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ProfessionalKop
Gangstalicious
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Originally posted by BadBuc99
Man, if that's true, then you're screwed either way.

Good thing it won't effect my team lol.


youre worse than jampy at this game
 
Torg
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Originally posted by Corndog
Superstars aren't normal players.

Each account can only have a maximum of three at any time, and that's after they make numerous players of a similarly priced position.

The difference between normal non-minmaxed players and minmaxed is about 20%. Factoring in sending them low or high contracts pretty much negates the difference.


As a player who likes to make a whole team myself.. im not sure i like the position of only being able to have 3 super stars on my team. Why not just let you make as many as your salary cap can support like anyone else??
 
Pwned
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Originally posted by Torg
As a player who likes to make a whole team myself.. im not sure i like the position of only being able to have 3 super stars on my team. Why not just let you make as many as your salary cap can support like anyone else??


That's their solution to the one man teams I guess?
 
Savitar
Ghost Recon
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Originally posted by ProfessionalKop
youre worse than jampy at this game


 
Torg
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Originally posted by Pwned
That's their solution to the one man teams I guess?


Sort of...maybe my kids wanna play. People will just multi/network to get as many SS as they can feasibly afford on the team anyway.. So i dont really see much benefit in limiting it per account
 
bhall43
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Originally posted by ProfessionalKop
glb isnt about having fun as a coordinator. its meant for people who dont enjoy coordinating and just like building dots. this way better builds always win.


Not really true. Better team concept and strategy wins.
 
bhall43
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Originally posted by Torg
Sort of...maybe my kids wanna play. People will just multi/network to get as many SS as they can feasibly afford on the team anyway.. So i dont really see much benefit in limiting it per account


It isn't really a concept that they want to get out of hand. If everyone could have a bunch of them there would be no point in calling them superstars.
 
Savitar
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Originally posted by bhall43
It isn't really a concept that they want to get out of hand. If everyone could have a bunch of them there would be no point in calling them superstars.


http://ia.media-imdb.com/images/M/MV5BMjAwNDI4MjAxNF5BMl5BanBnXkFtZTcwOTE1MTMyMQ@@._V1_.jpg
 
AirMcMVP
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Originally posted by BadBuc99
No season 2. It will be a re-roll. Unless there is a penalty for that, or re-rolls aren't allowed. There is no way I'm gonna waste flex on a career, when the build starts off badly.


Part of the beauty of GLB2 is that aside from the initial build decisions (height, weight, attributes, and traits) you can't really screw up a build. There are no ALGs and no training. If you pick "bad" traits or screw up your attributes then re-rolling is your only choice. If, on the other hand, you allocate SP "wrong" you just need to make "corrections" as you go. Eventually things will even out.
 
joe
46 Defense
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Originally posted by Corndog
Can non-testers see builds?
http://glb2test.warriorgeneral.com/game/player/515

Totally my favorite player ever


Not what you have for speed and so one. The colors and bubbles look cool.
 
Time Trial
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Originally posted by BadBuc99
How come there will be no custom slots?


I've figured out ways around it, just like we always did before custom slots. Not like the old force the RQB in by putting your PQB in at TE, but just stuff like putting in all running plays to the right and then stacking your right side with your best run blockers in the DC.
 
F8n4tune
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F'n A guys thanks for this thread. Starting to get a better picture.
 
ProfessionalKop
Gangstalicious
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Originally posted by bhall43
Not really true. Better team concept and strategy wins.


i really just said that for the hell of it tbh.
 
bhall43
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im just sayin that while some sprites play better than others, a team concept and good strategy is what wins games as far as ive seen. plenty of teams had better players than i did on the server when i had my non superstar team but my concept was stronger and strategy better than theirs. seemed like a big reason a lot of people checked out right away. their strategy wasnt very good and they were gettin crushed. though a lot of changes have gone through since that point.
 
AirMcMVP
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Eh...Nevermind.
Edited by AirMcMVP on Dec 3, 2013 12:30:45
 
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