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Forum > Goal Line Blitz > If VPB is off the table, how to get to 3 seasons to plateau dots (with spreadsheet!)
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slughead42
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I updated the VPB mockup of the new build process to version 4.0 - nothing really changed except that it's now age-based for VXP points, which should let your dot correctly reach 72 VP no matter if/when you boost, which will be what the new system does, or should be what the new system does. It also prompts you to use day 40 as the start date, to ensure maximum compatibility with what the new build process will look like.

https://greasyfork.org/en/scripts/467453-second-try-updating-player-builder-s100
 
Monty Burns
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Originally posted by TJ Spikes
I'm kind of assuming that in the point dump at creation there's going to be a large amount of TPs. It'll be 4x9 days, plus X for baseline creation.

We're all going to have to learn how to build dots again. 2 training sessions per day is literally a game changer. 50+ TPs, and 10 boosts is going to be a lot to sort thru.

Someone call dPride. We all need to fix R builds



Yes....
....do you use 36 BT's to open 4 way multi training earlier?
....do you enhance training on your primary(ies) initially?
....do you use the initial boosts available (and when) prior to d-4, if holding off on them is allowed til plateau "catch up"

probably some combo of above (and likely other considerations) with a TON of variables to get dots off to the best start....

Edited by Monty Burns on Jun 2, 2023 07:55:12
 
Theo Wizzago
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Originally posted by TJ Spikes
I'm kind of assuming that in the point dump at creation there's going to be a large amount of TPs. It'll be 4x9 days, plus X for baseline creation.

We're all going to have to learn how to build dots again. 2 training sessions per day is literally a game changer. 50+ TPs, and 10 boosts is going to be a lot to sort thru.

Someone call dPride. We all need to fix R builds



DPride couldn't put an Ikea table together right.

From what I've seen of the changes so far, there are several things to be mindful of;

#1. I haven't seen anything that changes the ALG numbers at all. Just when you'll hit them (quicker).
#2. I haven't seen any changes to dot leveling either. Yet... I know there has been proposals to make it higher and lower (80 or 75).
#3. The BIGGEST change I have seen, so far, is the elimination of the need to boost on day 48, at dot start, before rookie season. This small change alone made a HUGE impact on dot building. No more do you HAVE TO train a certain way to get enough BT's to swap for 1 SP's to have enough SP's to hit 1st cap before day -9 of rookie. Now you can simply train until you can hit the next cap with your 15 saved SP's. That frees up those BT's you didn't need to enhance training further and sooner. Also means you'll likely be able to hit Multi-training sooner as well. Which means more flexibility when deciding on your training and how and when to do changes to it.

With even further proposed changes like eliminating Game XP in favor of simply daily XP (spreading out the Game XP among the days) this will even further change the build calendar. I say Calendar because I haven't seen anything that says that dot build GOALS and specific POINTS when you would normally boost and other such things have changed... but the timing and HOW you get from point A to point B surely has. And that's where new guides will likely come along.

What I suspect is that the longer you can hold off spending SP's on skills, especially at the lowest levels where training can really get you max benefits, the better your dot will be in the end. Hording SP's... capping only when it's max beneficial... still pushing primary out as fast as possible so ALG's can carry the rest of the load... those are likely the things we'll need to dope out.

One thing I looked for but didn't see... and it has me puzzled... is that, if Bort shortens the build time, does that affect ALG's in any way? My math says no... but I've been wrong before. Anyone else have an answer on this to back my own... or tell me I'm wrong?
 
Xfactor13
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Originally posted by Theo Wizzago


What I suspect is that the longer you can hold off spending SP's on skills, especially at the lowest levels where training can really get you max benefits, the better your dot will be in the end. Hording SP's... capping only when it's max beneficial... still pushing primary out as fast as possible so ALG's can carry the rest of the load... those are likely the things we'll need to dope out.

One thing I looked for but didn't see... and it has me puzzled... is that, if Bort shortens the build time, does that affect ALG's in any way? My math says no... but I've been wrong before. Anyone else have an answer on this to back my own... or tell me I'm wrong?


Hoarding SPs is a two-edged sword that cuts both ways. Every time a player levels and you had the SP to get an attribute to the next cap but didn't, then those precious ALGs get applied at the lower value. There is, in effect, a penalty for hoarding too much SP.

ALGs are based on players levels. If Bort doesn't change it specifically or maximum level achievable why would it change?
 
slughead42
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I've seen nothing from Bort that makes me think that level 79 will not be the cap still, there's not even been much serious chatter on that front.

There's been nothing either on changing ALGs in any way, except some chatter around which archetypes should go to 4 majors instead of 5 majors, stuff like that.

So, you're correct, with players going through the same number of levels and the ALGs remaining unchanged, the only differences will be in the speed at which players reach new levels (accelerated much more in seasons 2-4 than in season 1) and how many training sessions they will have had at each point.

Edit: I think the elimination of game XP that was brought up on Discord is a non-starter as well.

.
Edited by slughead42 on Jun 2, 2023 11:44:04
 
madmal
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Originally posted by slughead42
I've seen nothing from Bort that makes me think that level 79 will not be the cap still, there's not even been much serious chatter on that front.

There's been nothing either on changing ALGs in any way, except some chatter around which archetypes should go to 4 majors instead of 5 majors, stuff like that.

So, you're correct, with players going through the same number of levels and the ALGs remaining unchanged, the only differences will be in the speed at which players reach new levels (accelerated much more in seasons 2-4 than in season 1) and how many training sessions they will have had at each point.


+1
 
TJ Spikes
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Originally posted by slughead42

So, you're correct, with players going through the same number of levels and the ALGs remaining unchanged, the only differences will be in the speed at which players reach new levels (accelerated much more in seasons 2-4 than in season 1) and how many training sessions they will have had at each point.


Yeah. Essentially, it's the end of the build that changes

In the beginning, we're getting twice as many TPs but we're training twice as fast. It's a wash.

At the end, instead of coasting from 68 to 70 over 40 days soaking up all that training, we're still leveling every 3 or 4 days, so it feels like way less time to earn BTs for EQ. It's going to take some getting used to.

I'm kind of wondering if 4 AEQ builds will go obsolete.,

 
palsager
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Originally posted by slughead42
I updated the VPB mockup of the new build process to version 4.0 - nothing really changed except that it's now age-based for VXP points, which should let your dot correctly reach 72 VP no matter if/when you boost, which will be what the new system does, or should be what the new system does. It also prompts you to use day 40 as the start date, to ensure maximum compatibility with what the new build process will look like.

https://greasyfork.org/en/scripts/467453-second-try-updating-player-builder-s100


how come my VPB stops at day 15, even with the 4th update?
https://imgur.com/a/QBf3Ps6
 
RyanCane26
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Originally posted by palsager
how come my VPB stops at day 15, even with the 4th update?
https://imgur.com/a/QBf3Ps6


It's something to do with using 25 boosts, TJ ran into same issue earlier

Originally posted by TJ Spikes
The previous button worked for me on day 44. The NEXT button greyed out on like day 136. I had used 25 boosts by then of that's any help
Firefox, Tamper monkey



Working way better than nothing though. I'll probably need to do this a hundred times to get the feel. It's crazy different.



 
palsager
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thanks Ryan. havent seen that post
.


 
slughead42
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I guess I'm going to add a note that using the Back button at all is likely a bad idea, because I've clicked through all the way to level 79 several times without the Next Day button going away, and I never used the Back button. Ugh.

Imagine how well it would be working if I actually had any programming skill!
 
palsager
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so all I shall remember when building a player, then there is no going back, only forward.
it is still a great update for the VPB, so thanks slughead.
 
slughead42
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OK, I removed the "Previous Day" button from the VPB, in case that was what was graying out the "Next Day" button at some point.

I made a few minor tweaks, but I think everything is working correctly now as best I can get it working, so this new version 5.0 is likely the last one I'll be doing, unless someone finds something catastrophic.

https://greasyfork.org/en/scripts/467453-second-try-updating-player-builder-s100
 
Theo Wizzago
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Originally posted by Xfactor13
Hoarding SPs is a two-edged sword that cuts both ways. Every time a player levels and you had the SP to get an attribute to the next cap but didn't, then those precious ALGs get applied at the lower value. There is, in effect, a penalty for hoarding too much SP.

ALGs are based on players levels. If Bort doesn't change it specifically or maximum level achievable why would it change?


Totally agree about hitting caps before level up's. But, using this season's new build style as an example... those dots I held back on SP's for (only spending when I could cap) and let the training take them as deep as they could go... before I finally did my boosts... those dots are further along than those I built more like the old way and cap and boost was the style. And those I boosted early are doing the worst. I mean, we're talking % points and minimal differences but we're still flying along at the OLD build speed and still all Rookie levels so, over time, those small things just get wider at the top. And a 2, 3, 4, or more point difference in a primary skill, at the top, can be the small difference between a win and a loss. Especially since the builds are so tight (close) to each other now-a-days.
We'll be keeping the new 'dot start' system, where you don't have to boost at season's end anymore and can wait until day -0- of Rookie to finalize boosts, so I believe I won't be the only one holding my SP's longer. XP doesn't start until regular season does so that's at least 9 plus more days of extra training gains before you have to boost the 1st 3 times.
 
slughead42
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I think you're definitely correct, Theo, in that it will improve dots slightly to be able to hold off doing any boosts until day zero if desired, to reach the point where the initial banked 15 SP will cap your ATT1.

The part that I'm going to have to look at in my new experimental builds is how soon to try to switch to multi-train and stuff like that, and eventually to all light train, just the timing of everything.
 
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