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Cactus71
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Originally posted by Galkuris
Originally posted by puppy


1. Lower the cost of equipment. The prices for teams who are paying for 56 eq are through the roof, and even the most finanically sound teams will crumble because they cant continually pay for 56 EQ. Every team around 56 (or even 48 for that matter) will have to fork EQ out to around 45 players if they want to keep everybody happy....and the amount of money you'd have to pay for that is staggering.

2. More information on the 10 season decline. There is too much confusion about it. Some think your guys are automatically retired, others think you cant boost after season 10 etc. It cost me players last season, and im sure I am not the only team.

3. Fix the Zones. They've been absolutely horrendus through the entire existance of GLB and it hasnt been addressed. I dont know how to specifically because I dont know how to code, but I am sure somebody knows how.

4. Make the QBs lead the WRs again. Again, its in the coding and its not something I can fix personally. It worked fine in the preseason, but it doesnt seem to happen anymore.

5. Make Morale worth something. QBs that throw for like 20 TDs in a game end the game with like 30 morale. Thats not right. If I threw 20 TDs in one game, my confidence (aka Morale) would be through the roof.....not the floor. Morale should play an important part in this game imo. If teams are on a winning streak, they lose their morale at a slower rate than teams that are on a losing streak.

6. Make players tire easier. It'll take away those 100-80 games and will make depth an important part in this game, much like in any game. Depth wins championships, not a 3 line DT rotation with pumped up stamina. If they tire easier, the team with the best (or most) depth will win.


I disagree with #6 to an extent. Energy is important but not to the point where teams have 5+ DTs or 15 OL. Depth does not win championships in the NFL, quality depth does since every team has the same amount of players. The reason you see many of those 80+ point games is due to teams taking advantage of the system and having far to many players.



then cap rosters
 
Galkuris
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^^ Exactly my point. I think energy is fine how it is now.
 
puppy
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Originally posted by Galkuris
Originally posted by puppy


1. Lower the cost of equipment. The prices for teams who are paying for 56 eq are through the roof, and even the most finanically sound teams will crumble because they cant continually pay for 56 EQ. Every team around 56 (or even 48 for that matter) will have to fork EQ out to around 45 players if they want to keep everybody happy....and the amount of money you'd have to pay for that is staggering.

2. More information on the 10 season decline. There is too much confusion about it. Some think your guys are automatically retired, others think you cant boost after season 10 etc. It cost me players last season, and im sure I am not the only team.

3. Fix the Zones. They've been absolutely horrendus through the entire existance of GLB and it hasnt been addressed. I dont know how to specifically because I dont know how to code, but I am sure somebody knows how.

4. Make the QBs lead the WRs again. Again, its in the coding and its not something I can fix personally. It worked fine in the preseason, but it doesnt seem to happen anymore.

5. Make Morale worth something. QBs that throw for like 20 TDs in a game end the game with like 30 morale. Thats not right. If I threw 20 TDs in one game, my confidence (aka Morale) would be through the roof.....not the floor. Morale should play an important part in this game imo. If teams are on a winning streak, they lose their morale at a slower rate than teams that are on a losing streak.

6. Make players tire easier. It'll take away those 100-80 games and will make depth an important part in this game, much like in any game. Depth wins championships, not a 3 line DT rotation with pumped up stamina. If they tire easier, the team with the best (or most) depth will win.


I disagree with #6 to an extent. Energy is important but not to the point where teams have 5+ DTs or 15 OL. Depth does not win championships in the NFL, quality depth does since every team has the same amount of players. The reason you see many of those 80+ point games is due to teams taking advantage of the system and having far to many players.



No, thats not what I am saying. Take this, for example.

http://goallineblitz.com/game/game_summary.pl?game_id=495017

Look at my Fullback. I only have 1, and he had 83 plays and ended the game with 30 energy. (Why does my TE have 15 morale? Thats a different story.) Im saying that for 83 plays, his energy should be near 0. If I had a 2nd FB, his 83 plays would be split about 50% with the other guy, utilizing his depth. The less energy a player plays with, the worse he performs. Something like that is already being used (I think), but its not having enough of an impact to enforce depth.

 
puppy
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Originally posted by coachviking
Originally posted by puppy

Originally posted by puppy


1. Lower the cost of equipment. The prices for teams who are paying for 56 eq are through the roof, and even the most finanically sound teams will crumble because they cant continually pay for 56 EQ. Every team around 56 (or even 48 for that matter) will have to fork EQ out to around 45 players if they want to keep everybody happy....and the amount of money you'd have to pay for that is staggering.

2. More information on the 10 season decline. There is too much confusion about it. Some think your guys are automatically retired, others think you cant boost after season 10 etc. It cost me players last season, and im sure I am not the only team.

3. Fix the Zones. They've been absolutely horrendus through the entire existance of GLB and it hasnt been addressed. I dont know how to specifically because I dont know how to code, but I am sure somebody knows how.

4. Make the QBs lead the WRs again. Again, its in the coding and its not something I can fix personally. It worked fine in the preseason, but it doesnt seem to happen anymore.

5. Make Morale worth something. QBs that throw for like 20 TDs in a game end the game with like 30 morale. Thats not right. If I threw 20 TDs in one game, my confidence (aka Morale) would be through the roof.....not the floor. Morale should play an important part in this game imo. If teams are on a winning streak, they lose their morale at a slower rate than teams that are on a losing streak.

6. Make players tire easier. It'll take away those 100-80 games and will make depth an important part in this game, much like in any game. Depth wins championships, not a 3 line DT rotation with pumped up stamina. If they tire easier, the team with the best (or most) depth will win.




Puppy YTF did you just quote yourself.....


My issues are srs bidnizz
 
jamz
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1. Fix XP for teams facing gutjobs: If amount of players on team = more than 30% cpu then give opposing team max XP

2. Hire a more developers: Get some more people who can help you sling code, and understand the concept in here. You can't fix all of these issues alone. Not in a timely manner. Not before enough people get fed up and leave.

Realistically if you can't fix them before the initial Season 1-2 Crowd uses up all their current flex, and retirement flex, there won't be any new income.

3. Hire people to monitor the bugs section who will have access to the code. That way they can make small bug fixes on the fly.

An MMO without hotfixes, isn't really an MMO.

4. Dedicate 1 Support staff member to bringing valid community concerns/ideas to the meeting table. Discuss fixes assign tasks

5. Test every single VA / SA on the test server, with your new staff. Ensure that they're working, (make them all output to PBP text there so you can SEE them work.

People want to know they work, show them. Fix or replace, broken SAs and VAs. Give everyone a choice

6. Make attributes relative to a position. STR for a QB shouldn't make him a powerback period.
A 100 speed TE shouldn't run as fast as a 100 speed WR.
A 100 Speed OT shouldn't run anywhere near as fast as either.

Either that or develop new more specific attributes i.e. Arm Strength for a QB

There's so much sheet that needs to be done, you will need a team. Find a development / coding team, and you will find riches beyond your wildest dreams.

If you do not? You will find fail, in a season or two.
 
puppy
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Originally posted by jamz
1. Fix XP for teams facing gutjobs: If amount of players on team = more than 30% cpu then give opposing team max XP

2. Hire a more developers: Get some more people who can help you sling code, and understand the concept in here. You can't fix all of these issues alone. Not in a timely manner. Not before enough people get fed up and leave.

Realistically if you can't fix them before the initial Season 1-2 Crowd uses up all their current flex, and retirement flex, there won't be any new income.

3. Hire people to monitor the bugs section who will have access to the code. That way they can make small bug fixes on the fly.

An MMO without hotfixes, isn't really an MMO.

4. Dedicate 1 Support staff member to bringing valid community concerns/ideas to the meeting table. Discuss fixes assign tasks

5. Test every single VA / SA on the test server, with your new staff. Ensure that they're working, (make them all output to PBP text there so you can SEE them work.

People want to know they work, show them. Fix or replace, broken SAs and VAs. Give everyone a choice

6. Make attributes relative to a position. STR for a QB shouldn't make him a powerback period.
A 100 speed TE shouldn't run as fast as a 100 speed WR.
A 100 Speed OT shouldn't run anywhere near as fast as either.

Either that or develop new more specific attributes i.e. Arm Strength for a QB

There's so much sheet that needs to be done, you will need a team. Find a development / coding team, and you will find riches beyond your wildest dreams.

If you do not? You will find fail, in a season or two.


+1
 
coachviking
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Originally posted by jamz
1. Fix XP for teams facing gutjobs: If amount of players on team = more than 30% cpu then give opposing team max XP

2. Hire a more developers: Get some more people who can help you sling code, and understand the concept in here. You can't fix all of these issues alone. Not in a timely manner. Not before enough people get fed up and leave.

Realistically if you can't fix them before the initial Season 1-2 Crowd uses up all their current flex, and retirement flex, there won't be any new income.

3. Hire people to monitor the bugs section who will have access to the code. That way they can make small bug fixes on the fly.

An MMO without hotfixes, isn't really an MMO.

4. Dedicate 1 Support staff member to bringing valid community concerns/ideas to the meeting table. Discuss fixes assign tasks

5. Test every single VA / SA on the test server, with your new staff. Ensure that they're working, (make them all output to PBP text there so you can SEE them work.

People want to know they work, show them. Fix or replace, broken SAs and VAs. Give everyone a choice

6. Make attributes relative to a position. STR for a QB shouldn't make him a powerback period.
A 100 speed TE shouldn't run as fast as a 100 speed WR.
A 100 Speed OT shouldn't run anywhere near as fast as either.

Either that or develop new more specific attributes i.e. Arm Strength for a QB

There's so much sheet that needs to be done, you will need a team. Find a development / coding team, and you will find riches beyond your wildest dreams.

If you do not? You will find fail, in a season or two.


Solid post.
 
Chop_Lobster
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Originally posted by Chop_Lobster
Add more diversity to building players.

Once (if) this game gets out of Beta we should totally revamp the way players are built. The current handful of attributes we can choose from are just too limited. Acceleration should be separated from agility and vision should be separated from football knowledge in particular.

Furthermore, and more importantly, the logarithmic curve at which we level up and skill points are assigned should be raised as should the soft cap values. When your player is in his eighth season and you are spending over five dollars real money to buy 15 flex points so you can get maybe three or four points higher in a main attribute it's hardly worth it. Players are feeling ripped off by the amount they have to spend just to get a minuscule bonus to their characters' performances at the peak of their careers.


Originally posted by jamz
1.

6. Make attributes relative to a position. STR for a QB shouldn't make him a powerback period.
A 100 speed TE shouldn't run as fast as a 100 speed WR.
A 100 Speed OT shouldn't run anywhere near as fast as either.

Either that or develop new more specific attributes i.e. Arm Strength for a QB





Last edited May 1, 2009 18:40:08
 
puppy
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Another thing that bothers me about this game. Why are we worried about getting farm animals around our stadium and establishing global and conference positional rankings when there are other more obvious flaws in the game such as the sim? Thats something thats always baffled me. These extra "toys" arent going to make the flaws go away.
 
Kcirdor
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Ok, now that we have the RPP in place that will help force offenses into a little bit of diversity. Honestly I think that at some point int he RPP the defense should almost be tearing up the play like you would in Tecmo Bowl if you guessed the right play.. Dots should be bouncing off the field as the defense storms through the line..... But anyone back to the original idea......


Situational Tactics for players:

Situational Tactics for players can be set up to where if it is 3rd and 1 Im going to focus on the Run, or Conversely if it is 3rd and long I want focus Pass. Players can set their situational tactics up by quarter and situation much like OAI and DAI work. Lets say my team is down by a couple scores late in the game. I would want to start tackling on Power in an attempt to get the ball back. Otherwise most of the game I might want to be on balanced or wrap up.

When Pass rushing I want to be set to Power Tackling. Now setting to power tackling allows the QB to escape or use his "Pocket Presence" to side step the diving DE or LB, giving the QB a extra second to get a pass off or throw the ball away.

The QB might want to throw Medium passes Bullet style. QB's could have certain Tactics for passing to different routes. Cause if Im throwing a screen pass I want to throw it soft, but if im throwing a slant, i want to throw it hard. If Im throwing an out route I want to throw it as hard as I can.

Third and short a Running back would want to focus on power running and fighting for the first. The oline would do the same.

Position Coaches:

All these tactics could be coordinated by GM's that select Retired Players or Create their own "Coach" for flex.(TBD) Each position could have a coach. That position coach would have an email option to send an PM to ALL of his players. Any GM can be multiple coaches and have the ability to communicate directly to his players with one easy click. This way OC / DC can post their tactics, with an alert that tactics are posted with a link to the thread. once the link is clicked the alert will be deleted and the coach will get a response of acknowledgment. Acknowledgment would then translate to a slim bonus to the Coaches Bonus enhancement. Limit only 1 alert/bonus per game.

Practice:

Bottom line here with Player Tactics is that it will make situational play calling deeper. It will make the players experience much deeper. They won't have to study game film, they can participate in helping the team win a championship by showing up for practice.

Retired Player and Personal Hall Of Fame and a little more Position Coach:

Now in order for us to have coaches we'd have to upgrade the Retired players. It sux that when I retire my player I will never be able to look at his attributes or trophies again. Players(agents) need an option for there own personal hall of fame. For 500 flex. In this HOF, ALL of our players trophies would show. When we retire our players we can have the option to keep that player in our Hall Of fame for 60 percent Flex refund.

We can then use that player as a position coach. The Coach would give certain bonuses to his players. Say the coach a 63 rushing, running back when he retired with 10 in juke. he could give his players a bonus of 2 to agil and 2 to speed, and 1 to juke.... Or the same goes for a power back, with Power thru. A Intimidating LB Coach could give bonuses to Aura or something to the effect of the VA's.

To make a player a coach it could cost us 100 flex, one time charge... You can use the Coach for 5 to 10 seasons if you want to put limitations on their life. Maybe 100 flex for every 5 seasons up to 15 seasons.

GM Playbooks:

I also suggested Agent Ownership of Playbooks and AI's this could cost agents some flex as well to own a playbook so that they can GM several teams easily. They can show newbs the ropes and move to other teams with no extra work. Plus it will protect them of their work.

http://goallineblitz.com/game/forum_thread.pl?thread_id=2502381&page=1

BONUS FLEX:
Since these things will cost more flex, People should get rewarded for logging in EVERY day of the season with 100 bonus Flex. Guess what People will want to log in every day, because they will need to check their tactics. This will also make inactives even more of a burden.

Now I intended this thread to be just about player tactics, but my idea just kept snow balling....

Add to it please, or give me some suggestions to polish this EXPANSION idea off. It can be named GLB Master BETA...
 
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Damn!!

There are some really good suggestions on here!



DMP
 
Kcirdor
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Originally posted by jamz
1. Fix XP for teams facing gutjobs: If amount of players on team = more than 30% cpu then give opposing team max XP

2. Hire a more developers: Get some more people who can help you sling code, and understand the concept in here. You can't fix all of these issues alone. Not in a timely manner. Not before enough people get fed up and leave.

Realistically if you can't fix them before the initial Season 1-2 Crowd uses up all their current flex, and retirement flex, there won't be any new income.

3. Hire people to monitor the bugs section who will have access to the code. That way they can make small bug fixes on the fly.

An MMO without hotfixes, isn't really an MMO.

4. Dedicate 1 Support staff member to bringing valid community concerns/ideas to the meeting table. Discuss fixes assign tasks

5. Test every single VA / SA on the test server, with your new staff. Ensure that they're working, (make them all output to PBP text there so you can SEE them work.

People want to know they work, show them. Fix or replace, broken SAs and VAs. Give everyone a choice

6. Make attributes relative to a position. STR for a QB shouldn't make him a powerback period.
A 100 speed TE shouldn't run as fast as a 100 speed WR.
A 100 Speed OT shouldn't run anywhere near as fast as either.

Either that or develop new more specific attributes i.e. Arm Strength for a QB

There's so much sheet that needs to be done, you will need a team. Find a development / coding team, and you will find riches beyond your wildest dreams.

If you do not? You will find fail, in a season or two.


 
sleepyfool
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1) Stop adding and start fixing

This is more of a philosophy than anything. Right now, everything is about adding flashy things. Its almost like bort thinks we have a small attention span and constantly need something new to distract us. We don't need anything new. I was happy with season 1 and 2. Although they still had many problems, those seasons did not have nearly the amount of extras as we have currently. The fundamental philosophy needs to change where we fix things, get better customer support to address fixing these things (such as creating a post where everyone can easily see any possible future changes to the sim without having to search for posts by bort). And, if bort truly wants to build a well built game, he should get several Admins who can help and discuss changes to the game. He should probably also get someone who has a decent amount of experience with football to be an advisor as well. By doing this, the game can progress because instead of having one view on how things should be done (which is very prone to flaws), he will have many perspectives (which should reduce the chance of flaws). Without this strong base, the game will continue to have flaws no matter how hard we try to fix it.

I don't really have any detailed suggestions other than that. I don't think Bort should keep adding things like additional plays and such until he gets the base of the game solid. A lot of suggestions in this forum will help improve this.
 
kurieg
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Zones aren't nearly as bad as people make out.

For sure there are issues, but there are man to man issues, too.

 
islander1
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Originally posted by kurieg
Zones aren't nearly as bad as people make out.

For sure there are issues, but there are man to man issues, too.



now there are, yeah.
 
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