User Pass
Home Sign Up Contact Log In
Forum > Position Talk > CB Club > Speed - how much is enough for a CB?
Page:
 
merk
offline
Link
 
Originally posted by Longhornfan1024
I think you're taking the wrong point from my post. The point wasn't that he wouldn't be ready for WL, the point is that he was sacrificing a lot of other important areas just to get speed 10 higher.

As for different cb builds, the problem with that is that wrs don't have to be able to counter any one type of cb build, the pressure is on cbs to be able to counter every type of wr build.


On the first point, your right.

On the 2nd, it is a 2 way street. WRs are trying to have builds that are ideal against our builds and vice versa. The fact there is variation in CB builds make the optimal WR build against CB A be suboptimal for going up against CB B. Therefore, the variation in CB builds makes all CBs better, just as the variation on WR builds makes all WRs harder for CBs defend.
 
CoachCoughlin
offline
Link
 
level 53 Attributes - 16 SPs left to go

Physical Attributes
Strength: 33.04
Speed: 94.88
Agility: 85.55
Jumping: 51.29
Stamina: 48.15
Vision: 69.72
Confidence: 48.92

Football Skills
Blocking: 8
Catching: 35.91
Tackling: 33.03
Throwing: 9
Carrying: 19.53
Kicking: 8
Punting: 8

Special Abilities
Shutdown Corner Abilities
Swat Ball: 3
Sticky Hands: 5
Superior Vision: 9
Smooth Operator: 2
Shutdown Coverage: 3

Speedster Abilities
First Step: 1
Change Direction: 2
Return Specialist: 1
Blitz: 2
Closing Speed: 0

Veteran Abilities
Ball Hawk: 15
Long Reach: 15
Third Down Stopper: 4
Edited by CoachCoughlin on Aug 20, 2009 13:28:26
Edited by CoachCoughlin on Aug 20, 2009 13:27:40
 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by merk


On the 2nd, it is a 2 way street. WRs are trying to have builds that are ideal against our builds and vice versa. The fact there is variation in CB builds make the optimal WR build against CB A be suboptimal for going up against CB B. Therefore, the variation in CB builds makes all CBs better, just as the variation on WR builds makes all WRs harder for CBs defend.


But the difference is that if you have a wr who happens to match up against a cb who can cover them, he just has a bad day and probably doesn't get many catches. There are still 1-4 other wrs out there who can do well. If you have a cb match up against a wr who he isn't built to cover well, he gets burned for long passes and tds. All it takes is that one cb doing poorly for the game to go against you. Were it possible to match up a specific cb on a specific wr on all plays, I'd probably be more likely to agree with you. But at it stands at this point, it is hard (though not entirely impossible) to determine what exact type of wrs the other team has, and it is impossible to get the same cb covering the same wr the whole game unless you just never take the cb out. Since you can't have player specific coverage, you need to have every cb be able to cover every wr.
 
Ilok
offline
Link
 
Originally posted by Longhornfan1024
You're missing out in a lot of areas that are really needed in Pro/WL. That's pretty much what I was saying with a 100/90 cb not being able to have his "other" attributes at the point they need to be and where a 90/90 cb can have them. Had you not invested those extra sps into speed, you could have capped confidence, 90ish agility, 68 vision, 10 supervision, higher swat ball, or any number of other attributes that would help more than taking speed from 90-100.

There also might be the problem of us having a different idea of what the other attributes should be at level 56. My goal is always 90/90/70/55/48/48 spd/agi/vis/jmp/con/stm with 7-X-10-X-10/2-4 in SAs. Ideally, SB would already be around 9 then. Which of those areas do you think should be lower so that you can get speed higher?


48 strength. Not all CBs need to be jack hammer built.
Confidence can be sacrificed a little. I'm not really sure 8 points in confidence is going to be the difference from a good build and a crappy build.

Regardless, when my CB hits 56, I'll be 100/85/67/58/41/27 with plenty of time to get my SAs higher. Where is your catching in your perfect build? You sacrificing that? What about CD and first step? I'm pretty sure 4 points in Fs and 5 points in CD make up for the lack of 5 agility.

There is not just one way to build anything. You thinking you have the god-mode build for corners is just stupid and makes you come across as a douchebag.
Edited by Ilok on Aug 20, 2009 17:53:39
 
Iron Maiden
offline
Link
 
Sigh

Must every thread become a debate with bad language?
 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by Ilok
48 strength. Not all CBs need to be jack hammer built.
Confidence can be sacrificed a little. I'm not really sure 8 points in confidence is going to be the difference from a good build and a crappy build.

Regardless, when my CB hits 56, I'll be 100/85/67/58/41/27 with plenty of time to get my SAs higher. Where is your catching in your perfect build? You sacrificing that? What about CD and first step? I'm pretty sure 4 points in Fs and 5 points in CD make up for the lack of 5 agility.

There is not just one way to build anything. You thinking you have the god-mode build for corners is just stupid and makes you come across as a douchebag.


1. stm = stamina, not strength. I understand why someone would want to have a jackhammer cb, but I don't like it. Stamina, on the other hand, needs to be capped. So does confidence.

2. You're still missing out on swat ball, and vision and super vision should be higher.

3. Catching isn't necessary if you aren't concerned about ints. At this point in the game, ints are so rare anyways that I'm not sure it's worth investing in. If you are going to invest in it, you should take it to at least 61 if you have 48+ jumping.

4. FS + CD =/= Agility. FS is a chance to fire SA, and only works from a dead stop. CD helps you turn and a smaller angle and keep your speed, but doesn't go into any of the rolls that agility does.

5. There might not be just one way to build something, but that doesn't mean one way isn't better than another.

6. My first gen corner has given up 1 td in two seasons of USAPL. My second gen corner is playing in the WL at level 53 and hasn't had trouble covering WL wrs 10-15 levels higher. There may be no "perfect" build, but I've been able to come up with a pretty damn good one, and when I post in here, it's to help people who are smart enough to take good advice.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.