User Pass
Home Sign Up Contact Log In
Forum > Goal Line Blitz > Keep it going
Page:
 
Dub J
offline
Link
 
I stay here out of loyalty to the admins.

 
bhall43
offline
Link
 
Originally posted by Dub J
It's a better solution than giving people a team and 55 dots to maintain. I've done both and the CPU team was actually more fun because you just picked the types of CPUs you wanted and only had to worry with coordinating. Bort could create templates off current/historic dots from this game and introduce them to the owner mode GLB and tweak them to where some dots are slightly better (and more expensive).





No. It's not.
Edited by bhall43 on Feb 23, 2014 14:01:23
 
Dub J
offline
Link
 
Actually, it is. Have it where everyone has to maintain 55 players plus coordinate and see how many users you would have compared to only having to draft/sign players and coordinate.
 
bhall43
offline
Link
 
Originally posted by Dub J
Actually, it is. Have it where everyone has to maintain 55 players plus coordinate and see how many users you would have compared to only having to draft/sign players and coordinate.


Coordinating is the whole problem. Not maintaining 55 players.
 
Dub J
offline
Link
 
I never said we had to have the same set-up for coordinators that we have here.

 
SlashNDash
DASHING
offline
Link
 
Originally posted by Gambler75
Balance adjustments at the lower levels, in an attempt to get the new people to stick around? Maybe start with reviewing the rate at which the "low level passing bandaid" falls off?

Rookie is fine - if not tilted a bit to passing, Prep feels well balanced. late Univ + beyond - passing drops off like a rock and every team resorts to slam ball (tm) and screen passing heavily. I'd love to see those levels through the minors, get watchable for anyone who owns anything other than a power back again ...

Statistics from the MLF:
Rookie (S34): 2630 completions, 4275 attempts, 22786 yards. 61.5% completion rate, 5.33 yd/att. 169 TD, 3 Int.
Prep (S35): 2921 completions, 5823 attempts, 23280 yards. 50.2% completion rate, 4.00 yd/att. 113 TD, 29 Int.
Univ (S36): 2235 completions, 5113 attempts, 18151 yards. 43.7% completion rate, 3.55 yd/att. 82 TD, 45 Int.
Rookie (S37): 1764/3019, 15672yds. 57.6% comp. 41 Sack/156yds. 5.07 yd/att. 118 TD, 1 Int.
Prep (S38): 4391/8969, 40703yds, 47.5% comp. 276 Sack/1278yds. 4.26 yd/att. 211 TD, 46 Int.
Univ (S39): 3121/6823, 27100yds, 43.9% comp. 287 Sack/1359yds. 3.62 yd/att. 142 TD, 65 Int.

Season 39, Elite leagues:
Prep #1 - 4.31 y.att. 51.6% comp rate. (10876/21064, 100417yds, 815 TD, 86 Int, 1053 Sack / -5149y)
Univ #1 - 3.59 y/att. 46.7% comp rate. (9029/19302, 83957yds, 700 TD, 164 Int, 1515 Sack / -8817y)
R Minors #1 - 3.08 y/att. 41.7% comp rate. (7413/16010, 65198yds, 463 TD, 171 Int, 1730 Sack / -10569y)

The #'s seem pretty consistent - the sharp drop off continues as you move up, and only comes back really once dots have the "fake" game working via VAs, AEQ, SAs, etc. once people start loading up on SAs + finishing their builds at high 60s+.

So short of the insta-79 thing, which seems like it could very well back fire like you mentioned ... maybe looking at improving the first X days of a dot's career ... make that part of the game not scare folks away? *shrug*

I love GLB1 ... and I think some focus on getting new folks in would be great, but making those first 120-160 days help them STICK would be a better focus. My 2 cents, YMMV.


Your 2cents here are past platinum. They are diamond.
My admiration for THIS version of the game has only been strengthened by my view - thus far- of building a player over on GLB2.

I understand wanting to make money, but the level of lacking 'give a fuck' on this game is just plain sad. All of the time and money I have spent now seems even more wasted than it has in the past.

If nobody believes me, ask my OG Broderick Bowles, or my SS Broderick Bowles, or the Tackle I'll request that will, no doubt, be named Broderick Fucking Bowles.
 
Dub J
offline
Link
 
generator broke

rawrrr
 
SlashNDash
DASHING
offline
Link
 
give a damn is FUBAR
 
bhall43
offline
Link
 
Originally posted by Dub J
I never said we had to have the same set-up for coordinators that we have here.



That is what GLB2 and casual are for.
 
Mauler
Tsalagi
offline
Link
 
The # of teams at any LVL should be representative of how many players are at that LVL to a certain degree. I personally see no problem with all agents having the ability to create one insta player up to a certain LVL to help out Lower to Mid Level teams, only if needed. I personally know that running a team without being part of a network can be very demanding when it comes to scouting and shit happens where agents/players just disappear, have attitude, whatever and leave. For a network team no big deal, but if you are not part of one, huge problem unless you get lucky. This will at least help that somewhat.

Mid-Levels aren't broke, but the reason they don't work as well is because of the statements bhall said. I really don't see a way around this as it is part of the game, but since everyone is dealing with the same issue the coordinators that deal with this the best will win. The difference with network teams is most put 0 effort in at these Levels so as they may have a full team if you are worth anything as a Coordinator you should be able to beat them.

For myself, Coordinating is everything as that is the part of the game I love. However, some changes in this aspect of the game would be very helpful in keeping me & others interested in GLB1. The fact is for GLB1 to survive we need more Coordinators and with this part of the game being stagnant how long are today's Coordinators going to stay interested. I already know GLB2 has nothing to offer me so that is not and never will be a alternative to GLB1.

Sorry for the long post!
 
Link
 
The most disappointing thing to me about the decline of GLB has been the death of the forums. They have been on life support for a long time. That goes for public, private & team forums, they are almost all dead. From my experience dead forums lead to dead games. I still really enjoy GLB the game, I think the sim at the top levels is awesome, but if the forums are dead, new users aren't going to be engaged enough to stick around.
 
Dub J
offline
Link
 
Originally posted by bhall43
That is what GLB2 and casual are for.


 
foofighter24
jumpin da snark
offline
Link
 
Originally posted by Corndog
Honestly, the only "fix" that I've really liked the idea of is just embracing GLB1's hardcoreness.

Rebrand it as GLB: Tactics, have users buy entire teams for like 5,000 flex a season or something, that covers all boosts, CEQ, etc.

Obvious downside is that it prices people out.


Bring back unrestricted DPC!
 
Team Nucleus
Draft Man
offline
Link
 
Originally posted by Gambler75
Balance adjustments at the lower levels, in an attempt to get the new people to stick around? Maybe start with reviewing the rate at which the "low level passing bandaid" falls off?

Rookie is fine - if not tilted a bit to passing, Prep feels well balanced. late Univ + beyond - passing drops off like a rock and every team resorts to slam ball (tm) and screen passing heavily. I'd love to see those levels through the minors, get watchable for anyone who owns anything other than a power back again ...

Statistics from the MLF:
Rookie (S34): 2630 completions, 4275 attempts, 22786 yards. 61.5% completion rate, 5.33 yd/att. 169 TD, 3 Int.
Prep (S35): 2921 completions, 5823 attempts, 23280 yards. 50.2% completion rate, 4.00 yd/att. 113 TD, 29 Int.
Univ (S36): 2235 completions, 5113 attempts, 18151 yards. 43.7% completion rate, 3.55 yd/att. 82 TD, 45 Int.
Rookie (S37): 1764/3019, 15672yds. 57.6% comp. 41 Sack/156yds. 5.07 yd/att. 118 TD, 1 Int.
Prep (S38): 4391/8969, 40703yds, 47.5% comp. 276 Sack/1278yds. 4.26 yd/att. 211 TD, 46 Int.
Univ (S39): 3121/6823, 27100yds, 43.9% comp. 287 Sack/1359yds. 3.62 yd/att. 142 TD, 65 Int.

Season 39, Elite leagues:
Prep #1 - 4.31 y.att. 51.6% comp rate. (10876/21064, 100417yds, 815 TD, 86 Int, 1053 Sack / -5149y)
Univ #1 - 3.59 y/att. 46.7% comp rate. (9029/19302, 83957yds, 700 TD, 164 Int, 1515 Sack / -8817y)
R Minors #1 - 3.08 y/att. 41.7% comp rate. (7413/16010, 65198yds, 463 TD, 171 Int, 1730 Sack / -10569y)

The #'s seem pretty consistent - the sharp drop off continues as you move up, and only comes back really once dots have the "fake" game working via VAs, AEQ, SAs, etc. once people start loading up on SAs + finishing their builds at high 60s+.

So short of the insta-79 thing, which seems like it could very well back fire like you mentioned ... maybe looking at improving the first X days of a dot's career ... make that part of the game not scare folks away? *shrug*

I love GLB1 ... and I think some focus on getting new folks in would be great, but making those first 120-160 days help them STICK would be a better focus. My 2 cents, YMMV.


Originally posted by zz man
When GLB1 is played in an all human AND competive League "Season after Season" with rivalries developing between both teams and users (both good and bad) the game is in a healthy state That probably accounts for a lot of the Veteran agents...and I think most of them stay here out of loyalty TO THE PRODUCT.....Although retro steps cant be taken to "before" GLB2 I would think that a majority of users would have opted for an upgrade to GLB1 rather than the developement of a new game engine etc
Theres a thousand what ifs but the only ones that are important are the positve ones.......
What if GLB1 was sold off/leased out/updated/improved etc etc etc What if GLB1 was marketed against GLB2 ? And before anyone says that the user base is too small to stand AND IMPROVE thru competition then it was a barely plausible business idea to think that a 2nd (and graphically and gameplay wise inferior product) would somehow pave the way towards warrior game world domination ? So What if Corndog was in charge of 1 and Bort in charge of 2.......You think that the QUALITY of product will deteriorate ? And if not then why arent those improvements being sought when the games are able to bounce ideas of
Im on here way too much and spend far too much on here already but I try to be as positive as I can - I enjoy the building part of the game and co-ording so for me GLB2 was a mystery I say was as I will only ever play it when those pesky graphics have been improved enough to make me not vomit over my laptop
Ive only been in the game a couple of years but these guys that are here since 2008...?? Holy Cow how do you not reward that loyalty....I change wives more often than that and maybe a new way can be found where those experiences and views can be listened to and more importantly be seen to be listened too
Lastly on the money side the fact that GLB2 was able to be created was due solely to the success of GLB1...the Daddy !!...Thats something to be proud of not hidden under the carpet like old dog poo !! There are so many business methods to re-invigorate a product.....But without the heart behind the hype its a surefire thing to lose I think that the original thrust of this thread is supported by quite a few of us


Anyone even takin the time to read this?
 
DB Coach
offline
Link
 
Originally posted by Gustoon
Originally posted by skibodragula

Originally posted by lemdog


I still enjoy to play glb 1






 
Page:
 


You are not logged in. Please log in if you want to post a reply.