Originally posted by TJ Spikes
I'm kind of assuming that in the point dump at creation there's going to be a large amount of TPs. It'll be 4x9 days, plus X for baseline creation.
We're all going to have to learn how to build dots again. 2 training sessions per day is literally a game changer. 50+ TPs, and 10 boosts is going to be a lot to sort thru.
Someone call dPride. We all need to fix R builds
DPride couldn't put an Ikea table together right.

From what I've seen of the changes so far, there are several things to be mindful of;
#1. I haven't seen anything that changes the ALG numbers at all. Just when you'll hit them (quicker).
#2. I haven't seen any changes to dot leveling either. Yet... I know there has been proposals to make it higher and lower (80 or 75).
#3. The BIGGEST change I have seen, so far, is the elimination of the need to boost on day 48, at dot start, before rookie season. This small change alone made a HUGE impact on dot building. No more do you HAVE TO train a certain way to get enough BT's to swap for 1 SP's to have enough SP's to hit 1st cap before day -9 of rookie. Now you can simply train until you can hit the next cap with your 15 saved SP's. That frees up those BT's you didn't need to enhance training further and sooner. Also means you'll likely be able to hit Multi-training sooner as well. Which means more flexibility when deciding on your training and how and when to do changes to it.
With even further proposed changes like eliminating Game XP in favor of simply daily XP (spreading out the Game XP among the days) this will even further change the build calendar. I say Calendar because I haven't seen anything that says that dot build GOALS and specific POINTS when you would normally boost and other such things have changed... but the timing and HOW you get from point A to point B surely has. And that's where new guides will likely come along.
What
I suspect is that the longer you can hold off spending SP's on skills, especially at the lowest levels where training can really get you max benefits, the better your dot will be in the end. Hording SP's... capping only when it's max beneficial... still pushing primary out as fast as possible so ALG's can carry the rest of the load... those are likely the things we'll need to dope out.
One thing I looked for but didn't see... and it has me puzzled... is that, if Bort shortens the build time, does that affect ALG's in any way? My math says no... but I've been wrong before. Anyone else have an answer on this to back my own... or tell me I'm wrong?