User Pass
Home Sign Up Contact Log In
Forum > Suggestions > Nerf the "fall down after INT" for defensive players - really this time
Page:
 
cjericho
offline
Link
 
Originally posted by MileHighShoes
The unrealistic problems present in the sim are the lack of parity between builds and the abilities of agents to build extreme builds.

The difference between 80 speed and 165 speed is monumenal in thsi game, whereas in the NFL it's maybe a second at most in the 40 yard dash. That's an ingrained part of this gmae and as long as the game is based around this facet of dot-buildign we will never reach realistic outcomes.

I for the most part do not support realistic outcomes because of these differences in build parity. I would just like for us to put these builds through realistic mechanics That's what I'd really like to see out of this game. I don't actually care about achieving realistic stats, I want whatever comes out of the sim when you put the builds through the paces. However, if we want to achieve realistic stats with as little artificial game mechanics inolved we'll actually have to increase parity among builds by making builds matter less.

We'd have to create a baseline for NFL quality by severely dampening the effects that a point in speed, or a point in strength gave. It's really the only way to actually achieve NFL realism without implementing numerous bandaids, as the reason for realism in the NFL is that nearly all of them can run a 40 in 5 seconds or less. Nearly all of them can bench press 250 pounds. Nearly all of them can catch a ball that hits them in the chest. Nearly all of them have the stamina to run 2 or 3 miles at a decently fast pace.
Our dots don't have that, they really don't have any of that until we assign points.

This sim should really decide what it is it wants to be an then code for that. We're too schizophrenic. We want realism but we don't want realistic difference between builds. We want to mimic football, but we create un-realistic game mechanics as part of the game.

This has always been the source of un-realistic outcomes in the game, the base of the entire sim is unrealistic in regards to the NFL. I think we should embrace that and actually turn this into a game to be played an give players more control of what their dot can and can't do by incentivizing build differntiation and allowing the builds to actually matter rather than implementing infallible game mechanics.

After all, we are here to play a game.


Very well said
 
Ken1
offline
Link
 
Originally posted by MileHighShoes

I for the most part do not support realistic outcomes because of these differences in build parity. I would just like for us to put these builds through realistic mechanics That's what I'd really like to see out of this game. I don't actually care about achieving realistic stats, I want whatever comes out of the sim when you put the builds through the paces.


Okay. You're right in saying we disagree. I thought you were more like someone who went by RAPB IIRC. He and I used to disagree on some things and agree on some things. We both agreed that we wanted realistic outcomes achieved as realistically as possible, but I was for the outcomes foremost while he was for achieving them as realistically as possible foremost. We respected each other though, as in his case each of us realized that we wanted the same end result, with him just being pickier about how we got there. You aren't into the outcome part much at all, so we aren't going to agree.

Hopefully we can cordially agree to disagree, though. There's no reason for anyone to hate anyone for disagreeing as we've seen in some other cases.

I actually don't even have a problem with there being CBs who are great at returning interceptions, but they should have to sacrifice some points for something related to coverage/tackling to be great at it. Go for Speed and you just get both coverage and returns. I suggested Return Specialist, as it's a strange SA to have on every CB's tree while being useless to the ones who play coverage; but a Catching (to get a clean interception) and Carrying (to be able to move with the ball) combo might work, too.

I don't mind having them, though, only because they exist in real life. Pure blitzing CBs don't, and I applaud Bort's nerf of them. You probably wouldn't, because you just want to let what happens happen. And there has to be something in place to keep Pick Sixes from being common among CBs not specifically built for them. I thought you were outraged mainly because falling down was such an unrealistic mechanic. You're really against any mechanic to limit them, unless it's a completely real mechanic.

Despite his agreement with you on this issue, Noise doesn't really agree with your views. If a realistic mechanic led to low stats in whatever area, from what he has said he'd be against it.
 
merenoise
offline
Link
 
Originally posted by Ken1
Despite his agreement with you on this issue, Noise doesn't really agree with your views. If a realistic mechanic led to low stats in whatever area, from what he has said he'd be against it.


I think all elite dots should get stats, yes.

I also think elite dots should get ridiculous stats in every phase of the game when they play bad dots. That is currently the case for offensive dots but not at all the case for defenses or special teams.

Looking over MileHigh's dots he definitely knows what he is doing building dots. When his dots face your dots the outcome should result in blowouts with the defensive dots getting plenty of sacks, forced fumbles, interception and defensive scores and the offense scoring plenty of points and the special teams scoring on returns and forcing fumbles.

Mediocre dots should give up big stats against elite competition. Elite dots should hold other elite dots to much more sedate numbers.
Edited by merenoise on Apr 15, 2012 18:46:56
 
Greywolfmeb
offline
Link
 
Originally posted by merenoise
I think all elite dots should get stats, yes.

I also think elite dots should get ridiculous stats in every phase of the game when they play bad dots. That is currently the case for offensive dots but not at all the case for defenses or special teams.

Looking over MileHigh's dots he definitely knows what he is doing building dots. When his dots face your dots the outcome should result in blowouts with the defensive dots getting plenty of sacks, forced fumbles, interception and defensive scores and the offense scoring plenty of points and the special teams scoring on returns and forcing fumbles.

Mediocre dots should give up big stats against elite competition. Elite dots should hold other elite dots to much more sedate numbers.




 
gbororats
Bugs Moderator
offline
Link
 
http://goallineblitz.com/game/replay.pl?game_id=2039247&pbp_id=319606 looks like it works as intended?
 
cjericho
offline
Link
 
That does look promising, hope it stays that way.
 
sicarius
offline
Link
 
It's a good start. Would be nice to know the Catch # on that CB.

Originally posted by merenoise

I also think elite dots should get ridiculous stats in every phase of the game when they play bad dots. That is currently the case for offensive dots but not at all the case for defenses or special teams.
...

Mediocre dots should give up big stats against elite competition. Elite dots should hold other elite dots to much more sedate numbers.


This is one of the biggest indicators of bad code. When poorly built and/or underleveled QBs are tossing off target ducks at well built defenders, there SHOULD be multiple INTs. If the offensive dots are slow and/or crap and the intercepting dot can fly, there SHOULD be return yards.
 
NtropiK
offline
Link
 
Originally posted by merenoise
Originally posted by Ken1

Despite his agreement with you on this issue, Noise doesn't really agree with your views. If a realistic mechanic led to low stats in whatever area, from what he has said he'd be against it.


I think all elite dots should get stats, yes.

I also think elite dots should get ridiculous stats in every phase of the game when they play bad dots. That is currently the case for offensive dots but not at all the case for defenses or special teams.

Looking over MileHigh's dots he definitely knows what he is doing building dots. When his dots face your dots the outcome should result in blowouts with the defensive dots getting plenty of sacks, forced fumbles, interception and defensive scores and the offense scoring plenty of points and the special teams scoring on returns and forcing fumbles.

Mediocre dots should give up big stats against elite competition. Elite dots should hold other elite dots to much more sedate numbers.


 
sicarius
offline
Link
 
back to page 1. just fix it
 
ron2288
offline
Link
 
We can all rejoice now.
Ken1 did some testing and a data study
This is what he found out:

10% of this does that
20% of that does this.
15.786% needs a .786509% tweak to the plus side/
30 of of other stuff is equals the RL speed of 32.1224894% of NFL players
the other % stuff equals 35.376673% of RL NFL players
So in conclusion INTs should be 12¾% of some time span of the NFL


real story
 
sicarius
offline
Link
 
Still not fixed.

Pretty easy INT on a 7 yard pass over the middle. http://goallineblitz.com/game/replay.pl?game_id=2039165&pbp_id=258467

CB makes an easy catch and promptly sits down for EIGHT replay frames. This is beyond stupid.
WR is immediately squashed by MLB, so no chance for an immediate tackle.

In the time the CB is recreating:
- Center is able to disengage from the DT and close 6 yards
- TE is able to close roughly 9 yards
By the time the CB is allowed to hit the "unfreeze" button, both are right on top of him and able to make an easy tackle. How in the hell do we equate a Center being able disengage his block, avoid being blocked back, and move 6 yards with a skilled, fast, agile CB catching a freaking pass and trying to move????

WAKE UP!!!!
 
MileHighShoes
offline
Link
 
I've given up on the issue.
I remember whining about the stupid fumble mechanics for 6 seasons straight and they didn't do shit about it either.
In S41 I'm sure defenses will be able to return interception again. I'm almost thinking about ragequitting.
 
Link
 
http://goallineblitz.com/game/replay.pl?game_id=2041183&pbp_id=1216060

I'm OK with the way FF look now. Can we get this for INTs NOW and then continue to work on polishing it up in the future.
 
Diamond Spade
offline
Link
 
Originally posted by bedgood42
http://goallineblitz.com/game/replay.pl?game_id=2041183&pbp_id=1216060

I'm OK with the way FF look now. Can we get this for INTs NOW and then continue to work on polishing it up in the future.


private
 
sicarius
offline
Link
 
Originally posted by MileHighShoes
I've given up on the issue.
I remember whining about the stupid fumble mechanics for 6 seasons straight and they didn't do shit about it either.
In S41 I'm sure defenses will be able to return interception again. I'm almost thinking about ragequitting.


At least the fumble recovery mechanics are fixed now. I've seen several picked up and returned this preseason, and even one picked up and advanced by the fumbling team.

NOW FIX THE IDIOTIC INTERCEPTION CODE!!!
 
Page:
 


You are not logged in. Please log in if you want to post a reply.