Originally posted by Ken1
I can agree with you on the above quote, although it should also avoid giving so much away that the game gets "figured out" and there is one optimal way to do things.
The answer there is to design it well enough that there is not an optimal way, but many equally balanced ways. Rock Paper Scissors Lizard Spock.
I can agree with you on the above quote, although it should also avoid giving so much away that the game gets "figured out" and there is one optimal way to do things.
The answer there is to design it well enough that there is not an optimal way, but many equally balanced ways. Rock Paper Scissors Lizard Spock.






























