Originally posted by Time Trial
Make it so that no matter what day they build their dot, they are at no short or long-term disadvantage.
Make rosters smaller so that every player has more impact.
Expand the archetype system so that dots have traits that affect the salary you have to pay them.
Make a hard salary cap with no way to go over.
Make games happen 2/3 days instead of every other day.
Make the offseason no more than a week.
Make 100 a hard cap that you can't go over with ALGs or equipment, maybe just take out equipment.
In fact, take out ALGs because they make building entirely end-game dependent (even mid-level builds are fucked if they don't play the cap and train system correctly). In exchange for ALGs, give us 9 SP per level instead.
Probably take out training too and give 11 SP instead of the 9 previously mentioned.
Probably need to play with the SP caps at that point and make the cost of skills be based on a continuously progressive scale, but make the skills cheaper based on the traits you chose (instead of the ALGs from the archetype).
Balance the Special Abilities better so that LBers don't have such awful choices. Maybe just let us choose instead of giving us trees.
Make SA activations more clear with pop-ups the way you get with Spin, Surge, etc.
Maybe give more player specific attributes...
I don't know, I think those would all be advancements to this game that would make it easier for new players.If some of this was here in GLB Classic....Boom
