!
 
Novus
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Originally posted by slughead42
You'd only have through day 44 to use the "second" 5 boosts, all subsequent seasons would work that way also. It's just the "first" five boosts where you get to keep them to day 0, to facilitate ease of building.

And you would have the ability to make up 5 boosts or fewer at plateau, the exact way you can get 3 boosts or fewer made up at plateau under the old system.


Okay, got it, so that only applies to the first 5 Boosts. Good to know. After that, deadline remains Day 44, use 'em or lose 'em.
 
BigRatUno
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Originally posted by slughead42
You'd only have through day 44 to use the "second" 5 boosts, all subsequent seasons would work that way also. It's just the "first" five boosts where you get to keep them to day 0, to facilitate ease of building.

And you would have the ability to make up 5 boosts or fewer at plateau, the exact way you can get 3 boosts or fewer made up at plateau under the old system.


So, please correct me if I'm wrong, but that then means the 30 max boosts is still definitely attainable if the player passes on those first 5 boosts.

That then leads to the question of how the VA points are credited by level of player. Does the player that passes on those early boosts then doom himself to not getting the maximum possible VA points because of arriving at level 25 later than others?

P.S thanks to everyone helping out establishing the facts!
 
slughead42
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Originally posted by BigRatUno
So, please correct me if I'm wrong, but that then means the 30 max boosts is still definitely attainable if the player passes on those first 5 boosts.

That then leads to the question of how the VA points are credited by level of player. Does the player that passes on those early boosts then doom himself to not getting the maximum possible VA points because of arriving at level 25 later than others?

P.S thanks to everyone helping out establishing the facts!


The way I have it in the spreadsheet and the VPB as of now, veteran XP will be given based on age of the dot now, not the level of the dot, so there would be no more need to do a new equivalent of boosting "early" to get to level 25 like we do in the current system in order to maximize VP. In the new system, all dots that get to 161 days old will have 72 VP.

Bort thought this was a very sensible change every time I've seen him talk about it, and I expect that it will be that way when the new build process is implemented. He didn't specifically call it out in the announcement on here, but I believe that's how it will go.
 
RyanCane26
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Originally posted by Novus
Can one of you youngsters pop into Discord and remind Bort that some of us old-timers don't hang out in Discord, and it would be greatly appreciated if he didn't drop game-breaking info like that exclusively on Discord without posting it anywhere else? Thank you. Not mad at you, Ryan, just irked at Bort.


I'm sure when things are finalized they will be included in an announcement, Discord just gives an insight into what he is thinking at the moment. Really there's no way you could not keep that boost by d0 exception with the reduction to a 4 day offseason.

Originally posted by BigRatUno
So, please correct me if I'm wrong, but that then means the 30 max boosts is still definitely attainable if the player passes on those first 5 boosts.

That then leads to the question of how the VA points are credited by level of player. Does the player that passes on those early boosts then doom himself to not getting the maximum possible VA points because of arriving at level 25 later than others?

P.S thanks to everyone helping out establishing the facts!

Correct, just like it is now.

Again nothing finalized but the current discussion revolves around VA points being tied to an age, rather than a level so it eliminates the necessity to time boosts as we do currently.
 
BigRatUno
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Has any decision been made on the allocation of daily XP and game XP versus just allocating all XP on a daily basis without having game XP anymore?

If the new system continues with game specific XP then it would be important to have a way to make up XP if a player misses a game early in his life. Capping at 48,000 but still having XP available at the end of the build (like now) would need to be preserved.
 
Bluesman
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Originally posted by slughead42
OK, I removed the "Previous Day" button from the VPB, in case that was what was graying out the "Next Day" button at some point.

I made a few minor tweaks, but I think everything is working correctly now as best I can get it working, so this new version 5.0 is likely the last one I'll be doing, unless someone finds something catastrophic.

https://greasyfork.org/en/scripts/467453-second-try-updating-player-builder-s100


Don't Panic you say!!!!!!!!!
You ELIMINATED the Previous Day Button on the vpb PUT IT BACK!!!!!!!!
Oh well makes it kind of useless to me now without the previous day button, might just help me make my mind up to retire from the game.
 
slughead42
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Originally posted by BigRatUno
Has any decision been made on the allocation of daily XP and game XP versus just allocating all XP on a daily basis without having game XP anymore?

If the new system continues with game specific XP then it would be important to have a way to make up XP if a player misses a game early in his life. Capping at 48,000 but still having XP available at the end of the build (like now) would need to be preserved.


The capping at 48,000 XP was just a thing I did in my spreadsheet version because I was too lazy to re-create the actual system as it is in place now, where you're rolling capped based on the total number of boosts that you've done. I don't think Bort has any plans to change the way that system works, and there's plenty of extra XP built in to the process (I believe that dots under the new system will end up with 51,800 XP or so under the new system at the end of the build), so there shouldn't be any worries about a dot somehow managing to miss a game or two and not being able to reach level 79.

Originally posted by Bluesman
Oh well makes it kind of useless to me now without the previous day button, might just help me make my mind up to retire from the game.


Goddamnit, I said that I was going to quit after revision 5.0, but I'll take a look to see if I can get the Previous Day button back in there. I don't think that's actually what was causing the issue that people ran across where the "Next Day" button got grayed out, anyway, but I'm not 100% sure.

God knows we can't afford to be losing any more agents going forward! We're down to the bare bones as it is.

 
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