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Forum > Goal Line Blitz > Q&A Archives > March 10th Q & A Discussion Thread
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Bort
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Originally posted by Ucross
Since you're going to possibly re-add the A league, and the fact that everyone will be able to own two teams now, is there any chance we might get the old league structure back when BBB was around? (Makes sense since so many teams will be bought)


Also, will you ever ban farm teams? I don't see any harm in farm teams tbh I think it creates friendship and loyalty between agents.


Don't think we need that many high level leagues now. That system also didn't work at the lower levels at all.

No, farm teams will not be banned. We might even add some sort of farm team system to the game.
 
Handcuffed
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I asked earlier but in my rush to get it in before the thread was locked, I guess I failed to clarify what I had meant.

Previously, you had written that a Powerback has a chance at a Power Thru roll, and if that fails, he may still get a Lower the Shoulder roll (or perhaps even a Stiff Arm roll).

Is there a similar process for fakes? A Juke attempted, followed by a Head Fake attempt? Can you clarify the rolling process between a ball carrier and a potential tackler in the open field?
 
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Is there ever going to be a way for OC's/DC's to have playbooks that belong to them so it is easier to work from team to team without having to transfer, rebuild AI's all the time? I think if the playbooks belonged to the coordinators and could be loaded to each team it might help to keep more in the game.
 
beenlurken
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Originally posted by Bort
Originally posted by beenlurken

Yall skipped over my MVP question...

The MVP system is a joke. It is broken. There is no disputing this.

Why will you guys not accept this and suspend the sweet AEQ pieces that are handed out to undeserving winners until you can make a chance to fix it? Its one thing to recognize a lolMVP winner... its another to give him an overpowered piece of equipment when it should have gone to someone else.


I disagree. I like how it works for the most part.

Care to explain how it works then so that we may attempt to understand how you could possibly think the system is working?
Edited by beenlurken on Mar 10, 2010 20:21:09
 
vinman
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Bort you mentioned awhile back on a customer rewards program,anything new on that.And when will it be implemented?
 
Longhornfan1024
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Why doesn't DD do more stuff like Catch? What is his role in the trio?
 
BDawk
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How far in to development is GLB baseball?
 
maddoggy71
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Can you explain the Avoid Fake process a bit in terms of the best ways to avoid fakes? vision/agility/etc
 
Doug_Plank
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Does AGI factor into the Pass Qual roll?
 
ShowTyme
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can intense training be changed to pick whatever 2 you want to train ?

 
Bort
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Originally posted by AngryDragon
Will elite teams that did not do so well this season be moved out of the elite tiers next season?



Yep.
 
raiderdav
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Can there be an option added for teams that prefer to be promoted to an Elite league if slots are available?
 
Gongadan
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Are you really sure about this "no spending trains while not on a team" solution to SSB? Consider this:

Life cycle of the new SSB:
Build player on day 28. Don't sign with a team, so I start life with 7 trains that I can't spend.
On day 31, I sign with a d-league team that's already played its last regular season game (can sign with d-leagues at any time). This allows me to start spending trains before I hit the max of 14 (I have 13 at this point).
From day 31 on, I'm freely spending trains and not accruing any game XP at all.

Sometime during the offseason, sign a sweet cash deal so I've got fat bank for all my future training. Reneg a couple of times if needed so that cash will never be a problem.

Assuming an 18 day offseason, I've got 7 trains (creation) + 24 trains (first season) + 36 trains (offseason) = 67 trains when the next season starts.

Cut the player before the first game (on either day 1 or day 2). Wait 7 days, while I gain trains without gaining any game XP. On day 8 (or 9), sign with a new team. Immediately spend some trains so I don't go over the 14 limit. Wait the minimum period (3 days?) before being released. With proper planning, that means I'll gain exactly half of one games' worth of XP. It's now day 11 or 12 and I've still never missed a train or gained any game XP.

Wait 7 more days while I wait for my trains to hit 14 again. On day 18 or 19, sign with another team. Spend trains. Wait 3 days, gaining half of 1-2 games of game XP. Cut player on day 21 or 22, after spending all trains.

On day 28 or 29, you actually start missing out on some trains. But not to worry! You're still only level 3 or 4, so on day 31 you can sign with a d-league team, so you only miss about 6 trains.

So over the course of your first 50 days, you gain the equivalent of 1 to 1.5 games' worth of game XP, and something like 90-95% of the trains.

It might get tougher the second season; I don't know the math well enough to tell whether you can make it two seasons following this model without going over level 7 (the d-league limit). At some point, you'll have to start missing out on a few more trains because you'll be stuck off of a team from day 28/29 to 41.

Sure it's more complicated than the old SSB method, but it's still possible, and a lot of people will still do it unless more is done to stop SSB.

Sorry for the TL;DR post, but I felt it needed some explanation. Feel free to wait until later to answer.
 
Tim26
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Originally posted by Catch22
Not in the immediate future but you're always welcome to send in an application to applications@goallineblitz.com and the next time Pallow needs someone he will go there.


If we already have one do we have to send another one?
 
topdawg88
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1. Which break tackle SAs work for rushing QBs and which ones do not work for rushing QBs? I'm talking about Spin, Power Through, Stiff Arm, and Lower the Shoulder.

Edited by Catch22 on Mar 10, 2010 20:27:08 (Limit one question per post please)
Edited by Catch22 on Mar 10, 2010 20:26:45
 
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